Enemies: Difference between revisions
(+Updated the rare monster definition) |
(+Updated the rare monster definition, and made it a sub-category) |
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Each area uses a different value for the number of steps that must be reached before triggering a random encounter. Additionally, a bug causes movement up or right when running to count 75% fewer steps than intended. In some areas the arrow will remain red indefinitely, and collision with enemies patrolling the environment will initiate battle instead of steps taken. | Each area uses a different value for the number of steps that must be reached before triggering a random encounter. Additionally, a bug causes movement up or right when running to count 75% fewer steps than intended. In some areas the arrow will remain red indefinitely, and collision with enemies patrolling the environment will initiate battle instead of steps taken. | ||
Enemies can be organized into | Enemies can be organized into three categories, and one subcategory. Rarely, some Boss Minions are also considered Minor Enemies. | ||
1. [[Minor Enemies]] are referenced by several items, such as [[Items#totalvanishing|Total Vanishing]] and [[Items#magicstoneofsignet|Magic Stone of Signet]], and are defined as being susceptible to those items. Most enemies who appear as random encounters fall into this category. | |||
* [[Rare Monsters]]<ref>''Legend of Dragoon Official Guidebook'', (ASCII, 2000), p.15.</ref> are | :* [[Rare Monsters]]<ref>''Legend of Dragoon Official Guidebook'', (ASCII, 2000), p.15.</ref> are Minor Enemies who appear in random encounters but are immune to [[Status Ailments#Non-Status Ailments|Instant Death]]. | ||
2. [[Bosses]] are powerful enemies immune to all status effects, encountered through scripted events, and can only be confronted once. | |||
3. [[Boss Minions]] appear exclusively within a Boss encounter. | |||
==References== | ==References== | ||
<references /> | <references /> |
Revision as of 13:50, 13 August 2025
Enemies are encountered all throughout Endiness, with only cities and towns offering safe havens from attack. Battles occur either as random encounters that happen as Dart traverses a hostile area, or as scripted events which often must be defeated to progress the story. A spinning triangle above Dart's head acts as an indicator arrow for how many more steps can be taken before a random encounter begins.
Arrow Color | Steps Until Encounter |
---|---|
Blue | Many |
Yellow | Some |
Red | Few |
Each area uses a different value for the number of steps that must be reached before triggering a random encounter. Additionally, a bug causes movement up or right when running to count 75% fewer steps than intended. In some areas the arrow will remain red indefinitely, and collision with enemies patrolling the environment will initiate battle instead of steps taken.
Enemies can be organized into three categories, and one subcategory. Rarely, some Boss Minions are also considered Minor Enemies.
1. Minor Enemies are referenced by several items, such as Total Vanishing and Magic Stone of Signet, and are defined as being susceptible to those items. Most enemies who appear as random encounters fall into this category.
- Rare Monsters[1] are Minor Enemies who appear in random encounters but are immune to Instant Death.
2. Bosses are powerful enemies immune to all status effects, encountered through scripted events, and can only be confronted once.
3. Boss Minions appear exclusively within a Boss encounter.
References
- ↑ Legend of Dragoon Official Guidebook, (ASCII, 2000), p.15.