Project:Sandbox2: Difference between revisions

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;Actions taken (WIP)
{| class="wikitable" style="float:right"
{{{!}} class{{=}}"wikitable" style{{=}}"width: 700px;"
|-
! Action Name !! Description !! Action Trigger !! HP based changes
!colspan="3"| Commander
|-
|colspan="3"| [[file:Boss_Commander_Seles.png]]
|-
!colspan="3"| Encountered
|-
|colspan="3" style="text-align:center"| [[Marshland]]
|-
!colspan="3"| Parts or Minions?
|-
|colspan="3" style="text-align:center"| Has minions
|-
!colspan="3"| Yield
|-
| '''EXP'''<br>17 || '''Gold'''<br>9 || '''Item'''<br>[[Attack Ball]] (100%)
|}
{| class="wikitable" style="float:right"
|-
!colspan="3"| Commander
|-
|colspan="3"| [[file:Boss_Commander_Seles.png]]
|-
!colspan="3"| Encountered
|-
|colspan="3" style="text-align:center"| [[Seles]]
|-
!colspan="3"| Formation
|-
|colspan="3" style="text-align:center"| Accompanied by minor mobs
|-
!colspan="3"| Yield
|-
| '''EXP'''<br>20 || '''Gold'''<br>20 || '''Item'''<br>[[Burn Out]] (100%)
|}
 
{{Boss
 
|Synopsis= '''Commanders''' are human officers of [[Sandora|Imperial Sandora]]. Two appear as [[Bosses]]. One is in [[Seles]], and the other is in the [[Marshland]]. They are separate enemies with unique appearances, stats, and abilities.
 
|Story1=
 
Not to be confused with the [[Great Commander]] who arrested [[Shana]], a Commander confronts [[Dart]] shortly after he arrives in Seles. Upon questioning by Dart, the Commander willfully divulges that Shana has been taken to [[Hellena Prison]]. Joined by two [[Knight of Sandora|Knights of Sandora]], the Commander engages Dart in combat and is slain.
 
|Story2=
 
In the Marshland...
 
|Combat=
 
Being only the second battle in the game, defeating the Commander is straightforward. He attacks both physically and magically. If the Knights of Sandora with him are defeated or run away, he will buff himself and deal twice as much physical damage. He also heals himself slightly when his health is low. Consistent Double Slashes from Dart will eliminate him easily.
 
|Stats=
 
 
{{{!}} class="wikitable" style{{=}}"display: inline-table;text-align:center;"
!colspan="4"{{!}} Seles
{{!}}-
{{!}}-
{{!}} Arm Slam {{!}}{{!}} Jiango picks up a party member and slams them onto the ground, dealing phsyical damage. {{!}}{{!}} N/A {{!}}{{!}} No Changes
!colspan="4"{{!}} Element
{{!}}-
{{!}}-
{{!}} Jump {{!}}{{!}} Jiango jumps up and down in place, causing massive stalactites to fall onto the party, dealing party wide physical damage. {{!}}{{!}} N/A {{!}}{{!}} No Changes
{{!}}colspan="4" style="color:white;background-color:darkblue {{!}} '''Darkness'''
{{!}}-
{{!}}-
{{!}} Smelly breath* {{!}}{{!}} Jiango approaches one party member, and breathes out a yellow mist. This deals no damage, but does cause confusion. {{!}}{{!}} N/A {{!}}{{!}} No Changes
!{{!}} HP {{!}}{{!}} AT {{!}}{{!}} DF {{!}}{{!}}A-AV
{{!}}-
{{!}}-
{{!}} Retaliate {{!}}{{!}} Jiango ignores turn order and performs any of the attacks listed above. {{!}}{{!}} Has a chance of happening whenever Jiango receives damage. {{!}}{{!}} No Changes
{{!}} 14 {{!}}{{!}} 2 {{!}}{{!}} 40 {{!}}{{!}} 0
{{!}}-
{{!}}-
{{!}} Fall Asleep {{!}}{{!}} Jiango falls asleep for 3 turns. {{!}}{{!}} When hit by the effects of [[Items#Sachet|Sachet]]. {{!}}{{!}} No Changes
!{{!}} SPD {{!}}{{!}} MAT {{!}}{{!}} MDF {{!}}{{!}}M-AV
{{!}}-
{{!}}-
{{!}} Do nothing {{!}}{{!}} Jiango does nothing {{!}}{{!}} When under the effects of Fall Asleep {{!}}{{!}} No Changes
{{!}} 40 {{!}}{{!}} 2 {{!}}{{!}} 40 {{!}}{{!}} 0
{{!}}-
!colspan="4"{{!}} Counterattack?
{{!}}-
{{!}} colspan="4" {{!}} No
{{!}}}
{{{!}} class="wikitable" style{{=}}"display: inline-table;text-align:center;"
!colspan="4"{{!}} Marshland
{{!}}-
!colspan="4"{{!}} Element
{{!}}-
{{!}}colspan="4" style="color:white;background-color:darkblue {{!}} '''Darkness'''
{{!}}-
!{{!}} HP {{!}}{{!}} AT {{!}}{{!}} DF {{!}}{{!}}A-AV
{{!}}-
{{!}} 128 {{!}}{{!}} 11 {{!}}{{!}} 120 {{!}}{{!}} 0
{{!}}-
!{{!}} SPD {{!}}{{!}} MAT {{!}}{{!}} MDF {{!}}{{!}}M-AV
{{!}}-
{{!}} 70 {{!}}{{!}} 9 {{!}}{{!}} 80 {{!}}{{!}} 0
{{!}}-
!colspan="4"{{!}} Counterattack?
{{!}}-
{{!}} colspan="4" {{!}} Yes
{{!}}}
{{!}}}


|Abilities=


Currently in use :
{{{!}} class="wikitable"
 
!colspan="6"{{!}}Seles
;Stats
{{{!}} class{{=}}"wikitable" style="text-align:right;"{{!}} 1.00
! Stat Name !! Value
{{!}}-
{{!}}-
{{!}} HP {{!}}{{!}} 1,280
{{!}}colspan="2" style="text-align:center" {{!}} '''Condition''' {{!}}{{!}} colspan="4" {{!}} Conditions are criteria, if any, that must be met in order for a Boss to use a particular skill.
{{!}}-
{{!}}-
{{!}} Attack {{!}}{{!}} 23
! HP !! Trigger !! Skill !! Target !! Effect !! Description
{{!}}-
{{!}}-
{{!}} Defense {{!}}{{!}} 160
{{!}} Any {{!}}{{!}} Has not used Power Up {{!}}{{!}} Slash {{!}}{{!}} Single {{!}}{{!}} Physical damage {{!}}{{!}} The Commander rushes forward and slashes the target.
{{!}}-
{{!}}-
{{!}} Magic Attack {{!}}{{!}} 18
{{!}} Any {{!}}{{!}} {{!}}{{!}} Burn Out {{!}}{{!}} Single {{!}}{{!}} Fire-elemental magical damage {{!}}{{!}} The Commander throws a Burn Out attack item at the target.
{{!}}-
{{!}}-
{{!}} Magic Defense {{!}}{{!}} 80
{{!}} Any {{!}}{{!}} Minions defeated {{!}}{{!}} Power Up {{!}}{{!}} Self {{!}}{{!}} Doubles physical attack damage {{!}}{{!}} The Commander charges power with visible aura.
{{!}}-
{{!}}-
{{!}} Speed {{!}}{{!}} 50
{{!}} Any {{!}}{{!}} Has used Power Up {{!}}{{!}} Double Slash {{!}}{{!}} Single {{!}}{{!}} Physical damage {{!}}{{!}} The Commander rushes forward and slashes the target twice.
{{!}}-
{{!}}-
{{!}} (Physical) Attack Evasion{{!}}{{!}} 0
{{!}} style="background-color:darkred;color:white" {{!}} '''<25%''' {{!}}{{!}} {{!}}{{!}} Potion {{!}}{{!}} Self {{!}}{{!}} Recovers 4 Hit Points {{!}}{{!}} The Commander uses a healing potion on himself.
{{!}}}
{{{!}} class="wikitable"
!colspan="6"{{!}}Marshland
{{!}}-
{{!}}-
{{!}} Magic Evasion {{!}}{{!}} 0
{{!}}colspan="2" style="text-align:center" {{!}} '''Condition''' {{!}}{{!}} colspan="4" {{!}} Criteria, if any, that must be met for Boss to use a particular skill
{{!}}-
{{!}}-
{{!}} Gold Dropped {{!}}{{!}} 100
! HP !! Trigger !! Skill !! Target !! Effect !! Description
{{!}}-
{{!}}-
{{!}} Experience earned {{!}}{{!}} 2,000
{{!}} Any {{!}}{{!}} {{!}}{{!}} Slash {{!}}{{!}} Single {{!}}{{!}} Physical damage {{!}}{{!}} The Commander rushes forward and slashes the target.
{{!}}}
 
* All bosses are immune to all status effects
;Attacks
{{{!}} class{{=}}"wikitable"
! Attack Name !! Description !! Triggered by
{{!}}-
{{!}}-
{{!}} Arm Slam {{!}}{{!}} Jiango picks up a party member and slams them onto the ground, dealing phsyical damage. {{!}}{{!}} N/A
{{!}} Any {{!}}{{!}} {{!}}{{!}} Burn Out {{!}}{{!}} Single {{!}}{{!}} Fire-elemental magical damage {{!}}{{!}} The Commander throws a Burn Out attack item at the target.
{{!}}-
{{!}}-
{{!}} Jump {{!}}{{!}} Jiango jumps up and down in place, causing massive stalactites to fall onto the party, dealing party wide physical damage. {{!}}{{!}} N/A
{{!}} Any {{!}}{{!}} Minions defeated {{!}}{{!}} Power Up {{!}}{{!}} Self {{!}}{{!}} Doubles physical attack damage {{!}}{{!}} The Commander charges power with visible aura.
{{!}}-
{{!}}-
{{!}} Smelly breath* {{!}}{{!}} Jiango approaches one party member, and breathes out a yellow mist. This deals no damage, but does cause confusion. {{!}}{{!}} N/A
{{!}} Any {{!}}{{!}} Has used Power Up {{!}}{{!}} Double Slash {{!}}{{!}} Single {{!}}{{!}} Physical damage {{!}}{{!}} The Commander rushes forward and slashes the target twice.
{{!}}-
{{!}}-
{{!}} Retaliate {{!}}{{!}} Jiango ignores turn order and performs any of the attacks listed above. {{!}}{{!}} Has a chance of happening whenever Jiango receives damage.
{{!}} style="background-color:darkred;color:white" {{!}} '''<25%''' {{!}}{{!}} {{!}}{{!}} Potion {{!}}{{!}} Self {{!}}{{!}} Recovers 4 Hit Points {{!}}{{!}} The Commander uses a healing potion on himself.
{{!}}}
{{!}}}
*Almost all abilities do not have official names. The community came up with approximate names to help readers distinguish them. The few official names are marked with an asterisk in the above table.
 
|Gallery=
 
<gallery>
</gallery>
 
|Trivia=
#The Commander's idle stance changes depending on whether or not he has Powered Up.
}}

Revision as of 00:33, 25 March 2025

Commander
Boss Commander Seles.png
Encountered
Marshland
Parts or Minions?
Has minions
Yield
EXP
17
Gold
9
Item
Attack Ball (100%)
Commander
Boss Commander Seles.png
Encountered
Seles
Formation
Accompanied by minor mobs
Yield
EXP
20
Gold
20
Item
Burn Out (100%)

Commanders are human officers of Imperial Sandora. Two appear as Bosses. One is in Seles, and the other is in the Marshland. They are separate enemies with unique appearances, stats, and abilities.

Story

Not to be confused with the Great Commander who arrested Shana, a Commander confronts Dart shortly after he arrives in Seles. Upon questioning by Dart, the Commander willfully divulges that Shana has been taken to Hellena Prison. Joined by two Knights of Sandora, the Commander engages Dart in combat and is slain.
Read More

In the Marshland...


Collapse story content

Combat

Being only the second battle in the game, defeating the Commander is straightforward. He attacks both physically and magically. If the Knights of Sandora with him are defeated or run away, he will buff himself and deal twice as much physical damage. He also heals himself slightly when his health is low. Consistent Double Slashes from Dart will eliminate him easily.

Stats

Seles
Element
Darkness
HP AT DF A-AV
14 2 40 0
SPD MAT MDF M-AV
40 2 40 0
Counterattack?
No
Marshland
Element
Darkness
HP AT DF A-AV
128 11 120 0
SPD MAT MDF M-AV
70 9 80 0
Counterattack?
Yes
*All Bosses are immune to all Status Effects.

Abilities

Bosses act primarily according to a set of "if → then" rules and may change behavior depending on player input. Conditions are criteria, if any, that must be met in order for a Boss to take a particular action on its regular turn. When there are multiple eligible actions that a Boss can take, the Boss will select one of those actions at random. Bosses will perform an action in italics immediately, ignoring turn order, as soon as its conditions are met in addition to the Boss' regular turn.

Seles
Condition Conditions are criteria, if any, that must be met in order for a Boss to use a particular skill.
HP Trigger Skill Target Effect Description
Any Has not used Power Up Slash Single Physical damage The Commander rushes forward and slashes the target.
Any Burn Out Single Fire-elemental magical damage The Commander throws a Burn Out attack item at the target.
Any Minions defeated Power Up Self Doubles physical attack damage The Commander charges power with visible aura.
Any Has used Power Up Double Slash Single Physical damage The Commander rushes forward and slashes the target twice.
<25% Potion Self Recovers 4 Hit Points The Commander uses a healing potion on himself.
Marshland
Condition Criteria, if any, that must be met for Boss to use a particular skill
HP Trigger Skill Target Effect Description
Any Slash Single Physical damage The Commander rushes forward and slashes the target.
Any Burn Out Single Fire-elemental magical damage The Commander throws a Burn Out attack item at the target.
Any Minions defeated Power Up Self Doubles physical attack damage The Commander charges power with visible aura.
Any Has used Power Up Double Slash Single Physical damage The Commander rushes forward and slashes the target twice.
<25% Potion Self Recovers 4 Hit Points The Commander uses a healing potion on himself.
*Almost all abilities do not have official names. The community came up with approximate names to help readers distinguish them. The few official names are marked with an asterisk in the above table.

Gallery

Trivia

  1. The Commander's idle stance changes depending on whether or not he has Powered Up.

References

This article has no references.