Dark Doel

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Revision as of 05:03, 3 October 2025 by Wulves (talk | contribs) (Created page with "{{Infobox Boss |Name=Dark Doel / Light Sword / Shadow Blade |Image=Boss_Dark_Doel.webp |Element={{TElemTh}} |Counter=Yes/No/No |HP=1,500/1,000/1,000 |AT=60/70/70 |DF=120 |A-AV=0%/5%/5 |SPD=50/45/45 |MAT=70/76/76 |MDF=120 |M-AV=0 |EXP=6,000/0/0 |Gold=0 |Drops=Nothing |Counter Data={{Cou28}} }} {{Boss |Synopsis= |Story1= |Story2= |Encounter={{{!}} class="wikitable" ! Encounter Formation (ID) ! In Location (Submap ID) ! Encounter% ! Escape% {{!}}- {{!}} Dark Doel, Light Sw...")
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Dark Doel / Light Sword / Shadow Blade
File:Boss Dark Doel.webp
Element Thunder
Counters Additions? Yes/No/No
HP AT DF A-AV
1,500/1,000/1,000 60/70/70 120 0%/5%/5%
SPD MAT MDF M-AV
50/45/45 70/76/76 120 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
6,000/0/0
Gold
0
Drops
Nothing
Counterattack Opportunities (28)
User Addition Button Press
Dart Volcano 2
Dart Crush Dance 2, 3
Dart Moon Strike 2, 3
Lavitz Rod Typhoon 2, 3
Lavitz Gust of Wind Dance 2, 5
Lavitz Flower Storm 2, 3, 4, 5, 6
Rose Hard Blade 2
Rose Demon's Dance 3, 4, 5, 6
Meru Cool Boogie 2, 3
Meru Cat's Cradle 3, 4
Meru Perky Step 2
Haschel Summon 4 Gods 2
Haschel Hex Hammer 2
Albert Gust of Wind Dance 2
Albert Flower Storm 2



Story


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Collapse story content

Combat

Encounters

Encounter Formation (ID) In Location (Submap ID) Encounter% Escape%
Dark Doel, Light Sword, Shadow Blade (438) Moon That Never Sets (596) Scripted 0%

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.

Dark Doel
Passives Effects Requires
Untargetable Cannot be targeted or receive damage Only active while Light Sword or Shadow Blade is in battle

Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Action Target Effect Conditions
Dark Doel
~Do nothing N/A Does nothing -
~Triple Slash Single Inflicts 2x Physical damage Only Enabled while Light Sword or Shadow Blade is in battle
~Curved Thunder Single Inflicts 1x  Thunder -elemental magic damage Light Sword or Shadow Blade destroyed
~Sword Slash Single Inflicts 1x Physical damage Only used by Light Sword's Instigate Sword Slash
~Blade Slash Single Inflicts 1x Physical damage Only used by Shadow Blade's Instigate Blade Slash
Light Sword ~Do nothing N/A Does nothing -
~Instigate Sword Slash Dark Doel Ignore turn order and force Dark Doel to use Sword Slash -
Shadow Blade ~Do nothing N/A Does nothing -
~Instigate Blade Slash Dark Doel Ignore turn order and force Dark Doel to use Blade Slash -
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

This enemy has no trivia.

References

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