Fruegel: Difference between revisions
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|EXP=300 | |EXP=300 | ||
|Gold=50 | |Gold=50 | ||
|Drops=[[Equipment# | |Drops=[[Equipment#knightshield|Knight Shield]] | ||
|Chance=100%}} | |Chance=100%}} | ||
{{Boss | {{Boss |
Revision as of 05:00, 1 April 2025
Fruegel | |||
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Element | colspan="2" {{{Element}}} | ||
Counters Additions? | {{{Counter}}} | ||
HP | AT | DF | A-AV |
{{{HP}}} | {{{AT}}} | {{{DF}}} | {{{A-AV}}}% |
SPD | MAT | MDF | M-AV |
{{{SPD}}} | {{{MAT}}} | {{{MDF}}} | {{{M-AV}}}% |
Status Immunity | |||
Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
Yield | |||
EXP 300 |
Gold 50 |
Drops Knight Shield 100% | |
Encounter Formations (ID) | |||
{{{Encounter}}} | |||
Counter Opportunities (0) |
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Story
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Read More
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Combat
Fruegel begins battle merely spectating. He will neither act nor can he be targeted until his accompanying Hellena Wardens are defeated. At that point, he will summon two Senior Wardens and begin participating. Fruegel only deals physical damage against single targets, including outside of his regular turns by responding to being attacked with Additions. Fruegel will buff himself if he is targeted by attack items. However, he will not buff himself if a Senior Warden has already done so in response to the other Senior Warden being defeated. The player should refrain from using magic against Fruegel until a Senior Warden has been defeated and the other made to buff himself.
Traits
Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.
Abilities
Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.
Conditions | Action | Target | Effect | Notes |
---|---|---|---|---|
Hellena Warden in battle | Do nothing | Self | Skips turn; not targetable by party | |
Hellena Wardens defeated | Whistle | Summons 2 Senior Wardens | Will only use once | |
No Hellena Warden in battle | Club | Single | 1x physical damage | |
Slam | 1.5x physical damage | |||
Throw rock | 2x physical damage | |||
Damaged by physical attack | Club | Attacking character | 1x physical damage | Chance to respond to being physically attacked |
Damaged by magic attack and Senior Warden has not used Power Up |
Power Up | Self | 1.5x damage dealt and .5x damaged received for three turns | Will only use if no other enemy has used Power Up already Once used, Senior Wardens will not use Power Up |
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Gallery
The Gallery is empty.
Trivia
This enemy has no trivia.
References
This article has no references.