Melbu Frahma: Difference between revisions
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{{Infobox Boss | {{Infobox Boss | ||
|Name=Melbu Frahma | |Name=Melbu Frahma | ||
| Line 90: | Line 36: | ||
|Traits= | |Traits= | ||
{{{!}} class=wikitable | {{{!}} class=wikitable | ||
!colspan=6 {{!}} Melbu Frahma ( | !colspan=6 {{!}} Melbu Frahma (1st Form) | ||
{{!}}- | {{!}}- | ||
! Passives | ! Passives | ||
| Line 103: | Line 49: | ||
{{!}} After being hit 5 times, use Summon Virage on next turn | {{!}} After being hit 5 times, use Summon Virage on next turn | ||
{{!}} - | {{!}} - | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
| Line 168: | Line 54: | ||
|Abilities= | |Abilities= | ||
{{{!}} class=wikitable | {{{!}} class=wikitable | ||
!colspan=6 {{!}} Melbu Frahma ( | !colspan=6 {{!}} Melbu Frahma (1st Form) | ||
{{!}}- | {{!}}- | ||
! Action | ! Action | ||
| Line 220: | Line 106: | ||
{{!}} ~Evolve | {{!}} ~Evolve | ||
{{!}} Party and Self | {{!}} Party and Self | ||
{{!}} Cure foes of all Status Ailments. Destroys all Tentacles. Transform into Melbu Frahma ( | {{!}} Cure foes of all Status Ailments. Destroys all Tentacles. Transform into Melbu Frahma (2nd Form) | ||
{{!}} HP <80%. Auto. | {{!}} HP <80%. Auto. | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table. | |||
==Boss Extra (Tentacle)== | |||
{{Infobox Boss | |||
|Name=Tentacle | |||
|Image=Extra_Tentacle.webp | |||
|Element={{TElemNo}} | |||
|Counter=No | |||
|HP=1,600 | |||
|AT=107 | |||
|DF=180 | |||
|A-AV=0 | |||
|SPD=50 | |||
|MAT=80 | |||
|MDF=200 | |||
|M-AV=0 | |||
|EXP=0 | |||
|Gold=0 | |||
|Drops=Nothing | |||
}} | |||
===Traits=== | |||
{{{!}} class=wikitable | |||
!colspan=6 {{!}} Tentacle | |||
{{!}}- | |||
! Passives | |||
! Effects | |||
! Requires | |||
{{!}}- | |||
{{!}} Untargetable | |||
{{!}} Cannot be Targeted or receive Damage | |||
{{!}} Active only while Melbu Frahma is using Defend | |||
{{!}}- | |||
{{!}}} | |||
===Abilities=== | |||
{{{!}} class=wikitable | {{{!}} class=wikitable | ||
!colspan=6 {{!}} Tentacle | !colspan=6 {{!}} Tentacle | ||
| Line 240: | Line 160: | ||
{{!}} {{DmgPh|D=1}} | {{!}} {{DmgPh|D=1}} | ||
{{!}} - | {{!}} - | ||
{{!}}- | |||
{{!}}} | |||
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table. | |||
<!--This space exists for formatting the infoboxes--> | |||
==Boss Transformation (2nd Form)== | |||
{{Infobox Boss | |||
|Name=Melbu Frahma | |||
|Image=[[Missing File]] | |||
|Element={{TElemNo}} | |||
|Counter=No | |||
|HP=42,000 | |||
|AT=107 | |||
|DF=200 | |||
|A-AV=0 | |||
|SPD=50 | |||
|MAT=80 | |||
|MDF=250 | |||
|M-AV=0 | |||
|EXP=0 | |||
|Gold=0 | |||
|Drops=Nothing | |||
}} | |||
===Traits=== | |||
{{{!}} class=wikitable | |||
!colspan=6 {{!}} Melbu Frahma (2nd Form) | |||
{{!}}- | |||
! Passives | |||
! Effects | |||
! Requires | |||
{{!}}- | |||
{{!}} Retaliate | |||
{{!}} Ignore turn order and use Light Saber | |||
{{!}} Chance to trigger when targeted by an attack | |||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
===Abilities=== | |||
{{{!}} class=wikitable | {{{!}} class=wikitable | ||
!colspan=6 {{!}} Melbu Frahma ( | !colspan=6 {{!}} Melbu Frahma (2nd Form) | ||
{{!}}- | {{!}}- | ||
! Action | ! Action | ||
| Line 273: | Line 238: | ||
{{!}} ~Evolve | {{!}} ~Evolve | ||
{{!}} Self | {{!}} Self | ||
{{!}} Transform into Melbu Frahma ( | {{!}} Transform into Melbu Frahma (3rd Form) | ||
{{!}} HP <55%. Auto. | {{!}} HP <55%. Auto. | ||
{{!}}- | |||
{{!}}} | |||
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table. | |||
<!--This space exists for formatting the infoboxes--> | |||
==Boss Transformation (3rd Form)== | |||
{{Infobox Boss | |||
|Name=Melbu Frahma | |||
|Image=[[Missing File]] | |||
|Element={{TElemNo}} | |||
|Counter=No | |||
|HP=42,000 | |||
|AT=107 | |||
|DF=200 | |||
|A-AV=0 | |||
|SPD=50 | |||
|MAT=80 | |||
|MDF=250 | |||
|M-AV=0 | |||
|EXP=0 | |||
|Gold=0 | |||
|Drops=Nothing | |||
}} | |||
===Traits=== | |||
{{{!}} class=wikitable | |||
!colspan=6 {{!}} Melbu Frahma (3rd Form) | |||
{{!}}- | |||
! Passives | |||
! Effects | |||
! Requires | |||
{{!}}- | |||
{{!}} Retaliate | |||
{{!}} Ignore turn order and use a random action whose requirements are met | |||
{{!}} Chance to trigger when targeted by an attack | |||
{{!}}- | |||
{{!}} Predictable Actions | |||
{{!}} Every 5th action will be Change Night to Day or Change Day to Night | |||
{{!}} - | |||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
===Abilities=== | |||
{{{!}} class=wikitable | {{{!}} class=wikitable | ||
!colspan=6 {{!}} Melbu Frahma ( | !colspan=6 {{!}} Melbu Frahma (3rd Form) | ||
{{!}}- | {{!}}- | ||
! Action | ! Action | ||
| Line 338: | Line 342: | ||
{{!}} ~Evolve | {{!}} ~Evolve | ||
{{!}} Party and Self | {{!}} Party and Self | ||
{{!}} Cure foes of [[Status Ailments#Non-Status Ailments|Command Blocking]]. Destroys Bomb Stars. Transform into Melbu Frahma ( | {{!}} Cure foes of [[Status Ailments#Non-Status Ailments|Command Blocking]]. Destroys Bomb Stars. Transform into Melbu Frahma (4th Form) | ||
{{!}} HP <30%. Auto. | {{!}} HP <30%. Auto. | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table. | |||
==Boss Extra (Bomb Star)== | |||
{{Infobox Boss | |||
|Name=Bomb Star | |||
|Image=Extra_Bomb_Star.webp | |||
|Element={{TElemNo}} | |||
|Counter=No | |||
|HP=1,600 | |||
|AT=107 | |||
|DF=180 | |||
|A-AV=0 | |||
|SPD=50 | |||
|MAT=80 | |||
|MDF=200 | |||
|M-AV=0 | |||
|EXP=0 | |||
|Gold=0 | |||
|Drops=Nothing | |||
}} | |||
===Abilities=== | |||
{{{!}} class=wikitable | {{{!}} class=wikitable | ||
!colspan=6 {{!}} Bomb Star | !colspan=6 {{!}} Bomb Star | ||
| Line 362: | Line 386: | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table. | |||
<!--This space exists for formatting the infoboxes--> | |||
==Boss Transformation (4th Form)== | |||
{{Infobox Boss | |||
|Name=Melbu Frahma | |||
|Image=[[Missing File]] | |||
|Element={{TElemNo}} | |||
|Counter=No | |||
|HP=42,000 | |||
|AT=107 | |||
|DF=200 | |||
|A-AV=0 | |||
|SPD=50 | |||
|MAT=80 | |||
|MDF=250 | |||
|M-AV=0 | |||
|EXP=0 | |||
|Gold=0 | |||
|Drops=Nothing | |||
}} | |||
===Traits=== | |||
{{{!}} class=wikitable | |||
!colspan=6 {{!}} Melbu Frahma (4th Form) | |||
{{!}}- | |||
! Passives | |||
! Effects | |||
! Requires | |||
{{!}}- | |||
{{!}} Retaliate | |||
{{!}} Ignore turn order and use Whip Claw, Screen Slashing, Armed Angels, or Thunder Hammer | |||
{{!}} Chance to trigger when targeted by an attack | |||
{{!}}- | |||
{{!}} Inert Form | |||
{{!}} Only selectable action is Do Nothing. Retaliate is Disabled | |||
{{!}} Must be Enabled by Dragon Block Staff. | |||
{{!}}- | |||
{{!}}} | |||
===Abilities=== | |||
{{{!}} class=wikitable | {{{!}} class=wikitable | ||
!colspan=6 {{!}} Melbu Frahma ( | !colspan=6 {{!}} Melbu Frahma (4th Form) | ||
{{!}}- | {{!}}- | ||
! Action | ! Action | ||
| Line 440: | Line 520: | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table. | |||
==Boss Extra (Monster)== | |||
{{Infobox Boss | |||
|Name=Monster | |||
|Image=Extra_Monster.webp | |||
|Element={{TElemNo}} | |||
|Counter=No | |||
|HP=1,600 | |||
|AT=107 | |||
|DF=180 | |||
|A-AV=0 | |||
|SPD=50 | |||
|MAT=80 | |||
|MDF=200 | |||
|M-AV=0 | |||
|EXP=0 | |||
|Gold=0 | |||
|Drops=Nothing | |||
}} | |||
===Abilities=== | |||
{{{!}} class=wikitable | {{{!}} class=wikitable | ||
!colspan=6 {{!}} Monster | !colspan=6 {{!}} Monster | ||
| Line 480: | Line 580: | ||
|Trivia=#Tentacle, Bomb Star, and Monster all share identical stats. | |Trivia=#Tentacle, Bomb Star, and Monster all share identical stats. | ||
}} | }} | ||
[[Category:Disc 4]] | [[Category:Bosses]][[Category:Boss Extras]][[Category:Disc 4]] | ||
Latest revision as of 08:23, 28 March 2026
| Melbu Frahma | |||
|---|---|---|---|
| File:Boss Melbu Frahma.webp | |||
| Element | Non-Elemental | ||
| Counters Additions? | No | ||
| HP | AT | DF | A-AV |
| 42,000 | 107 | 200 | 0% |
| SPD | MAT | MDF | M-AV |
| 50 | 80 | 250 | 0% |
| Status Immunity | |||
| Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
| Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
| Yield | |||
| EXP 0 |
Gold 0 |
Drops Nothing | |
| Counter Opportunities (0) | |||
Story
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Combat
Encounters
| Encounter Formation (ID) | In Location (Submap ID) | Encounter% | Escape% |
|---|---|---|---|
| Melbu Frahma, Tentacle x4 (443) | Moon That Never Sets (737) | Scripted | 0% |
Traits
Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.
| Melbu Frahma (1st Form) | |||||
|---|---|---|---|---|---|
| Passives | Effects | Requires | |||
| Patterned Actions | Actions will start with two item magic attacks, then Status Ray Right, then two item magic attacks, then Status Ray Left. This pattern then loops. Actions taken as a result of Reactive Actions do not overwrite the pattern, and instead the next action in the pattern will be the following action | - | |||
| Reactive Actions | After being hit 5 times, use Summon Virage on next turn | - | |||
Abilities
Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.
| Melbu Frahma (1st Form) | |||||
|---|---|---|---|---|---|
| Action | Target | Effect | Conditions | ||
| ~Do nothing | N/A | Does nothing | Only used by Defend. | ||
| ~Summon Virage | Party | Inflicts 4x Non-Elemental magic damage and ignore turn order and use Defend | Only used by Reactive Actions. | ||
| ~Defend | Self | For 3 Turns, Do Nothing but if targeted by an Addition take no Damage and ignore turn order and target the attacker for Inflicts 1x Physical damage | Only used by Summon Virage. | ||
| Dark Mist | Single | Inflicts 3.75x Darkness -elemental magic damage | - | ||
| Spear Frost | Single | Inflicts 3.75x Water -elemental magic damage | - | ||
| Gravity Grabber | Party | Inflicts 3x Earth -elemental magic damage | - | ||
| Burning Wave | Party | Inflicts 3x Fire -elemental magic damage | - | ||
| ~Status Ray Right | Single | 100% chance to inflict Petrification | Target's M-AV reduces chance to receive status ailment | ||
| ~Status Ray Left | Single | 100% chance to inflict Stun | Target's M-AV reduces chance to receive status ailment | ||
| ~Evolve | Party and Self | Cure foes of all Status Ailments. Destroys all Tentacles. Transform into Melbu Frahma (2nd Form) | HP <80%. Auto. | ||
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Boss Extra (Tentacle)
| Tentacle | |||
|---|---|---|---|
| File:Extra Tentacle.webp | |||
| Element | Non-Elemental | ||
| Counters Additions? | No | ||
| HP | AT | DF | A-AV |
| 1,600 | 107 | 180 | 0% |
| SPD | MAT | MDF | M-AV |
| 50 | 80 | 200 | 0% |
| Status Immunity | |||
| Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
| Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
| Yield | |||
| EXP 0 |
Gold 0 |
Drops Nothing | |
| Counter Opportunities (0) | |||
Traits
| Tentacle | |||||
|---|---|---|---|---|---|
| Passives | Effects | Requires | |||
| Untargetable | Cannot be Targeted or receive Damage | Active only while Melbu Frahma is using Defend | |||
Abilities
| Tentacle | |||||
|---|---|---|---|---|---|
| Action | Target | Effect | Conditions | ||
| ~Do nothing | N/A | Does nothing | - | ||
| ~Glowing Smack | Single | Inflicts 1x Physical damage | - | ||
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Boss Transformation (2nd Form)
| Melbu Frahma | |||
|---|---|---|---|
| [[File:Missing File|256px]] | |||
| Element | Non-Elemental | ||
| Counters Additions? | No | ||
| HP | AT | DF | A-AV |
| 42,000 | 107 | 200 | 0% |
| SPD | MAT | MDF | M-AV |
| 50 | 80 | 250 | 0% |
| Status Immunity | |||
| Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
| Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
| Yield | |||
| EXP 0 |
Gold 0 |
Drops Nothing | |
| Counter Opportunities (0) | |||
Traits
| Melbu Frahma (2nd Form) | |||||
|---|---|---|---|---|---|
| Passives | Effects | Requires | |||
| Retaliate | Ignore turn order and use Light Saber | Chance to trigger when targeted by an attack | |||
Abilities
| Melbu Frahma (2nd Form) | |||||
|---|---|---|---|---|---|
| Action | Target | Effect | Conditions | ||
| ~Light Saber | Single | Inflicts 2x Non-Elemental magic damage | - | ||
| ~Black Hole | Single (This attack will always target Dragoons over non-Dragoons.) | Target is captive: considered dead and cannot act. Cannot Miss. Disable Black Hole and Disable Evolve. Enable White Hole | - | ||
| ~White Hole | Target of Black Hole and One Other | Inflicts 4x Physical damage and Target of Black Hole is no longer captive. Enables Black Hole and Enables Evolve. Disables White Hole | Must be Enabled by Black Hole. | ||
| Divine Dragon Cannon | Single | Inflicts 6x Non-Elemental magic damage | Only used if a Dragoon is held captive by Black Hole. | ||
| ~Evolve | Self | Transform into Melbu Frahma (3rd Form) | HP <55%. Auto. | ||
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Boss Transformation (3rd Form)
| Melbu Frahma | |||
|---|---|---|---|
| [[File:Missing File|256px]] | |||
| Element | Non-Elemental | ||
| Counters Additions? | No | ||
| HP | AT | DF | A-AV |
| 42,000 | 107 | 200 | 0% |
| SPD | MAT | MDF | M-AV |
| 50 | 80 | 250 | 0% |
| Status Immunity | |||
| Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
| Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
| Yield | |||
| EXP 0 |
Gold 0 |
Drops Nothing | |
| Counter Opportunities (0) | |||
Traits
| Melbu Frahma (3rd Form) | |||||
|---|---|---|---|---|---|
| Passives | Effects | Requires | |||
| Retaliate | Ignore turn order and use a random action whose requirements are met | Chance to trigger when targeted by an attack | |||
| Predictable Actions | Every 5th action will be Change Night to Day or Change Day to Night | - | |||
Abilities
| Melbu Frahma (3rd Form) | |||||
|---|---|---|---|---|---|
| Action | Target | Effect | Conditions | ||
| ~Clamp | Single | Inflicts 1x Physical damage | - | ||
| ~Rail Gun | Single | Inflicts 2x Physical damage | - | ||
| ~High Gravity | Party | Inflicts 3x Non-Elemental magic damage | Only used during Nighttime. | ||
| ~Galaxy Cannon | Party | Inflicts 4x Non-Elemental magic damage | Only used during Nighttime. | ||
| ~Heat Wave | Party | Inflicts 3x Fire -elemental magic damage | Only used during Daytime. | ||
| ~Sunset | Party | Inflicts 4x Fire -elemental magic damage | Only used during Daytime. | ||
| Command Blocking | Single | Inflicts Command Blocking | Only used during Daytime. | ||
| ~Summon Bomb Stars | N/A | Summons Bomb Star (x4) | Only used during Nighttime. | ||
| ~Change Night to Day | N/A | Lose Nighttime and gain Daytime. Destroys Bomb Stars | Only used during Nighttime. | ||
| ~Change Day to Night | N/A | Gain Nighttime and lose Daytime | Only used during Daytime. | ||
| ~Evolve | Party and Self | Cure foes of Command Blocking. Destroys Bomb Stars. Transform into Melbu Frahma (4th Form) | HP <30%. Auto. | ||
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Boss Extra (Bomb Star)
| Bomb Star | |||
|---|---|---|---|
| File:Extra Bomb Star.webp | |||
| Element | Non-Elemental | ||
| Counters Additions? | No | ||
| HP | AT | DF | A-AV |
| 1,600 | 107 | 180 | 0% |
| SPD | MAT | MDF | M-AV |
| 50 | 80 | 200 | 0% |
| Status Immunity | |||
| Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
| Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
| Yield | |||
| EXP 0 |
Gold 0 |
Drops Nothing | |
| Counter Opportunities (0) | |||
Abilities
| Bomb Star | |||||
|---|---|---|---|---|---|
| Action | Target | Effect | Conditions | ||
| ~Shine | Self | Does nothing but displays a graphical shine effect | - | ||
| ~Meteor Shower | Party | Inflicts 1x Physical damage and Self Destructs | - | ||
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Boss Transformation (4th Form)
| Melbu Frahma | |||
|---|---|---|---|
| [[File:Missing File|256px]] | |||
| Element | Non-Elemental | ||
| Counters Additions? | No | ||
| HP | AT | DF | A-AV |
| 42,000 | 107 | 200 | 0% |
| SPD | MAT | MDF | M-AV |
| 50 | 80 | 250 | 0% |
| Status Immunity | |||
| Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
| Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
| Yield | |||
| EXP 0 |
Gold 0 |
Drops Nothing | |
| Counter Opportunities (0) | |||
Traits
| Melbu Frahma (4th Form) | |||||
|---|---|---|---|---|---|
| Passives | Effects | Requires | |||
| Retaliate | Ignore turn order and use Whip Claw, Screen Slashing, Armed Angels, or Thunder Hammer | Chance to trigger when targeted by an attack | |||
| Inert Form | Only selectable action is Do Nothing. Retaliate is Disabled | Must be Enabled by Dragon Block Staff. | |||
Abilities
| Melbu Frahma (4th Form) | |||||
|---|---|---|---|---|---|
| Action | Target | Effect | Conditions | ||
| ~Do nothing | N/A | Does nothing | - | ||
| ~Whip Claw | Single | Inflicts 1x Physical damage | - | ||
| ~Screen Slashing | Single | Inflicts 3x Physical damage | - | ||
| Night Raid | Party | Inflicts 3x Darkness -elemental magic damage | - | ||
| Down Burst | Party | Inflicts 3x Wind -elemental magic damage | - | ||
| Spectral Flash | Party | Inflicts 3x Light -elemental magic damage | - | ||
| Flash Hall | Party | Inflicts 3x Thunder -elemental magic damage | - | ||
| ~Icehenge | Party | Inflicts 4x Water -elemental magic damage | - | ||
| ~Tornado | Party | Inflicts 4x Wind -elemental magic damage | - | ||
| ~Armed Angels | Single | Inflicts 6x Physical damage | - | ||
| ~Thunder Hammer | Single | Inflicts 8x Thunder -elemental magic damage | - | ||
| ~Song | Party | 50% chance to inflict Confusion | Target's M-AV reduces chance to receive status ailment | ||
| ~Dragon Block Staff | Self and Party | Enable Inert Form for 3 Turns. Dragoons gain 0.1x Damage Dealt and 10x Damage Received for 3 Turns of Melbu Frahma's turns. | Only used by Summon Monsters. | ||
| ~Summon Monsters | N/A | Summons Monster (x2) to the battle and ignore turn order and use Dragon Block Staff | Only used if targeted by a Dragoon spell. | ||
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Boss Extra (Monster)
| Monster | |||
|---|---|---|---|
| File:Extra Monster.webp | |||
| Element | Non-Elemental | ||
| Counters Additions? | No | ||
| HP | AT | DF | A-AV |
| 1,600 | 107 | 180 | 0% |
| SPD | MAT | MDF | M-AV |
| 50 | 80 | 200 | 0% |
| Status Immunity | |||
| Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
| Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
| Yield | |||
| EXP 0 |
Gold 0 |
Drops Nothing | |
| Counter Opportunities (0) | |||
Abilities
| Monster | |||||
|---|---|---|---|---|---|
| Action | Target | Effect | Conditions | ||
| ~Bite | Single | Inflicts 1x Physical damage | - | ||
| ~Evil Spirits | Single | Inflicts 2x Physical damage | - | ||
|
Can't Combat |
Single | Inflicts Instant Death | When slain by an Addition, ignore turn order and use Can't Combat. | ||
| ~Impersonating | Single | Target cannot take actions, and is instead replaced by Monster for 2 Turns, then returned without harm. Monster then Self Destructs. During the 2 Turns where Monster replaces a party member, the player may choose between them using Lash or Recovery on the Monster's turns | Only used when a single Monster remains in battle. | ||
| ~Lash | Single | Inflicts 1x Physical damage | Only used while Impersonating. | ||
| ~Recovery | Party | Restores 100% HP | Only used while Impersonating. | ||
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Gallery
The Gallery is empty.
Trivia
- Tentacle, Bomb Star, and Monster all share identical stats.
References
This article has no references.