Phantom Ship: Difference between revisions

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(+Added map info, encounter formations, and created the section explaining the puzzle chest minigame)
 
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|Treasure=
|Treasure=
{{TreasureCount|10}}
{{TreasureCount|10}}
One chest is repeatable and has six rewards as shown below.
The puzzle chest is repeatable and awards five different pieces of equipment before giving 100G each time it is solved thereafter.


{{{!}} class="wikitable mw-collapsible"
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! Contents !! Acquisition !! Image
! Contents !! Acquisition !! Image
{{!}}-
{{!}}-
{{!}} [[Equipment#stunguard|Stun Guard]], [[Equipment#panicguard|Panic Guard]], [[Equipment#magicegobell|Magic Ego Bell]], [[Equipment#talisman|Talisman]], [[Equipment#ultimatewargod|Ultimate Wargod]], 100G {{!}}{{!}} Number puzzle chest. You must get a new set of numbers from the ghosts to get the next item until you receive all items. {{!}}{{!}} [[Missing File]]
{{!}} [[Equipment#stunguard|Stun Guard]], [[Equipment#panicguard|Panic Guard]], [[Equipment#magicegobell|Magic Ego Bell]], [[Equipment#talisman|Talisman]], [[Equipment#ultimatewargod|Ultimate Wargod]], 100G {{!}}{{!}} After acquiring four numbers from ghosts in another room of the ship, the correct three must be entered in a specific order for the chest to open. The exact rules of this puzzle are explained further down. {{!}}{{!}} [[Missing File]]
{{!}}-
{{!}}-
{{!}} 50G {{!}}{{!}} In the hall with 8 ghost fires. {{!}}{{!}} [[Missing File]]
{{!}} 50G {{!}}{{!}} In the hall with 8 ghost fires. {{!}}{{!}} [[Missing File]]
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{{!}} [[Equipment#dancingdagger|Dancing Dagger]] {{!}}{{!}} In the nursery after the Boss fight. {{!}}{{!}} [[Missing File]]
{{!}} [[Equipment#dancingdagger|Dancing Dagger]] {{!}}{{!}} In the nursery after the Boss fight. {{!}}{{!}} [[Missing File]]
{{!}}}
{{!}}}
=== Puzzle Chest ===
'''General Mechanics'''<br>
When entering three numbers into the chest, there are three possible outcomes. The chest can open if the code is correct, or it will either display a "..." message if at least one of the numbers is in the correct position or a "# more times" message if there are no numbers in the correct position. Of the four numbers given by ghosts, it is possible for duplicate numbers to sometimes occur, which greatly improves the odds of success. At first, the chest allows 10 tries before triggering combat and resetting the correct code. If this occurs, the four ghosts must be talked to again for a new set of clues. Each time the chest is successfully opened, the number of tries decreases by 2 until it will only allow 2 tries indefinitely. Using optimal inputs, the first 3 items are guaranteed, and if one is lucky enough to get either three of a kind (0008) or two pairs (0088) then the fourth item is also a guarantee.
'''Optimal Inputs'''<br>
For the purposes of organization, numbers will be transposed with the variables "ABCD" for easier translation of any possible numbers.<br>
This is a table showing the odds of opening the chest when following the optimal inputs based on number of tries and the type of combination given by the ghosts.
{{{!}} class="wikitable mw-collapsible"
{{!}}-
! # of Tries !! ABCD% !! ABCC% !! AABB% !! AAAB%
{{!}}-
{{!}} 10 {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 100%
{{!}}-
{{!}} 8 {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 100%
{{!}}-
{{!}} 6 {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 100%
{{!}}-
{{!}} 4 {{!}}{{!}} 62.5% {{!}}{{!}} ~91.66% {{!}}{{!}} 100% {{!}}{{!}} 100%
{{!}}-
{{!}} 2 {{!}}{{!}} 12.5% {{!}}{{!}} 25% {{!}}{{!}} 50% {{!}}{{!}} 50%
{{!}}}
'''ABCD (No duplicate numbers, 0248 for example)'''<br>
First input "ABC" as all 24 possible combinations are equally likely<br>
*If "ABC" gets "# more times" then input "BAD"<br>
**If "BAD" gets "# more times" then input "CDA"<br>
***If "CDA" gets "# more times" then input "DCB"<br>
***If "CDA" gets "..." input "CDB", then input "DCA" (100%)<br>
**If "BAD" gets "..." input "BCA"<br>
***If "BCA" gets "# more times" then input "CAB", then "CAD", then "DAB"<br>
***If "BCA" gets "..." then input "BCD", then "BDA"<br>
*If "ABC" gets "..." then input "ABD"<br>
**If "ABD" gets "# more times" then input "BAC", then "BDC", then "DAC"<br>
**If "ABD" gets "..." then input "ACB"<br>
***If "ACB" gets "# more times" then input "CBA", then "CBD", then "DBA", then "DBC"<br>
***If "ACB" gets "..." then input "ACD", then "ADB", then "ADC"<br>
'''ABCC (One pair of identical numbers, 0122 for example)'''<br>
If you have AABC (0012), or ABBC (0112), you can reorder the numbers to ABCC (1200) and ABCC (0211) so long as the repeated digit is on the right (C).<br>
First input "ABC" as all 12 possible combinations are equally likely<br>
*If "ABC" gets "# more tries" then input "BCA"<br>
**If "BCA" gets "# more tries" then input "CAB"<br>
**If "BCA" gets "..." then input "CCA", then "CCB"<br>
*If "ABC" gets "..." then input "ACB"<br>
**If "ACB" gets "# more tries" then input "BAC"<br>
***If "BAC" gets "# more tries" then input "CBA"<br>
***If "BAC" gets "..." then input "CAC", then "CBC"<br>
**If "ACB" gets "..." then input "ACC", then "BCC"<br>
'''AABB (Two pairs of identical numbers, 4488 for example)'''<br>
First input "AAB" as all 6 possible combinations are equally likely<br>
*If "AAB" gets "# more tries" then input "BBA"<br>
*If "AAB" gets "..." then input "ABA"<br>
**If "ABA" gets "# more tries" then input "BAB"<br>
**If "ABA" gets "..." then input "ABB", then "BAA"<br>
'''AAAB (A trio of identical numbers, 0004 for example)'''<br>
Regardless of which code is input, only "..." or success will occur, as all four possible codes contain at least one number in the correct spot. Due to this, there is no way to reduce the number of combinations through deductive reasoning, and each code will simply need to be entered sequentially regardless of the order. These four combinations are "AAA" "AAB" "ABA" and "BAA".


|MinorEnemies=
|MinorEnemies=
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{{{!}} class="wikitable mw-collapsible"
{{{!}} class="wikitable mw-collapsible"
{{!}}-
{{!}}-
! # !! Description !! Submap ID !! Image
! # !! Description !! Submap ID !! Image !! Encounter Formations (ID) !! Encounter% !! Escape%
{{!}}-
{{!}}-
{{!}} 1 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}} 1 {{!}}{{!}} Save point where the two ships are touching. {{!}}{{!}} 287 {{!}}{{!}} [[Missing File]] {{!}}{{!}} None {{!}}{{!}} N/A {{!}}{{!}} N/A
{{!}}-
{{!}}-
{{!}} 2 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}} 2 {{!}}{{!}} Close up where sailors are taking in the Phantom Ship before Puler orders them back to their stations. {{!}}{{!}} 321 {{!}}{{!}} [[Missing File]] {{!}}{{!}} None {{!}}{{!}} N/A {{!}}{{!}} N/A
{{!}}-
{{!}}-
{{!}} 3 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}} 3 {{!}}{{!}} Deck of the Phantom Ship where Shana wakes up. {{!}}{{!}} 288 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Will-o'-Wisp x2, Death (453)<br>Will-o'-Wisp x2, Skeleton (454) {{!}}{{!}} Contact {{!}}{{!}} 30%
{{!}}-
{{!}}-
{{!}} 4 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}} 4 {{!}}{{!}} Puzzle chest room. {{!}}{{!}} 289 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Skeleton x3 (476) {{!}}{{!}} Scripted {{!}}{{!}} 0%
{{!}}-
{{!}}-
{{!}} 5 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}} 5 {{!}}{{!}} Downstairs hallway. {{!}}{{!}} 291 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Will-o'-Wisp x2, Death (453)<br>Will-o'-Wisp x2, Skeleton (454) {{!}}{{!}} Contact {{!}}{{!}} 30%
{{!}}-
{{!}}-
{{!}} 6 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}} 6 {{!}}{{!}} Room where four ghosts give numbers. {{!}}{{!}} 293 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Magician Bogy x3 (489) {{!}}{{!}} Scripted {{!}}{{!}} 0%
{{!}}-
{{!}}-
{{!}} 7 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}} 7 {{!}}{{!}} Hallway leading to the helm. {{!}}{{!}} 296 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Will-o'-Wisp x2, Death (453)<br>Will-o'-Wisp x2, Skeleton (454) {{!}}{{!}} Contact {{!}}{{!}} 30%
{{!}}-
{{!}}-
{{!}} 8 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}} 8 {{!}}{{!}} Downstairs rooms containing chests with a Magician Bogy hiding inside. {{!}}{{!}} 292 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Skeleton x3 (485)<br>Skeleton x2, Magician Bogy (488) {{!}}{{!}} Scripted {{!}}{{!}} 0%
{{!}}-
{{!}}-
{{!}} 9 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}} 9 {{!}}{{!}} Helm where the party meets the Ghost Captain. {{!}}{{!}} 290 {{!}}{{!}} [[Missing File]] {{!}}{{!}} None {{!}}{{!}} N/A {{!}}{{!}} N/A
{{!}}-
{{!}}-
{{!}} 10 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}} 10 {{!}}{{!}} Room where the party meets the Ghost Commander. {{!}}{{!}} 294 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Ghost Commander, Ghost Knight x4 (417) {{!}}{{!}} Scripted {{!}}{{!}} 0%
{{!}}-
{{!}}-
{{!}} 11 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}} 11 {{!}}{{!}} Room with a crib and Ghost Nanny. {{!}}{{!}} 295 {{!}}{{!}} [[Missing File]] {{!}}{{!}} None {{!}}{{!}} N/A {{!}}{{!}} N/A
{{!}}-
{{!}}-
{{!}} 12 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}} 12 {{!}}{{!}} Where the two ships are touching but as the party flees the Phantom Ship. {{!}}{{!}} 322 {{!}}{{!}} [[Missing File]] {{!}}{{!}} None {{!}}{{!}} N/A {{!}}{{!}} N/A
{{!}}-
 
{{!}} 13 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}}-
{{!}} 14 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}}-
{{!}} 15 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}}-
{{!}} 16 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}}-
{{!}} 17 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}}-
{{!}} 18 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}}-
{{!}} 19 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}}-
{{!}} 20 {{!}}{{!}} . {{!}}{{!}} XX {{!}}{{!}} [[Missing File]]
{{!}}}
{{!}}}



Latest revision as of 18:28, 8 January 2026

Phantom Ship
[[File:Missing File|256px|center]]
Services
Collectibles
Combat
Unique Locations


Story


Read More


Collapse story content

Services

Save Points

  1. On the deck of the Queen Fury.

Rest Areas

Type Price Effect
Ship Free Removes all Status Ailments and fully restores HP and MP for the party

Shops

Item Shop
Price Item
10G Healing Potion
50G Healing Breeze
50G Sun Rhapsody
30G Angel's Prayer
20G Mind Purifier
10G Body Purifier
10G Trans Light
20G Dancing Ray
Weapon Shop
Price Equipment
250G Glaive
250G Beast Fang
150G Warrior Dress
200G Stun Guard
300G Magic Ego Bell

Collectibles

Goods

Main article: Goods

Name on Acquisition Name in Inventory Acquisition Image
Key of Phantom Ship Key to Ship On the floor after talking to the Ghost Captain. Missing File

Stardust

Main article: Stardust

None.

Treasure Chests

Main article: Treasure Chests

There are 10 treasure chests in this area. The puzzle chest is repeatable and awards five different pieces of equipment before giving 100G each time it is solved thereafter.

Contents Acquisition Image
Stun Guard, Panic Guard, Magic Ego Bell, Talisman, Ultimate Wargod, 100G After acquiring four numbers from ghosts in another room of the ship, the correct three must be entered in a specific order for the chest to open. The exact rules of this puzzle are explained further down. Missing File
50G In the hall with 8 ghost fires. Missing File
20G In the room with the four number ghosts. Missing File
Encounter 1st Cabin off the Hallway. Missing File
Encounter 2nd Cabin off the Hallway. Missing File
Encounter In the room with the four number ghosts. Missing File
100G Captain's Quarters - Left Missing File
200G Captain's Quarters - Right Missing File
Bravery Amulet Ghost Knights Boss Room. Missing File
Dancing Dagger In the nursery after the Boss fight. Missing File

Puzzle Chest

General Mechanics
When entering three numbers into the chest, there are three possible outcomes. The chest can open if the code is correct, or it will either display a "..." message if at least one of the numbers is in the correct position or a "# more times" message if there are no numbers in the correct position. Of the four numbers given by ghosts, it is possible for duplicate numbers to sometimes occur, which greatly improves the odds of success. At first, the chest allows 10 tries before triggering combat and resetting the correct code. If this occurs, the four ghosts must be talked to again for a new set of clues. Each time the chest is successfully opened, the number of tries decreases by 2 until it will only allow 2 tries indefinitely. Using optimal inputs, the first 3 items are guaranteed, and if one is lucky enough to get either three of a kind (0008) or two pairs (0088) then the fourth item is also a guarantee.

Optimal Inputs
For the purposes of organization, numbers will be transposed with the variables "ABCD" for easier translation of any possible numbers.

This is a table showing the odds of opening the chest when following the optimal inputs based on number of tries and the type of combination given by the ghosts.

# of Tries ABCD% ABCC% AABB% AAAB%
10 100% 100% 100% 100%
8 100% 100% 100% 100%
6 100% 100% 100% 100%
4 62.5% ~91.66% 100% 100%
2 12.5% 25% 50% 50%

ABCD (No duplicate numbers, 0248 for example)
First input "ABC" as all 24 possible combinations are equally likely

  • If "ABC" gets "# more times" then input "BAD"
    • If "BAD" gets "# more times" then input "CDA"
      • If "CDA" gets "# more times" then input "DCB"
      • If "CDA" gets "..." input "CDB", then input "DCA" (100%)
    • If "BAD" gets "..." input "BCA"
      • If "BCA" gets "# more times" then input "CAB", then "CAD", then "DAB"
      • If "BCA" gets "..." then input "BCD", then "BDA"
  • If "ABC" gets "..." then input "ABD"
    • If "ABD" gets "# more times" then input "BAC", then "BDC", then "DAC"
    • If "ABD" gets "..." then input "ACB"
      • If "ACB" gets "# more times" then input "CBA", then "CBD", then "DBA", then "DBC"
      • If "ACB" gets "..." then input "ACD", then "ADB", then "ADC"

ABCC (One pair of identical numbers, 0122 for example)
If you have AABC (0012), or ABBC (0112), you can reorder the numbers to ABCC (1200) and ABCC (0211) so long as the repeated digit is on the right (C).
First input "ABC" as all 12 possible combinations are equally likely

  • If "ABC" gets "# more tries" then input "BCA"
    • If "BCA" gets "# more tries" then input "CAB"
    • If "BCA" gets "..." then input "CCA", then "CCB"
  • If "ABC" gets "..." then input "ACB"
    • If "ACB" gets "# more tries" then input "BAC"
      • If "BAC" gets "# more tries" then input "CBA"
      • If "BAC" gets "..." then input "CAC", then "CBC"
    • If "ACB" gets "..." then input "ACC", then "BCC"

AABB (Two pairs of identical numbers, 4488 for example)
First input "AAB" as all 6 possible combinations are equally likely

  • If "AAB" gets "# more tries" then input "BBA"
  • If "AAB" gets "..." then input "ABA"
    • If "ABA" gets "# more tries" then input "BAB"
    • If "ABA" gets "..." then input "ABB", then "BAA"

AAAB (A trio of identical numbers, 0004 for example)
Regardless of which code is input, only "..." or success will occur, as all four possible codes contain at least one number in the correct spot. Due to this, there is no way to reduce the number of combinations through deductive reasoning, and each code will simply need to be entered sequentially regardless of the order. These four combinations are "AAA" "AAB" "ABA" and "BAA".

Combat

Minor Enemies

Main article: Minor Enemies

Will-o'-Wisp
File:Mob Will-o'-Wisp.webp
Fire
EXP
48
Gold
12
Drops
Nothing
Death
File:Mob Death.webp
Darkness
EXP
66
Gold
30
Drops
Total Vanishing 8%
Skeleton
File:Mob Skeleton.webp
Darkness
EXP
60
Gold
21
Drops
Broad Sword 2%
Magician Bogy
File:Mob Magician Bogy.webp
Darkness
EXP
72
Gold
24
Drops
Magical Hat 2%

Bosses

Main article: Bosses

Ghost Commander
File:Boss Ghost Commander.webp
Darkness
EXP
6,000
Gold
200
Drops
Night Raid 100%
Ghost Knight
File:Boss Ghost Knight.webp
Darkness
EXP
0
Gold
0
Drops
Nothing

Maps

# Description Submap ID Image Encounter Formations (ID) Encounter% Escape%
1 Save point where the two ships are touching. 287 Missing File None N/A N/A
2 Close up where sailors are taking in the Phantom Ship before Puler orders them back to their stations. 321 Missing File None N/A N/A
3 Deck of the Phantom Ship where Shana wakes up. 288 Missing File Will-o'-Wisp x2, Death (453)
Will-o'-Wisp x2, Skeleton (454)
Contact 30%
4 Puzzle chest room. 289 Missing File Skeleton x3 (476) Scripted 0%
5 Downstairs hallway. 291 Missing File Will-o'-Wisp x2, Death (453)
Will-o'-Wisp x2, Skeleton (454)
Contact 30%
6 Room where four ghosts give numbers. 293 Missing File Magician Bogy x3 (489) Scripted 0%
7 Hallway leading to the helm. 296 Missing File Will-o'-Wisp x2, Death (453)
Will-o'-Wisp x2, Skeleton (454)
Contact 30%
8 Downstairs rooms containing chests with a Magician Bogy hiding inside. 292 Missing File Skeleton x3 (485)
Skeleton x2, Magician Bogy (488)
Scripted 0%
9 Helm where the party meets the Ghost Captain. 290 Missing File None N/A N/A
10 Room where the party meets the Ghost Commander. 294 Missing File Ghost Commander, Ghost Knight x4 (417) Scripted 0%
11 Room with a crib and Ghost Nanny. 295 Missing File None N/A N/A
12 Where the two ships are touching but as the party flees the Phantom Ship. 322 Missing File None N/A N/A

Trivia

Gallery

References