Enemies

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Revision as of 10:56, 7 October 2025 by Wulves (talk | contribs) (+Updated definitions)
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Enemies are encountered all throughout Endiness, with only cities and towns offering safe havens from attack. Battles occur either as random encounters that happen as Dart traverses a hostile area, or as scripted events which often must be defeated to progress the story. A spinning triangle above Dart's head acts as an indicator arrow for how many more steps can be taken before a random encounter begins.

Arrow Color Steps Until Encounter
Blue Many
Yellow Some
Red Few

Each area uses a different value for the number of steps that must be reached before triggering a random encounter. Additionally, a bug causes movement up or right when running to count 75% fewer steps than intended. In some areas the arrow will remain red indefinitely, and collision with enemies patrolling the environment will initiate battle instead of steps taken.

Enemies can be organized into three categories, and one subcategory. Rarely, some Boss Minions are also considered Minor Enemies.

1. Minor Enemies constitute all random battles, and are susceptible to items like Total Vanishing or Pandemonium.

  • Rare Monsters[1] are Minor Enemies who appear in random encounters but possess special resistances to damage.

2. Bosses are powerful enemies immune to all status ailments, encountered only once through scripted events, and carry enough narrative weight to standout from typical enemies.

3. Boss Extras appear in Boss encounters but are neither Minor Enemies nor Bosses.

References

  1. Legend of Dragoon Official Guidebook, (ASCII, 2000), p.15.