Divine Dragon

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Divine Dragon / Divine Cannon / Divine Ball
File:Boss Divine Dragon.webp
Element Non-Elemental
Counters Additions? No
HP AT DF A-AV
5,000/2,000/2,000 60/51/51 160 0%
SPD MAT MDF M-AV
60/50/50 53/60/53 60 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
10,000/0/0
Gold
300/0/0
Drops
Dragon Shield 20% / Gravity Grabber 100% / Flash Hall 100%
Counter Opportunities (0)



Story


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Combat

Encounters

Encounter Formation (ID) In Location (Submap ID) Encounter% Escape%
Divine Dragon, Divine Cannon, Divine Ball (394) Mountain of Mortal Dragon (423) Scripted 0%

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.

Divine Dragon
Passives Effects Requires
Final Blow The battle ends when Divine Dragon's HP reaches 0 -
Dragon Block Staff Dragoons gain 0.4x Damage Dealt + 4x Damage Received -

Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Divine Dragon
Action Target Effect Conditions
Divine Dragon ~Arm Swipe Party Inflicts 1x Physical damage -
Pellet Single Inflicts 1.5x  Earth -elemental magic damage -
Burn Out Single Inflicts 1.5x  Fire -elemental magic damage -
Burning Wave Party Inflicts 3x  Fire -elemental magic damage -
Down Burst Party Inflicts 3x  Wind -elemental magic damage -
~Intimidating Presence Party 100% chance to inflict Fear Only used when targeted by Item Magic which targets All. Auto. Target's A-AV reduces chance to receive status ailment
~Divine Dragon Barrage Party Inflicts 2x  Non-Elemental  magic damage Only used by Divine Ball's Instigate Divine Dragon Barrage.
Divine Dragon Cannon If the central member is the primary target, then both remaining members are adjacent targets. If either member on the sides is the primary target, then the central member is an adjacent target, and the one on the opposite side is not targeted at all. For the primary target, Divine Dragon Cannon has an attack multiplier of 8x  Non-Elemental  magic damage, while it uses 4x  Non-Elemental  magic damage for the adjacent targets. Only used by Divine Cannon's Instigate Divine Dragon Cannon.
Divine Cannon ~Do nothing N/A Does nothing -
~Countdown N/A Divine Cannon Count begins at 3. Reduce Divine Cannon Count by 1 + Disable Do Nothing Divine Dragon HP <61%. Must become Enabled by having Divine Dragon take any action other than Divine Dragon Cannon.
~Instigate Divine Dragon Cannon Divine Dragon Ignores turn order and forces Divine Dragon to use Divine Dragon Cannon Only used once Divine Cannon Count reaches 0. Auto.
Divine Ball ~Do nothing N/A Does nothing -
~Instigate Divine Dragon Barrage Divine Dragon Ignore turn order and force Divine Dragon to use Divine Dragon Barrage -
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

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Trivia

This enemy has no trivia.

References

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