Forest: Difference between revisions
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<!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --> | <!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --> | ||
The '''Forest''' is a wooded area with assorted trees, shrubs, and worn paths, oftentimes met with scattered rays of canopy-trickling light and gossamer glows. Woodland creatures inhabit the area including small rodents that mingle near a merchant and follow [[Dart]]. | The '''Forest''' is a wooded area with assorted trees, shrubs, and worn paths, oftentimes met with scattered rays of canopy-trickling light and gossamer glows. Woodland creatures inhabit the area including small rodents that mingle near a merchant and follow [[Dart]]. | ||
== Story == | == Story == | ||
<!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where "Additional Text Goes Here" is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--> | <!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where "Additional Text Goes Here" is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--> | ||
On his mission to save [[Shana]], Dart must first travel through the Forest to reach [[Hellena Prison]]. When travelling across a ravine via a fallen log, Dart encounters a horned wolf. He is able to scare it off with a wave of his arms, which triggers a flashback cutscene. Years ago, he and Shana were crossing the same log. They encountered a horned wolf and a young Dart protected Shana by shouting at the wolf. This strengthens Dart's resolve to rescue his childhood friend. | |||
After the rescue, Dart, [[Lavitz]], and Shana cannot pass through the Forest and return to [[Seles]] as the path is blocked by [[Sandora Soldiers]]. With no other choice, they must take another route. | |||
<!-- Additional text here.--> | <!-- Additional text here.--> | ||
== Services == | == Services == | ||
<!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.-->=== Shops === | <!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--> | ||
There is an item shop at the beginning of the forest. The merchant selling these items also offers to train Dart on the basics of [[Item Magic]] and [[Elements]]. There are no other services in this area. | |||
=== Shops === | |||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
|- | |- | ||
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== Collectibles == | == Collectibles == | ||
<!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--> | <!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--> | ||
There are four treasures in the Forest. No other collectibles are present. | |||
=== Treasure Chests === | === Treasure Chests === | ||
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== Combat == | == Combat == | ||
<!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--> | <!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--> | ||
Minor battles take place based on distance traveled. There are no boss encounters. | |||
=== Minor Mobs === | === Minor Mobs === | ||
{| class="wikitable sortable mw-collapsible" | {| class="wikitable sortable mw-collapsible" | ||
|- | |- | ||
! Name !! Exp. !! Gold !! Drops | ! Name !! Element !! Exp. !! Gold !! Drops | ||
|- | |- | ||
| [[Berserk Mouse]] || 3 || 3 || [[Healing Potion]] (10%) | | [[Berserk Mouse]] || Dark || 3 || 3 || [[Healing Potion]] (10%) | ||
|- | |- | ||
| [[Assassin Cock]] || 5 || 6 || [[Healing Potion]] (10%) | | [[Assassin Cock]] || Wind || 5 || 6 || [[Healing Potion]] (10%) | ||
|- | |- | ||
| [[Goblin]] || 4 || 6 || [[Detonate Rock]] (10%) | | [[Goblin]] || Fire || 4 || 6 || [[Detonate Rock]] (10%) | ||
|- | |- | ||
| [[Trent]] || 4 || 9 || [[Pellet]] (10%) | | [[Trent]] || Earth || 4 || 9 || [[Pellet]] (10%) | ||
|} | |} | ||
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! Unit A !! Unit B | ! Unit A !! Unit B | ||
|- | |- | ||
| Berserk Mouse || | | [[Berserk Mouse]] || | ||
|- | |||
| [[Assassin Cock]] || | |||
|- | |||
| [[Trent]] || | |||
|- | |||
| [[Goblin]] || | |||
|- | |||
| [[Goblin]] || [[Assassin Cock]] | |||
|- | |- | ||
| | | [[Trent]] || [[Assassin Cock]] | ||
|- | |- | ||
| | | [[Berserk Mouse]] || [[Assassin Cock]] | ||
|- | |- | ||
| Assassin Cock || | | [[Assassin Cock]] || [[Assassin Cock]] | ||
|- | |- | ||
| | | [[Berserk Mouse]] || [[Berserk Mouse]] | ||
|- | |- | ||
| | | [[Goblin]] || [[Trent]] | ||
|} | |} | ||
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== Trivia == | == Trivia == | ||
# | #The scene where the party goes back to the Forest after Hellena Prison and finds the path is blocked is missable, as well as the other changes in that area. Later on in Disc 1, the path is no longer blocked and it's back to normal. | ||
# | # | ||
# | # |
Latest revision as of 05:58, 2 February 2024
Forest | |
Services |
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Collectibles |
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Combat |
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The Forest is a wooded area with assorted trees, shrubs, and worn paths, oftentimes met with scattered rays of canopy-trickling light and gossamer glows. Woodland creatures inhabit the area including small rodents that mingle near a merchant and follow Dart.
Story
On his mission to save Shana, Dart must first travel through the Forest to reach Hellena Prison. When travelling across a ravine via a fallen log, Dart encounters a horned wolf. He is able to scare it off with a wave of his arms, which triggers a flashback cutscene. Years ago, he and Shana were crossing the same log. They encountered a horned wolf and a young Dart protected Shana by shouting at the wolf. This strengthens Dart's resolve to rescue his childhood friend.
After the rescue, Dart, Lavitz, and Shana cannot pass through the Forest and return to Seles as the path is blocked by Sandora Soldiers. With no other choice, they must take another route.
Services
There is an item shop at the beginning of the forest. The merchant selling these items also offers to train Dart on the basics of Item Magic and Elements. There are no other services in this area.
Shops
Cost | Name | Description |
---|---|---|
10 | Healing Potion | HP Recovery 50% (Single) |
10 | Body Purifier | Cures Posion, Stun, and Arm-blocking. |
10 | Burn Out | Fire-based magic attack (Single, Multi) |
4 | Charm Potion | Avoids minor battles. During combat, target ally avoided by minor enemies. |
Collectibles
There are four treasures in the Forest. No other collectibles are present.
Treasure Chests
Main article: Treasure Chests There are 4 treasure chests in this area.
Contents | Acquisition | Image |
---|---|---|
Healing Potion | Entrance: follow the initial path toward the upper background, but hook right behind the large tree to the dead-end. | |
Charm Potion | Next screen: past the log bridge, among the group of trees. | |
20 Gold | Maze: south-east corner. | |
Burn Out | Maze: western edge. |
Combat
Minor battles take place based on distance traveled. There are no boss encounters.
Minor Mobs
Name | Element | Exp. | Gold | Drops |
---|---|---|---|---|
Berserk Mouse | Dark | 3 | 3 | Healing Potion (10%) |
Assassin Cock | Wind | 5 | 6 | Healing Potion (10%) |
Goblin | Fire | 4 | 6 | Detonate Rock (10%) |
Trent | Earth | 4 | 9 | Pellet (10%) |
Battle formations
Unit A | Unit B |
---|---|
Berserk Mouse | |
Assassin Cock | |
Trent | |
Goblin | |
Goblin | Assassin Cock |
Trent | Assassin Cock |
Berserk Mouse | Assassin Cock |
Assassin Cock | Assassin Cock |
Berserk Mouse | Berserk Mouse |
Goblin | Trent |
Gallery
Trivia
- The scene where the party goes back to the Forest after Hellena Prison and finds the path is blocked is missable, as well as the other changes in that area. Later on in Disc 1, the path is no longer blocked and it's back to normal.