Status Ailments
Status ailments are conditions that negatively modify the combat behavior of party characters and minor enemies. Bosses are always immune to all status ailments. Status ailments are most often inflicted against the party by enemy abilities, but the party may also apply them to enemies with a select number of weapons and magical items. Some ailments expire over time while others remain until a cure is administered.
Status ailments come in two primary classes: body and mind. Body effects include Poison, Stun, and Arm-blocking. Mind effects include Bewitchment, Confusion, Fear, and Dispiriting. Petrification is in a unique class by itself. Can't Combat is another unique effect.
In general, all ailments can be prevented by using Guard, having a Rainbow Earring equipped, or being in Dragoon form. Certain status ailments can be prevented by more specific means listed in their respective sections. All status ailments can be cured with a particular recovery item, by transforming into a Dragoon, or the use of Meru's Rainbow Breath spell.
Poison
When poisoned, the target will take damage equal to 10% of their maximum HP each time their turn begins. If the effect is still active at the end of battle, it will remain until cured or the character loses all hit points.
The effect can be prevented with the following equipment: Rainbow Dress, Armor of Yore, Satori Vest, and Poison Guard.
The effect can be inflicted as follows:
- From a foe's ability
- With the item Poison Needle
- With the weapon Virulent Arrow
The effect can be cured as follows:
- Use of Body Purifier
- Enter Dragoon form either normally or via ally's use of Special.
- Clinic
Stun
When stunned, the target will be unable to take actions for three turns. If the effect is still active at the end of battle, it will expire immediately. Unlike other status effects, this one can be cleared just by receiving an incoming attack - the character will take the next available turn.
The effect can be prevented with the following equipment: Rainbow Dress, Armor of Yore, Satori Vest, and Stun Guard.
The effect can be inflicted as follows:
- From a foe's ability
- With the item Stunning Hammer
- With the weapons Flamberge, Beast Fang, Heavy Mace, and Great Axe
The effect can be cured as follows:
- Use of Body Purifier
- Enter Dragoon form via ally's use of Special.
Arm-Blocking
When arm-blocking is in effect, a character will be unable to physically attack for three turns. If the effect is still active at the end of battle, it will expire immediately.
The effect can be prevented with the following equipment: Rainbow Dress, Armor of Yore, Satori Vest, and Protector.
The effect can only be inflicted from a foe's ability. All enemies are immune to Arm-Blocking
The effect can be cured as follows:
- Use of Body Purifier
- Enter Dragoon form either normally or via ally's use of Special.
Bewitchment
Bewitchment enthralls the affected character, causing them to attack themselves or their allies for three turns. If the effect is still active at the end of battle, it will expire immediately.
The effect can be prevented with the following equipment: Phoenix Plume and Magic Ego Bell.
The effect can only be inflicted from a foe's ability. All enemies are immune to Bewitchment.
The effect can be cured as follows:
- Use of Mind Purifier
- Enter Dragoon form via ally's use of Special.
Confusion
Characters under the effect of confusion will take random action during their turn automatically. For three turns, the character may try to attack themselves or an ally, guard, or attempt to run from battle.
The effect can be prevented with the following equipment: Phoenix Plume and Panic Guard.
The effect can be inflicted as follows:
- From a foe's ability
- With the item Panic Bell
- With the weapons Mind Crush and Bemusing Arrow.
The effect can be cured as follows:
- Use of Mind Purifier
- Enter Dragoon form via ally's use of Special.
Fear
A fearful character will receive double damage from all sources and deal half damage. Once applied, the effect will remain indefinitely.
The effect can be prevented with the following equipment: Phoenix Plume and Bravery Amulet.
The effect can be inflicted as follows:
- From a foe's ability
- With the item Midnight Terror
- With the weapon Spear of Terror.
- By Rose's Dragoon spell Death Dimension
The effect can be cured as follows:
- Use of Mind Purifier
- Enter Dragoon form either normally or via or ally's use of Special.
- Clinic
Dispiriting
A character that is dispirited will not generate any Spirit Points when they use additions. If the effect is still active at the end of battle, it will remain until cured or the character loses all hit points.
The effect can be prevented with the following equipment: Phoenix Plume and Active Ring.
The effect can only be inflicted from a foe's ability. All enemies are immune to Dispiriting.
The effect can be cured as follows:
- Use of Mind Purifier
- Enter Dragoon either normally or via ally's use of Special.
- Clinic
Petrification
A petrified character behaves as if their HP is zero. The affected character cannot act in battle and will not receive EXP if they are still petrified at the end of battle. However, Petrification will expire after the battle. If all three party members are either knocked out or affected by Petrification simultaneously, the battle is lost and results in a Game Over.
The effect can be prevented with a Destone Amulet.
The effect can only be inflicted from a foe's ability. All enemies are immune to Petrification.
The effect can be cured as follows:
- Use of Depetrifier
- Enter Dragoon form via ally's use of Special.
Can’t Combat
Can't Combat is not a status ailment and is not equivalent to a character's HP being zero. It is a trait of some abilities and weapons that ignores defenses and instantly sets the target's HP to zero without respect for damage. Can't Combat is included in this article because it is similar to status ailments in terms of application and prevention.
The effect can be prevented with the following equipment: Talisman and Rose's Hairband. It cannot be prevented with a Rainbow Earring.
The effect can be inflicted as follows:
- From a foe's ability
- With the item Total Vanishing
- With the weapons Gladius, Brass Knuckle, and Indora's Axe
- By Rose's Dragoon spell Demon's Gate
Trivia
- In the game's code all minor enemies are immune to Arm-blocking, Bewitchment, Petrification, and Dispiriting by default. There is no way to inflict these status ailments without modding the game. However, the minor enemies may not have been programmed to handle said ailments, making this a failsafe measure.
- It is possible for allied characters to become stun-locked. This is due to a particular enemy, the Salamander, having a basic attack that can inflict Stun. As there is a battle formation with two of them present in Volcano Villude, it is easy for many players to witness one or more characters become stun-locked as the Salamanders attack them over and over again. The reason this happens, is that even though the next Salamander attack breaks the old Stun effect, that new attack often applies a new instance of the ailment.