Crocodile: Difference between revisions

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(+Updated encounters)
(+Entered encounter chance)
 
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! Encounter Formation (ID)
! Encounter Formation (ID)
! In Location (Submap ID)
! In Location (Submap ID)
! Escape Chance
! Encounter%
! Escape%
{{!}}-
{{!}}-
{{!}} Crocodile (31)
{{!}} Crocodile (31)
{{!}} [[Marshland]] (107)
{{!}} [[Marshland]] (107)
{{!}} 10%
{{!}} 60%
{{!}} 60%
{{!}}-
{{!}}-
{{!}} Crocodile x2 (38)
{{!}} Crocodile x2 (38)
{{!}} Marshland (110, 111)
{{!}} Marshland (110, 111)
{{!}} 35%, 35%
{{!}} 60%
{{!}} 60%
{{!}}-
{{!}}-
! Encounter Formation (ID)
! Encounter Formation (ID)
! On World Map Road
! On World Map Road
! Escape Chance
! Encounter%
! Escape%
{{!}}-
{{!}}-
{{!}} Crocodile (31)
{{!}} Crocodile (31)
{{!}} Marshland to [[Volcano Villude]]
{{!}} Marshland to [[Volcano Villude]]
{{!}} ?%
{{!}} 60%
{{!}} 60%
{{!}}}
{{!}}}

Latest revision as of 08:24, 25 August 2025

Crocodile
Mob Crocodile.webp
Element Water
Counters Additions? Yes
HP AT DF A-AV
32 10 160 0%
SPD MAT MDF M-AV
50 9 50 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
X
Fear
X
Poison
X
Stun
X
Yield
EXP
17
Gold
6
Drops
Pellet 10%
Counterattack Opportunities (28)
User Addition Button Press
Dart Volcano 2
Dart Crush Dance 2, 3
Dart Moon Strike 2, 3
Lavitz Rod Typhoon 2, 3
Lavitz Gust of Wind Dance 2, 5
Lavitz Flower Storm 2, 3, 4, 5, 6
Rose Hard Blade 2
Rose Demon's Dance 3, 4, 5, 6
Meru Cool Boogie 2, 3
Meru Cat's Cradle 3, 4
Meru Perky Step 2
Haschel Summon 4 Gods 2
Haschel Hex Hammer 2
Albert Gust of Wind Dance 2
Albert Flower Storm 2

Crocodile is a Minor Enemy. It is a large reptile that resembles a real world crocodile, but with trident-like blades on its tail and a large dorsal fin on its back.

Combat

Encounters

Encounter Formation (ID) In Location (Submap ID) Encounter% Escape%
Crocodile (31) Marshland (107) 10% 60%
Crocodile x2 (38) Marshland (110, 111) 35%, 35% 60%
Encounter Formation (ID) On World Map Road Encounter% Escape%
Crocodile (31) Marshland to Volcano Villude ?% 60%

Abilities

Minor enemies act on their turn based primarily on their current HP. Additional criteria, if any, is annotated on the table. Minor enemies have an equal chance to perform any eligible action unless otherwise indicated.

HP Action Target Effect
>25% ~Bite Single Inflicts 2x Physical damage
≤50% Skull Casting Single Inflicts 1x Physical damage
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

  1. Despite most enemies gaining a superior attack or at least one that deals a different element when changing health states, this is one of the few enemies who becomes objectively weaker as their second attack is half as powerful as their initial one.

References

This article has no references.