Project:Sandbox2

From Legend of Dragoon - Wiki Project
Revision as of 00:33, 25 March 2025 by D-Wrecks (talk | contribs)
Jump to navigation Jump to search
Commander
Boss Commander Seles.png
Encountered
Marshland
Parts or Minions?
Has minions
Yield
EXP
17
Gold
9
Item
Attack Ball (100%)
Commander
Boss Commander Seles.png
Encountered
Seles
Formation
Accompanied by minor mobs
Yield
EXP
20
Gold
20
Item
Burn Out (100%)

Commanders are human officers of Imperial Sandora. Two appear as Bosses. One is in Seles, and the other is in the Marshland. They are separate enemies with unique appearances, stats, and abilities.

Story

Not to be confused with the Great Commander who arrested Shana, a Commander confronts Dart shortly after he arrives in Seles. Upon questioning by Dart, the Commander willfully divulges that Shana has been taken to Hellena Prison. Joined by two Knights of Sandora, the Commander engages Dart in combat and is slain.
Read More

In the Marshland...


Collapse story content

Combat

Being only the second battle in the game, defeating the Commander is straightforward. He attacks both physically and magically. If the Knights of Sandora with him are defeated or run away, he will buff himself and deal twice as much physical damage. He also heals himself slightly when his health is low. Consistent Double Slashes from Dart will eliminate him easily.

Stats

Seles
Element
Darkness
HP AT DF A-AV
14 2 40 0
SPD MAT MDF M-AV
40 2 40 0
Counterattack?
No
Marshland
Element
Darkness
HP AT DF A-AV
128 11 120 0
SPD MAT MDF M-AV
70 9 80 0
Counterattack?
Yes
*All Bosses are immune to Status Effects.

Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Bosses will perform an action in italics immediately, ignoring turn order, as soon as its conditions are met. Actions that ignore turn order, do not reduce a Bosses speed value for the purposes of determining turn order.

Seles
Condition Conditions are criteria, if any, that must be met in order for a Boss to use a particular skill.
HP Trigger Skill Target Effect Description
Any Has not used Power Up Slash Single Physical damage The Commander rushes forward and slashes the target.
Any Burn Out Single Fire-elemental magical damage The Commander throws a Burn Out attack item at the target.
Any Minions defeated Power Up Self Doubles physical attack damage The Commander charges power with visible aura.
Any Has used Power Up Double Slash Single Physical damage The Commander rushes forward and slashes the target twice.
<25% Potion Self Recovers 4 Hit Points The Commander uses a healing potion on himself.
Marshland
Condition Criteria, if any, that must be met for Boss to use a particular skill
HP Trigger Skill Target Effect Description
Any Slash Single Physical damage The Commander rushes forward and slashes the target.
Any Burn Out Single Fire-elemental magical damage The Commander throws a Burn Out attack item at the target.
Any Minions defeated Power Up Self Doubles physical attack damage The Commander charges power with visible aura.
Any Has used Power Up Double Slash Single Physical damage The Commander rushes forward and slashes the target twice.
<25% Potion Self Recovers 4 Hit Points The Commander uses a healing potion on himself.
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

Trivia

  1. The Commander's idle stance changes depending on whether or not he has Powered Up.

References

This article has no references.