Grand Jewel
| Grand Jewel | |||
|---|---|---|---|
| File:Boss Grand Jewel.webp | |||
| Element | Earth | ||
| Counters Additions? | No | ||
| HP | AT | DF | A-AV |
| 4,500 | 41 | 100 | 0% |
| SPD | MAT | MDF | M-AV |
| 70 | 58 | 160 | 0% |
| Status Immunity | |||
| Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
| Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
| Yield | |||
| EXP 9,000 |
Gold 300 |
Drops Spectral Flash 100% | |
| Counter Opportunities (0) | |||
Story
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Combat
Encounters
| Encounter Formation (ID) | In Location (Submap ID) | Encounter% | Escape% |
|---|---|---|---|
| Grand Jewel (416) | Kadessa (402) | Scripted | 0% |
Traits
Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.
| Passives | Effects | Requires |
|---|---|---|
| None | N/A | - |
Abilities
Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.
| Action | Target | Effect | Conditions |
|---|---|---|---|
| Spinning Gale | Single | Inflicts 1.8x Wind -elemental magic damage | - |
| Rave Twister | Party | Inflicts 1.5x Wind -elemental magic damage | - |
| Pellet | Single | Inflicts 1.5x Earth -elemental magic damage | - |
| Meteor Fall | Party | Inflicts 1x Earth -elemental magic damage | - |
| Trans Light | Single | Inflicts 2.25x Light -elemental magic damage | - |
| Spectral Flash | Party | Inflicts 3x Light -elemental magic damage | - |
| Dragon Block Staff | Party | Dragoons gain 0.1x Damage Dealt + 10x Damage Received for 3 Turns | Only used when a Dragoon is in battle. Auto. |
| *Level goes down! | Party | Decrease Level by 5 + ignore turn order and use a random magic attack | Decreasing Level only applies to characters above level 10. |
| *Level goes up! | Party | Increase Level by 5 + ignore turn order and use a random magic attack | Must be enabled by using Level goes down! 3 times. Character level can increase beyond what it was at match start. |
| ~Heal Self | Self | Recover 30% (1350) HP | Single use. Auto. HP ≤20%. |
- Level changes do not affect any stats and only impact damage calculations which use Level as a variable. Level changes are not permanent and revert after the battle ends.
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Gallery
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Trivia
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References
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