Mantis: Difference between revisions

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(Converted element and abilities to template)
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|Name=Mantis
|Name=Mantis
|Image=Mob_Mantis.webp
|Image=Mob_Mantis.webp
|Element=Earth
|Element={{TElemEa}}
|Fill=Tan
|Counter=Yes
|Counter=Yes
|HP=20
|HP=20
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{{!}} Sickle Slash
{{!}} Sickle Slash
{{!}} Single
{{!}} Single
{{!}} 1x physical damage
{{!}} {{DmgPh|D=1}}
{{!}}-
{{!}}-
<!--{{!}}rowspan="2" {{!}} Any-->
<!--{{!}}rowspan="2" {{!}} Any-->
{{!}} 25%
{{!}} 25%
{{!}} Power Up
{{!}} {{Power}}
{{!}} Self
{{!}} 1.5x damage dealt and .5x damage received for three turns
{{!}}}
{{!}}}
}}
}}

Revision as of 15:59, 24 April 2025

Mantis
Mob Mantis.webp
Element Earth
Counters Additions? Yes
HP AT DF A-AV
20 7 150 0%
SPD MAT MDF M-AV
50 5 75 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
X
Fear
X
Poison
X
Stun
X
Yield
EXP
12
Gold
6
Drops
Pellet 8%
Encounter Formations (ID)
{{{Encounter}}}
Counter Opportunities (0)

Mantis is a Minor Enemy that appears in Prairie. It is an enormous insect with large spiked forearms for grabbing and ripping prey. In addition, it has large mandibles and spikes by its mouth, and one singular compound eye.

Combat

Mantis is relatively strong compared to other enemies in the Prairie. In addition to its above average HP, it can buff itself to receive less damage and deal more.

Abilities

Minor enemies act on their turn based primarily on their current HP. Additional criteria, if any, is annotated on the table. Minor enemies have an equal chance to perform any eligible action unless otherwise indicated.

HP Chance Action Target Effect
Any 75% Sickle Slash Single Inflicts 1x Physical damage
25%

Power up

Self Increases damage inflicted and reduces damage received by 50% for 3 turns
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

This enemy has no trivia.

References

This article has no references.