Phantom Ship: Difference between revisions
(+Added next and previous locations, fixed formatting for enemies and goods, created skeleton for map info.) |
(+Added map info, encounter formations, and created the section explaining the puzzle chest minigame) |
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|Treasure= | |Treasure= | ||
{{TreasureCount|10}} | {{TreasureCount|10}} | ||
The puzzle chest is repeatable and awards five different pieces of equipment before giving 100G each time it is solved thereafter. | |||
{{{!}} class="wikitable mw-collapsible" | {{{!}} class="wikitable mw-collapsible" | ||
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! Contents !! Acquisition !! Image | ! Contents !! Acquisition !! Image | ||
{{!}}- | {{!}}- | ||
{{!}} [[Equipment#stunguard|Stun Guard]], [[Equipment#panicguard|Panic Guard]], [[Equipment#magicegobell|Magic Ego Bell]], [[Equipment#talisman|Talisman]], [[Equipment#ultimatewargod|Ultimate Wargod]], 100G {{!}}{{!}} | {{!}} [[Equipment#stunguard|Stun Guard]], [[Equipment#panicguard|Panic Guard]], [[Equipment#magicegobell|Magic Ego Bell]], [[Equipment#talisman|Talisman]], [[Equipment#ultimatewargod|Ultimate Wargod]], 100G {{!}}{{!}} After acquiring four numbers from ghosts in another room of the ship, the correct three must be entered in a specific order for the chest to open. The exact rules of this puzzle are explained further down. {{!}}{{!}} [[Missing File]] | ||
{{!}}- | {{!}}- | ||
{{!}} 50G {{!}}{{!}} In the hall with 8 ghost fires. {{!}}{{!}} [[Missing File]] | {{!}} 50G {{!}}{{!}} In the hall with 8 ghost fires. {{!}}{{!}} [[Missing File]] | ||
| Line 106: | Line 106: | ||
{{!}} [[Equipment#dancingdagger|Dancing Dagger]] {{!}}{{!}} In the nursery after the Boss fight. {{!}}{{!}} [[Missing File]] | {{!}} [[Equipment#dancingdagger|Dancing Dagger]] {{!}}{{!}} In the nursery after the Boss fight. {{!}}{{!}} [[Missing File]] | ||
{{!}}} | {{!}}} | ||
=== Puzzle Chest === | |||
'''General Mechanics'''<br> | |||
When entering three numbers into the chest, there are three possible outcomes. The chest can open if the code is correct, or it will either display a "..." message if at least one of the numbers is in the correct position or a "# more times" message if there are no numbers in the correct position. Of the four numbers given by ghosts, it is possible for duplicate numbers to sometimes occur, which greatly improves the odds of success. At first, the chest allows 10 tries before triggering combat and resetting the correct code. If this occurs, the four ghosts must be talked to again for a new set of clues. Each time the chest is successfully opened, the number of tries decreases by 2 until it will only allow 2 tries indefinitely. Using optimal inputs, the first 3 items are guaranteed, and if one is lucky enough to get either three of a kind (0008) or two pairs (0088) then the fourth item is also a guarantee. | |||
'''Optimal Inputs'''<br> | |||
For the purposes of organization, numbers will be transposed with the variables "ABCD" for easier translation of any possible numbers.<br> | |||
This is a table showing the odds of opening the chest when following the optimal inputs based on number of tries and the type of combination given by the ghosts. | |||
{{{!}} class="wikitable mw-collapsible" | |||
{{!}}- | |||
! # of Tries !! ABCD% !! ABCC% !! AABB% !! AAAB% | |||
{{!}}- | |||
{{!}} 10 {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 100% | |||
{{!}}- | |||
{{!}} 8 {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 100% | |||
{{!}}- | |||
{{!}} 6 {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 100% | |||
{{!}}- | |||
{{!}} 4 {{!}}{{!}} 62.5% {{!}}{{!}} ~91.66% {{!}}{{!}} 100% {{!}}{{!}} 100% | |||
{{!}}- | |||
{{!}} 2 {{!}}{{!}} 12.5% {{!}}{{!}} 25% {{!}}{{!}} 50% {{!}}{{!}} 50% | |||
{{!}}} | |||
'''ABCD (No duplicate numbers, 0248 for example)'''<br> | |||
First input "ABC" as all 24 possible combinations are equally likely<br> | |||
*If "ABC" gets "# more times" then input "BAD"<br> | |||
**If "BAD" gets "# more times" then input "CDA"<br> | |||
***If "CDA" gets "# more times" then input "DCB"<br> | |||
***If "CDA" gets "..." input "CDB", then input "DCA" (100%)<br> | |||
**If "BAD" gets "..." input "BCA"<br> | |||
***If "BCA" gets "# more times" then input "CAB", then "CAD", then "DAB"<br> | |||
***If "BCA" gets "..." then input "BCD", then "BDA"<br> | |||
*If "ABC" gets "..." then input "ABD"<br> | |||
**If "ABD" gets "# more times" then input "BAC", then "BDC", then "DAC"<br> | |||
**If "ABD" gets "..." then input "ACB"<br> | |||
***If "ACB" gets "# more times" then input "CBA", then "CBD", then "DBA", then "DBC"<br> | |||
***If "ACB" gets "..." then input "ACD", then "ADB", then "ADC"<br> | |||
'''ABCC (One pair of identical numbers, 0122 for example)'''<br> | |||
If you have AABC (0012), or ABBC (0112), you can reorder the numbers to ABCC (1200) and ABCC (0211) so long as the repeated digit is on the right (C).<br> | |||
First input "ABC" as all 12 possible combinations are equally likely<br> | |||
*If "ABC" gets "# more tries" then input "BCA"<br> | |||
**If "BCA" gets "# more tries" then input "CAB"<br> | |||
**If "BCA" gets "..." then input "CCA", then "CCB"<br> | |||
*If "ABC" gets "..." then input "ACB"<br> | |||
**If "ACB" gets "# more tries" then input "BAC"<br> | |||
***If "BAC" gets "# more tries" then input "CBA"<br> | |||
***If "BAC" gets "..." then input "CAC", then "CBC"<br> | |||
**If "ACB" gets "..." then input "ACC", then "BCC"<br> | |||
'''AABB (Two pairs of identical numbers, 4488 for example)'''<br> | |||
First input "AAB" as all 6 possible combinations are equally likely<br> | |||
*If "AAB" gets "# more tries" then input "BBA"<br> | |||
*If "AAB" gets "..." then input "ABA"<br> | |||
**If "ABA" gets "# more tries" then input "BAB"<br> | |||
**If "ABA" gets "..." then input "ABB", then "BAA"<br> | |||
'''AAAB (A trio of identical numbers, 0004 for example)'''<br> | |||
Regardless of which code is input, only "..." or success will occur, as all four possible codes contain at least one number in the correct spot. Due to this, there is no way to reduce the number of combinations through deductive reasoning, and each code will simply need to be entered sequentially regardless of the order. These four combinations are "AAA" "AAB" "ABA" and "BAA". | |||
|MinorEnemies= | |MinorEnemies= | ||
| Line 147: | Line 207: | ||
|EXP=6,000 | |EXP=6,000 | ||
|Gold=200 | |Gold=200 | ||
|Drops=[[ | |Drops=[[Items#nightraid|Night Raid]] | ||
|Chance=100%}} | |Chance=100%}} | ||
{{Combat Preview | {{Combat Preview | ||
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{{{!}} class="wikitable mw-collapsible" | {{{!}} class="wikitable mw-collapsible" | ||
{{!}}- | {{!}}- | ||
! # !! Description !! Submap ID !! Image | ! # !! Description !! Submap ID !! Image !! Encounter Formations (ID) !! Encounter% !! Escape% | ||
{{!}}- | {{!}}- | ||
{{!}} 1 {{!}}{{!}} . {{!}}{{!}} | {{!}} 1 {{!}}{{!}} Save point where the two ships are touching. {{!}}{{!}} 287 {{!}}{{!}} [[Missing File]] {{!}}{{!}} None {{!}}{{!}} N/A {{!}}{{!}} N/A | ||
{{!}}- | {{!}}- | ||
{{!}} 2 {{!}}{{!}} . {{!}}{{!}} | {{!}} 2 {{!}}{{!}} Close up where sailors are taking in the Phantom Ship before Puler orders them back to their stations. {{!}}{{!}} 321 {{!}}{{!}} [[Missing File]] {{!}}{{!}} None {{!}}{{!}} N/A {{!}}{{!}} N/A | ||
{{!}}- | {{!}}- | ||
{{!}} 3 {{!}}{{!}} . {{!}}{{!}} | {{!}} 3 {{!}}{{!}} Deck of the Phantom Ship where Shana wakes up. {{!}}{{!}} 288 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Will-o'-Wisp x2, Death (453)<br>Will-o'-Wisp x2, Skeleton (454) {{!}}{{!}} Contact {{!}}{{!}} 30% | ||
{{!}}- | {{!}}- | ||
{{!}} 4 {{!}}{{!}} . {{!}}{{!}} | {{!}} 4 {{!}}{{!}} Puzzle chest room. {{!}}{{!}} 289 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Skeleton x3 (476) {{!}}{{!}} Scripted {{!}}{{!}} 0% | ||
{{!}}- | {{!}}- | ||
{{!}} 5 {{!}}{{!}} . {{!}}{{!}} | {{!}} 5 {{!}}{{!}} Downstairs hallway. {{!}}{{!}} 291 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Will-o'-Wisp x2, Death (453)<br>Will-o'-Wisp x2, Skeleton (454) {{!}}{{!}} Contact {{!}}{{!}} 30% | ||
{{!}}- | {{!}}- | ||
{{!}} 6 {{!}}{{!}} . {{!}}{{!}} | {{!}} 6 {{!}}{{!}} Room where four ghosts give numbers. {{!}}{{!}} 293 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Magician Bogy x3 (489) {{!}}{{!}} Scripted {{!}}{{!}} 0% | ||
{{!}}- | {{!}}- | ||
{{!}} 7 {{!}}{{!}} . {{!}}{{!}} | {{!}} 7 {{!}}{{!}} Hallway leading to the helm. {{!}}{{!}} 296 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Will-o'-Wisp x2, Death (453)<br>Will-o'-Wisp x2, Skeleton (454) {{!}}{{!}} Contact {{!}}{{!}} 30% | ||
{{!}}- | {{!}}- | ||
{{!}} 8 {{!}}{{!}} . {{!}}{{!}} | {{!}} 8 {{!}}{{!}} Downstairs rooms containing chests with a Magician Bogy hiding inside. {{!}}{{!}} 292 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Skeleton x3 (485)<br>Skeleton x2, Magician Bogy (488) {{!}}{{!}} Scripted {{!}}{{!}} 0% | ||
{{!}}- | {{!}}- | ||
{{!}} 9 {{!}}{{!}} . {{!}}{{!}} | {{!}} 9 {{!}}{{!}} Helm where the party meets the Ghost Captain. {{!}}{{!}} 290 {{!}}{{!}} [[Missing File]] {{!}}{{!}} None {{!}}{{!}} N/A {{!}}{{!}} N/A | ||
{{!}}- | {{!}}- | ||
{{!}} 10 {{!}}{{!}} . {{!}}{{!}} | {{!}} 10 {{!}}{{!}} Room where the party meets the Ghost Commander. {{!}}{{!}} 294 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Ghost Commander, Ghost Knight x4 (417) {{!}}{{!}} Scripted {{!}}{{!}} 0% | ||
{{!}}- | {{!}}- | ||
{{!}} 11 {{!}}{{!}} . {{!}}{{!}} | {{!}} 11 {{!}}{{!}} Room with a crib and Ghost Nanny. {{!}}{{!}} 295 {{!}}{{!}} [[Missing File]] {{!}}{{!}} None {{!}}{{!}} N/A {{!}}{{!}} N/A | ||
{{!}}- | {{!}}- | ||
{{!}} 12 {{!}}{{!}} . {{!}}{{!}} | {{!}} 12 {{!}}{{!}} Where the two ships are touching but as the party flees the Phantom Ship. {{!}}{{!}} 322 {{!}}{{!}} [[Missing File]] {{!}}{{!}} None {{!}}{{!}} N/A {{!}}{{!}} N/A | ||
{{!}} | |||
{{!}} | |||
{{!}}} | {{!}}} | ||
Latest revision as of 18:28, 8 January 2026
| Phantom Ship | |
| [[File:Missing File|256px|center]] | |
| Services |
|
| Collectibles |
|
| Combat |
|
| Unique Locations |
|
Story
Read More
Collapse story content
Services
Save Points
- On the deck of the Queen Fury.
Rest Areas
| Type | Price | Effect |
|---|---|---|
| Ship | Free | Removes all Status Ailments and fully restores HP and MP for the party |
Shops
| Item Shop | |
|---|---|
| Price | Item |
| 10G | Healing Potion |
| 50G | Healing Breeze |
| 50G | Sun Rhapsody |
| 30G | Angel's Prayer |
| 20G | Mind Purifier |
| 10G | Body Purifier |
| 10G | Trans Light |
| 20G | Dancing Ray |
| Weapon Shop | |
|---|---|
| Price | Equipment |
| 250G | Glaive |
| 250G | Beast Fang |
| 150G | Warrior Dress |
| 200G | Stun Guard |
| 300G | Magic Ego Bell |
Collectibles
Goods
Main article: Goods
| Name on Acquisition | Name in Inventory | Acquisition | Image |
|---|---|---|---|
| Key of Phantom Ship | Key to Ship | On the floor after talking to the Ghost Captain. | Missing File |
Stardust
Main article: Stardust
None.
Treasure Chests
Main article: Treasure Chests
There are 10 treasure chests in this area. The puzzle chest is repeatable and awards five different pieces of equipment before giving 100G each time it is solved thereafter.
| Contents | Acquisition | Image |
|---|---|---|
| Stun Guard, Panic Guard, Magic Ego Bell, Talisman, Ultimate Wargod, 100G | After acquiring four numbers from ghosts in another room of the ship, the correct three must be entered in a specific order for the chest to open. The exact rules of this puzzle are explained further down. | Missing File |
| 50G | In the hall with 8 ghost fires. | Missing File |
| 20G | In the room with the four number ghosts. | Missing File |
| Encounter | 1st Cabin off the Hallway. | Missing File |
| Encounter | 2nd Cabin off the Hallway. | Missing File |
| Encounter | In the room with the four number ghosts. | Missing File |
| 100G | Captain's Quarters - Left | Missing File |
| 200G | Captain's Quarters - Right | Missing File |
| Bravery Amulet | Ghost Knights Boss Room. | Missing File |
| Dancing Dagger | In the nursery after the Boss fight. | Missing File |
Puzzle Chest
General Mechanics
When entering three numbers into the chest, there are three possible outcomes. The chest can open if the code is correct, or it will either display a "..." message if at least one of the numbers is in the correct position or a "# more times" message if there are no numbers in the correct position. Of the four numbers given by ghosts, it is possible for duplicate numbers to sometimes occur, which greatly improves the odds of success. At first, the chest allows 10 tries before triggering combat and resetting the correct code. If this occurs, the four ghosts must be talked to again for a new set of clues. Each time the chest is successfully opened, the number of tries decreases by 2 until it will only allow 2 tries indefinitely. Using optimal inputs, the first 3 items are guaranteed, and if one is lucky enough to get either three of a kind (0008) or two pairs (0088) then the fourth item is also a guarantee.
Optimal Inputs
For the purposes of organization, numbers will be transposed with the variables "ABCD" for easier translation of any possible numbers.
This is a table showing the odds of opening the chest when following the optimal inputs based on number of tries and the type of combination given by the ghosts.
| # of Tries | ABCD% | ABCC% | AABB% | AAAB% |
|---|---|---|---|---|
| 10 | 100% | 100% | 100% | 100% |
| 8 | 100% | 100% | 100% | 100% |
| 6 | 100% | 100% | 100% | 100% |
| 4 | 62.5% | ~91.66% | 100% | 100% |
| 2 | 12.5% | 25% | 50% | 50% |
ABCD (No duplicate numbers, 0248 for example)
First input "ABC" as all 24 possible combinations are equally likely
- If "ABC" gets "# more times" then input "BAD"
- If "BAD" gets "# more times" then input "CDA"
- If "CDA" gets "# more times" then input "DCB"
- If "CDA" gets "..." input "CDB", then input "DCA" (100%)
- If "CDA" gets "# more times" then input "DCB"
- If "BAD" gets "..." input "BCA"
- If "BCA" gets "# more times" then input "CAB", then "CAD", then "DAB"
- If "BCA" gets "..." then input "BCD", then "BDA"
- If "BCA" gets "# more times" then input "CAB", then "CAD", then "DAB"
- If "BAD" gets "# more times" then input "CDA"
- If "ABC" gets "..." then input "ABD"
- If "ABD" gets "# more times" then input "BAC", then "BDC", then "DAC"
- If "ABD" gets "..." then input "ACB"
- If "ACB" gets "# more times" then input "CBA", then "CBD", then "DBA", then "DBC"
- If "ACB" gets "..." then input "ACD", then "ADB", then "ADC"
- If "ACB" gets "# more times" then input "CBA", then "CBD", then "DBA", then "DBC"
- If "ABD" gets "# more times" then input "BAC", then "BDC", then "DAC"
ABCC (One pair of identical numbers, 0122 for example)
If you have AABC (0012), or ABBC (0112), you can reorder the numbers to ABCC (1200) and ABCC (0211) so long as the repeated digit is on the right (C).
First input "ABC" as all 12 possible combinations are equally likely
- If "ABC" gets "# more tries" then input "BCA"
- If "BCA" gets "# more tries" then input "CAB"
- If "BCA" gets "..." then input "CCA", then "CCB"
- If "BCA" gets "# more tries" then input "CAB"
- If "ABC" gets "..." then input "ACB"
- If "ACB" gets "# more tries" then input "BAC"
- If "BAC" gets "# more tries" then input "CBA"
- If "BAC" gets "..." then input "CAC", then "CBC"
- If "BAC" gets "# more tries" then input "CBA"
- If "ACB" gets "..." then input "ACC", then "BCC"
- If "ACB" gets "# more tries" then input "BAC"
AABB (Two pairs of identical numbers, 4488 for example)
First input "AAB" as all 6 possible combinations are equally likely
- If "AAB" gets "# more tries" then input "BBA"
- If "AAB" gets "..." then input "ABA"
- If "ABA" gets "# more tries" then input "BAB"
- If "ABA" gets "..." then input "ABB", then "BAA"
- If "ABA" gets "# more tries" then input "BAB"
AAAB (A trio of identical numbers, 0004 for example)
Regardless of which code is input, only "..." or success will occur, as all four possible codes contain at least one number in the correct spot. Due to this, there is no way to reduce the number of combinations through deductive reasoning, and each code will simply need to be entered sequentially regardless of the order. These four combinations are "AAA" "AAB" "ABA" and "BAA".
Combat
Minor Enemies
Main article: Minor Enemies
| Will-o'-Wisp | ||
|---|---|---|
| File:Mob Will-o'-Wisp.webp | ||
| Fire | ||
| EXP 48 |
Gold 12 |
Drops Nothing |
| Death | ||
|---|---|---|
| File:Mob Death.webp | ||
| Darkness | ||
| EXP 66 |
Gold 30 |
Drops Total Vanishing 8% |
| Skeleton | ||
|---|---|---|
| File:Mob Skeleton.webp | ||
| Darkness | ||
| EXP 60 |
Gold 21 |
Drops Broad Sword 2% |
| Magician Bogy | ||
|---|---|---|
| File:Mob Magician Bogy.webp | ||
| Darkness | ||
| EXP 72 |
Gold 24 |
Drops Magical Hat 2% |
Bosses
Main article: Bosses
| Ghost Commander | ||
|---|---|---|
| File:Boss Ghost Commander.webp | ||
| Darkness | ||
| EXP 6,000 |
Gold 200 |
Drops Night Raid 100% |
| Ghost Knight | ||
|---|---|---|
| File:Boss Ghost Knight.webp | ||
| Darkness | ||
| EXP 0 |
Gold 0 |
Drops Nothing |
Maps
| # | Description | Submap ID | Image | Encounter Formations (ID) | Encounter% | Escape% |
|---|---|---|---|---|---|---|
| 1 | Save point where the two ships are touching. | 287 | Missing File | None | N/A | N/A |
| 2 | Close up where sailors are taking in the Phantom Ship before Puler orders them back to their stations. | 321 | Missing File | None | N/A | N/A |
| 3 | Deck of the Phantom Ship where Shana wakes up. | 288 | Missing File | Will-o'-Wisp x2, Death (453) Will-o'-Wisp x2, Skeleton (454) |
Contact | 30% |
| 4 | Puzzle chest room. | 289 | Missing File | Skeleton x3 (476) | Scripted | 0% |
| 5 | Downstairs hallway. | 291 | Missing File | Will-o'-Wisp x2, Death (453) Will-o'-Wisp x2, Skeleton (454) |
Contact | 30% |
| 6 | Room where four ghosts give numbers. | 293 | Missing File | Magician Bogy x3 (489) | Scripted | 0% |
| 7 | Hallway leading to the helm. | 296 | Missing File | Will-o'-Wisp x2, Death (453) Will-o'-Wisp x2, Skeleton (454) |
Contact | 30% |
| 8 | Downstairs rooms containing chests with a Magician Bogy hiding inside. | 292 | Missing File | Skeleton x3 (485) Skeleton x2, Magician Bogy (488) |
Scripted | 0% |
| 9 | Helm where the party meets the Ghost Captain. | 290 | Missing File | None | N/A | N/A |
| 10 | Room where the party meets the Ghost Commander. | 294 | Missing File | Ghost Commander, Ghost Knight x4 (417) | Scripted | 0% |
| 11 | Room with a crib and Ghost Nanny. | 295 | Missing File | None | N/A | N/A |
| 12 | Where the two ships are touching but as the party flees the Phantom Ship. | 322 | Missing File | None | N/A | N/A |
Trivia
Gallery
References