Project:SandboxDWrecks
Knight of Sandora (minor enemy concept)
Knight of Sandora | |||
---|---|---|---|
![]() image used as placeholder | |||
Encountered | Black Castle | ||
Element | Fire | ||
Elemental Immunity? | No | ||
HP | AT | DF | A-AV |
180 | 21 | 100 | 0 |
SPD | MAT | MDF | M-AV |
50 | 21 | 100 | 0 |
Counters Additions? | Yes | ||
Status Immunity* | None | ||
Yield | |||
EXP 24 |
Gold 15 |
Item Healing Potion 20% |
(Synopsis used for basic role within the game, appearance, and location. Separate appearance section not needed? Separate story section probably not needed because almost no minor enemy has lore.)
Knight of Sandora is a male human combatant for Imperial Sandora. He is lightly armored in a helmet and breastplate, and he carries a sword. Two variants are encountered in separate locations. One is in Seles, and the other is in the Black Castle.
Combat
When encountered as a pair in Seles, Knight of Sandora only attacks physically. When encountered with the Commander, Knight of Sandora attacks physically and will flee from combat if any other enemy is defeated. Knights of Sandora in the Black Castle also attack physically and will heal themselves when weakened.
*All minor enemies are immune to Petrifaction, Bewitchment, Arm Blocking, and Dispiriting as the player has no way to apply them.
Abilities
Conditions | Conditions are criteria, if any, that must be met in order for enemies to take a particular action on their regular turn. HP refers to the enemy's current HP. Both HP and Trigger criteria must be true in order for enemies to perform the action. If multiple action criteria are true simultaneously, then the enemy will perform one eligible action randomly. Enemies will perform actions in italics immediately, ignoring turn order, when criteria are met in addition to their regular turn. | |||||
HP | Trigger | Action | Target | Effect | Notes | |
---|---|---|---|---|---|---|
Seles (First Battle) | Any | Do nothing | Self | Skip turn | ||
Any | Slash | Single | 1x physical damage | |||
Any | Throw knife | Single | .5x physical damage | |||
Seles (With Commander) | Any | Do nothing | Self | Skip turn | ||
Any | Slash | Single | 1x physical damage | |||
Any | Throw knife | Single | .5x physical damage | |||
Any | Enemy defeated | Escape | Self | Removed from battle | ||
Black Castle | >50% | Throw knife | Single | 1x physical damage | ||
≤50% | Slash | Single | 2x physical damage | |||
≤50% | HP Recovers | Self | Recovers 54 HP |
Knight of Sandora (alternate minor enemy concept)
Knight of Sandora | |||
---|---|---|---|
![]() | |||
Encountered | Black Castle | ||
Yield | |||
EXP 24 |
Gold 15 |
Item Healing Potion 20% |
Knight of Sandora is a male human combatant for Imperial Sandora. He is lightly armored in a helmet and breastplate, and he carries a sword. Two variants are encountered in separate locations. One is in Seles, and the other is in the Black Castle.
Combat
When encountered as a pair in Seles, Knight of Sandora only attacks physically. When encountered with the Commander, Knight of Sandora attacks physically and will flee from combat if any other enemy is defeated. Knights of Sandora in the Black Castle also attack physically and will heal themselves when weakened.
Stats
Black Castle | |||
---|---|---|---|
Element | Fire | ||
Elemental Immunity? | No | ||
HP | AT | DF | A-AV |
180 | 21 | 100 | 0 |
SPD | MAT | MDF | M-AV |
50 | 21 | 100 | 0 |
Counters Additions? | Yes | ||
Status Immunity* | None |
*All minor enemies are immune to Petrifaction, Bewitchment, Arm Blocking, and Dispiriting as the player has no way to apply them.
Abilities
Conditions | Conditions are criteria, if any, that must be met in order for enemies to take a particular action on their regular turn. HP refers to the enemy's current HP. Both HP and Trigger criteria must be true in order for enemies to perform the action. If multiple action criteria are true simultaneously, then the enemy will perform one eligible action randomly. Enemies will perform actions in italics immediately, ignoring turn order, when criteria are met in addition to their regular turn. | |||||
HP | Trigger | Action | Target | Effect | Notes | |
---|---|---|---|---|---|---|
Seles (First Battle) | Any | Do nothing | Self | Skip turn | ||
Any | Slash | Single | 1x physical damage | |||
Any | Throw knife | Single | .5x physical damage | |||
Seles (With Commander) | Any | Do nothing | Self | Skip turn | ||
Any | Slash | Single | 1x physical damage | |||
Any | Throw knife | Single | .5x physical damage | |||
Any | Enemy defeated | Escape | Self | Removed from battle | ||
Black Castle | >50% | Throw knife | Single | 1x physical damage | ||
≤50% | Slash | Single | 2x physical damage | |||
≤50% | HP Recovers | Self | Recovers 54 HP |