Project:SandboxDWrecks

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Recovery Items

Recovery items can be used both in and out of battle.

Item Effect Shops Chests Enemies
Healing Item.webp Healing Potion Restores 50% of one character's maximum Hit Points Price: 10G
Forest, Hellena Prison
Forest (1) Knight of Sandora (Seles 100%)
Purifier Item.webp Body Purifier Removes status ailments Stun, Poison, and Arm-Blocking from one character Price: 10G
Forest
Angels Prayer.webp Angel's Prayer Revives one knocked out character at 50% maximum Hit Points Price: 30G
Hellena Prison

Attack Item.webp Attack Items

Attack Items inflict magic damage to enemies. They are not usable outside of battle. Multiplying items can be boosted for up to 268% damage by repeatedly tapping the cross button when directed.

Item Effect Shops Chests Enemies
Burn Out  Fire -elemental multiplying damage to one enemy Price: 10G
Forest
Seles (1), Forest (1)
Pellet  Earth -elemental multiplying damage to one enemy Trent 10%
Detonate Rock Non-elemental, non-multiplying damage to all enemies Goblin 10%
Spark Net  Thunder -elemental, multiplying damage to one enemy Price: 10G
Hellena Prison

Miscellaneous Items

Charm Potion.webp

Charm Potion can be used either in or out of battle with different effects. Out of battle, it resets the minor mob encounter interval. It is best used when the indicator icon is red. In battle, it prevents most minor enemies from targeting one character for three turns. If all characters are under the effects of a Charm Potion, then minor enemies will not attack at all. It has no effect on bosses.

Weapons

Weapons primarily increase physical attacking power (AT). There are seven types with each type being exclusive to a certain playable character.

Swords

Swords are weapons that Dart can equip.

Sword Stats Effect Acquisition
Broad Sword +2 AT Initial equip

Spears

Spears are weapons that Lavitz can equip.

Spear Stats Effect Acquisition
Spear +4 AT Initial equip

Bows

Bows are weapons that Shana can equip.

Bow Stats Effect Acquisition
Short Bow +3 AT Initial equip

Armor

Headwear

Headwear primarily increases magical attacking power (MAT). Certain pieces of headwear are restricted by gender, and some headwear is even restricted to an exclusive character.

Headwear Stats Effect Acquisition Restrictions
Bandana +3 MAT Dart initial equip Men
Sallet +8 MAT
+10 A-HIT
Lavitz initial equip Men
Felt Hat +5 MAT Shana initial equip Women

Body

Body armor increases both physical defensive power (DF) and magical defensive power (MDF). Most body armor is restricted by gender, and male body armor is also mostly restricted to exclusive characters. Select body armors are exclusive to individual characters.

Body Armor Stats Effect Acquisition Restrictions
Leather Armor +2 DF
+2 MDF
Dart initial equip Men
Scale Armor +8 DF
+8 MDF
Lavitz initial equip Men
Clothes +4 DF
+5 MDF
Shana initial equip Women

Footwear

Footwear provides a variety of bonuses. Most footwear is restricted by gender.

Footwear Stats Effect Acquisition Restrictions
Leather Boots 0 Dart initial equip
Lavitz initial equip
Men
Leather Shoes 0 Shana initial equip Women

Accessories

Accessories provide a variety of bonuses, most of which are not limited to stat modification. Almost all accessories may be equipped by any character with four exceptions. Bandit's Ring and Dancer's Ring are restricted to men and women respectively. Shana and Miranda may not equip either Wargod's Calling or Ultimate Wargod because they do not have Additions.

Accessory Stats Effect Acquisition
Bracelet 0 Dart initial equip
Lavitz initial equip
Shana initial equip