Drake the Bandit: Difference between revisions
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|MAT=30 | |MAT=30 | ||
|MDF=50 | |MDF=50 | ||
|M-AV=0 | |||
|EXP=0 | |||
|Gold=0 | |||
|Drops=Nothing}} | |||
{{Infobox Boss | |||
|Name=Wire | |||
|Image=Extra_Wire.webp | |||
|Element={{TElemNo}} | |||
|Counter=No | |||
|HP=120 | |||
|AT=13 | |||
|DF=120 | |||
|A-AV=0 | |||
|SPD=50 | |||
|MAT=13 | |||
|MDF=80 | |||
|M-AV=0 | |M-AV=0 | ||
|EXP=0 | |EXP=0 | ||
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|Drops=[[Equipment#bandit'sring|Bandit's Ring]] | |Drops=[[Equipment#bandit'sring|Bandit's Ring]] | ||
|Chance=30%}} | |Chance=30%}} | ||
{{Boss | {{Boss | ||
|Synopsis= | |Synopsis= |
Latest revision as of 08:23, 23 September 2025
Bursting Ball | |||
---|---|---|---|
File:Extra Bursting Ball.webp | |||
Element | Non-Elemental | ||
Counters Additions? | No | ||
HP | AT | DF | A-AV |
64 | 30 | 150 | 0% |
SPD | MAT | MDF | M-AV |
70 | 30 | 50 | 0% |
Status Immunity | |||
Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
Yield | |||
EXP 0 |
Gold 0 |
Drops Nothing | |
Counter Opportunities (0) |
Wire | |||
---|---|---|---|
File:Extra Wire.webp | |||
Element | Non-Elemental | ||
Counters Additions? | No | ||
HP | AT | DF | A-AV |
120 | 13 | 120 | 0% |
SPD | MAT | MDF | M-AV |
50 | 13 | 80 | 0% |
Status Immunity | |||
Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
Yield | |||
EXP 0 |
Gold 0 |
Drops Nothing | |
Counter Opportunities (0) |
Drake the Bandit | |||
---|---|---|---|
File:Boss Drake the Bandit.webp | |||
Element | Wind | ||
Counters Additions? | No | ||
HP | AT | DF | A-AV |
1,200 | 20 | 80 | 0% |
SPD | MAT | MDF | M-AV |
70 | 17 | 80 | 0% |
Status Immunity | |||
Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
Yield | |||
EXP 1,500 |
Gold 100 |
Drops Bandit's Ring 30% | |
Counter Opportunities (0) |
Story
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Collapse story content
Combat
Encounters
Encounter Formation (ID) | In Location (Submap ID) | Encounter% | Escape% |
---|---|---|---|
Drake the Bandit (412) | Shrine of Shirley (161) | Scripted | 0% |
Traits
Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.
Drake the Bandit | ||||
---|---|---|---|---|
Passives | Effects | Requires | ||
Final Blow | The battle ends when Drake the Bandit's HP reaches 0 | - |
Wire | ||||
---|---|---|---|---|
Passives | Effects | Requires | ||
Impassable | 0x Physical Damage Multiplier to Drake the Bandit | - | ||
Sharp | (1,000/attacker's DF) Physical Damage to the attacker | Triggers when Drake the Bandit is targeted by an Addition. |
Abilities
Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.
Drake the Bandit | ||||
---|---|---|---|---|
Action | Target | Effect | Conditions | |
~Throw Knives | Single | Inflicts 1x Physical damage | - | |
~Bomb Trap | N/A | Summons Bursting Ball (x3) and Enables Wire Trap | Bursting Ball not in battle. Will always use within his first 3 actions. | |
~Wire Trap | N/A | Summons Wire and Enables HP recovers | Wire not in battle. Must be Enabled by Bomb Trap. HP ≤50%. | |
HP recovers |
Self | Restores 30% (360) HP | Must be Enabled by Wire Trap. HP ≤33.3%. Single use. |
Bursting Ball | ||||
---|---|---|---|---|
Action | Target | Effect | Conditions | |
~Roll Forward | Self | Move towards the party member opposite of Bursting Ball | - | |
~Detonate | Single | Targets the party member opposite of Bursting Ball for Inflicts 1x Physical damage and self destructs | Only used after using Roll Forward twice. Auto. |
Wire | ||||
---|---|---|---|---|
Action | Target | Effect | Conditions | |
~Do nothing | N/A | Does nothing | - |
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Gallery
The Gallery is empty.
Trivia
This enemy has no trivia.
References
This article has no references.