Cursed Jar: Difference between revisions

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(+Updated encounters)
(+Entered encounter chance)
 
Line 28: Line 28:
! Encounter Formation (ID)
! Encounter Formation (ID)
! In Location (Submap ID)
! In Location (Submap ID)
! Escape Chance
! Encounter%
! Escape%
{{!}}-
{{!}}-
{{!}} None
{{!}} None
{{!}} None
{{!}} None
{{!}} N/A
{{!}} N/A
{{!}} N/A
{{!}}-
{{!}}-
! Encounter Formation (ID)
! Encounter Formation (ID)
! On World Map Road
! On World Map Road
! Escape Chance
! Encounter%
! Escape%
{{!}}-
{{!}}-
{{!}} Cursed Jar (70)
{{!}} Cursed Jar (70)
{{!}} [[Nest of Dragon]] to Intersection<br>[[Lohan]] Intersection to Nest of Dragon Intersection<br>Nest of Dragon to [[Shrine of Shirley]]<br>[[Barrier Station]] to Intersection
{{!}} [[Nest of Dragon]] to Intersection<br>[[Lohan]] Intersection to Nest of Dragon Intersection<br>Nest of Dragon to [[Shrine of Shirley]]<br>[[Barrier Station]] to Intersection
{{!}} ?% (Nest of Dragon to Intersection appears to be the most common)
{{!}} 100%
{{!}} 100%
{{!}}}
{{!}}}

Latest revision as of 23:26, 26 August 2025

Cursed Jar
File:Mob Cursed Jar.webp
Element Non-Elemental
Counters Additions? Yes
HP AT DF A-AV
4 0 100 0%
SPD MAT MDF M-AV
200 0 100 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
300
Gold
0
Drops
Nightraid 100%
Counterattack Opportunities (16)
User Addition Button Press
Dart Volcano 2
Dart Crush Dance 2, 3
Lavitz Gust of Wind Dance 2
Lavitz Flower Storm 2, 3, 4, 5, 6
Rose Hard Blade 2
Rose Demon's Dance 4, 5
Meru Cool Boogie 3
Meru Perky Step 2
Albert Gust of Wind Dance 2
Albert Flower Storm 2

Cursed Jar is a Rare Monster.

Combat

Encounters

Encounter Formation (ID) In Location (Submap ID) Encounter% Escape%
None None N/A N/A
Encounter Formation (ID) On World Map Road Encounter% Escape%
Cursed Jar (70) Nest of Dragon to Intersection
Lohan Intersection to Nest of Dragon Intersection
Nest of Dragon to Shrine of Shirley
Barrier Station to Intersection
?% (Nest of Dragon to Intersection appears to be the most common) 100%

Traits

Rare Monsters possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.

Passive Effect Notes
Damage Mitigation Physical damage is reduced to 1 Only the damage modifiers "Attacker Fear" and "Destroyer Mace" apply after this reduction.
Magical Immunity Magical damage is reduced to 0

Abilities

Rare Monsters act on their turn based primarily on their current HP. Additional criteria, if any, is annotated on the table.

HP Chance Action Target Effect Notes
>50% 50% ~Rare Attack Single (10% of target's max HP) Physical damage This uses a different formula than standard attacks which bypasses stats like defense, and is only affected by the modifiers "Guarding" and "Target Fear."
Any 25% Physical Attack Barrier Self Reduces physical damage to 0 until next turn
25%

Run away!

Self Removes target from combat Does not award EXP, gold, or item
≤50% 50% Stunning Hammer Single 100% chance to inflict Stun Target's M-AV reduces chance to receive status ailment
*As most abilities do not have official names, the community used approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

This enemy has no trivia.

References

This article has no references.