Fruegel: Difference between revisions

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|EXP=300
|EXP=300
|Gold=50
|Gold=50
|Drops=[[Equipment#Accessories|Knight Shield]]
|Drops=[[Equipment#knightshield|Knight Shield]]
|Chance=100%}}
|Chance=100%}}
{{Boss
{{Boss

Revision as of 05:00, 1 April 2025

Fruegel
Boss Fruegel.webp
Element colspan="2" {{{Element}}}
Counters Additions? {{{Counter}}}
HP AT DF A-AV
{{{HP}}} {{{AT}}} {{{DF}}} {{{A-AV}}}%
SPD MAT MDF M-AV
{{{SPD}}} {{{MAT}}} {{{MDF}}} {{{M-AV}}}%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
300
Gold
50
Drops
Knight Shield 100%
Encounter Formations (ID)
{{{Encounter}}}
Counter Opportunities (0)

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Story

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Read More

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Collapse story content

Combat

Fruegel begins battle merely spectating. He will neither act nor can he be targeted until his accompanying Hellena Wardens are defeated. At that point, he will summon two Senior Wardens and begin participating. Fruegel only deals physical damage against single targets, including outside of his regular turns by responding to being attacked with Additions. Fruegel will buff himself if he is targeted by attack items. However, he will not buff himself if a Senior Warden has already done so in response to the other Senior Warden being defeated. The player should refrain from using magic against Fruegel until a Senior Warden has been defeated and the other made to buff himself.

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.


Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Conditions Action Target Effect Notes
Hellena Warden in battle Do nothing Self Skips turn; not targetable by party
Hellena Wardens defeated Whistle Summons 2 Senior Wardens Will only use once
No Hellena Warden in battle Club Single 1x physical damage
Slam 1.5x physical damage
Throw rock 2x physical damage
Damaged by physical attack Club Attacking character 1x physical damage Chance to respond to being physically attacked
Damaged by magic attack and
Senior Warden has not used Power Up
Power Up Self 1.5x damage dealt and .5x damaged received for three turns Will only use if no other enemy has used Power Up already
Once used, Senior Wardens will not use Power Up
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

This enemy has no trivia.

References

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