Fruegel

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Fruegel (1st Visit / 2nd Visit)
Boss Fruegel.webp
Element Earth
Counters Additions? Yes
HP AT DF A-AV
90/1,000 5/25 100 0%
SPD MAT MDF M-AV
50 3/19 80 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
300/2,000
Gold
50/200
Drops
Knight Shield 100% / Gravity Grabber 100%
Encounter Formations (ID)
Fruegel (1st Visit), Hellena Warden x2, Senior Warden x2 (386)
Fruegel (2nd Visit), Rodriguez, Guftas (387)
Counterattack Opportunities (28)
User Addition Button Press
Dart Volcano 2
Dart Crush Dance 2, 3
Dart Moon Strike 2, 3
Lavitz Rod Typhoon 2, 3
Lavitz Gust of Wind Dance 2, 5
Lavitz Flower Storm 2, 3, 4, 5, 6
Rose Hard Blade 2
Rose Demon's Dance 3, 4, 5, 6
Meru Cool Boogie 2, 3
Meru Cat's Cradle 3, 4
Meru Perky Step 2
Haschel Summon 4 Gods 2
Haschel Hex Hammer 2
Albert Gust of Wind Dance 2
Albert Flower Storm 2


Story


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Combat

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.

Fruegel (1st Visit)
Passives Effects Requires
Untargetable Cannot be targeted by attacks. Hellena Warden in battle.
Observer Can only use Do Nothing Hellena Warden in battle.
Retaliate Ignore turn order and use Club. Has a chance to trigger when targeted by a physical attack.
Fruegel (2nd Visit)
Passives Effects
Final Blow The battle ends when Fruegel's HP reaches 0.

Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Fruegel (1st Visit)
Action Target Effect Condition
~Do nothing N/A Does nothing Only used by Observer.
~Club Single Inflicts 1x Physical damage Only used by Retaliate.
~Slam Single Inflicts 1.5x Physical damage
~Rock Throw Single Inflicts 2x Physical damage
~Whistle Self Summons 2 Senior Wardens Auto. Single use.

Power up

Self Increases damage inflicted and reduces damage received by 50% for 3 turns Only used if targeted by magic. Only used if no other enemy has used Power up. Auto. Single Use.
Fruegel (2nd Visit)
Action Target Effect Conditions
~Club Single Inflicts 1x Physical damage
~Chop Single Inflicts 1.5x Physical damage
~Rock Throw Single Inflicts 2x Physical damage

Power up

Self Increases damage inflicted and reduces damage received by 50% for 3 turns Only used when targeted by magic. Auto. Single use.
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

This enemy has no trivia.

References

This article has no references.