Grand Jewel
Grand Jewel | |||
---|---|---|---|
File:Boss Grand Jewel.webp | |||
Element | Earth | ||
Counters Additions? | No | ||
HP | AT | DF | A-AV |
4,500 | 41 | 100 | 0% |
SPD | MAT | MDF | M-AV |
70 | 58 | 160 | 0% |
Status Immunity | |||
Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
Yield | |||
EXP 9,000 |
Gold 300 |
Drops Spectral Flash 100% | |
Counter Opportunities (0) |
Story
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Combat
Encounters
Encounter Formation (ID) | In Location (Submap ID) | Encounter% | Escape% |
---|---|---|---|
Grand Jewel (416) | Kadessa (402) | Scripted | 0% |
Traits
Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.
Passives | Effects | Requires |
---|---|---|
None | N/A | - |
Abilities
Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.
Action | Target | Effect | Conditions |
---|---|---|---|
Spinning Gale | Single | Inflicts 1.8x Wind -elemental magic damage | - |
Rave Twister | Party | Inflicts 1.5x Wind -elemental magic damage | - |
Pellet | Single | Inflicts 1.5x Earth -elemental magic damage | - |
Meteor Fall | Party | Inflicts 1x Earth -elemental magic damage | - |
Trans Light | Single | Inflicts 2.25x Light -elemental magic damage | - |
Spectral Flash | Party | Inflicts 3x Light -elemental magic damage | - |
Dragon Block Staff | Party | Dragoons gain 0.1x Damage Dealt + 10x Damage Received for 3 Turns | Only used when a Dragoon is in battle. Auto. |
*Level goes down! | Party | Decrease Level by 5 + ignore turn order and use a random magic attack | Decreasing Level only applies to characters above level 10. |
*Level goes up! | Party | Increase Level by 5 + ignore turn order and use a random magic attack | Must be enabled by using Level goes down! 3 times. Character level can increase beyond what it was at match start. |
~Heal Self | Self | Recover 30% (1350) HP | Single use. Auto. HP ≤20%. |
- Level changes do not affect any stats and only impact damage calculations which use Level as a variable. Level changes are not permanent and revert after the battle ends.
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Gallery
The Gallery is empty.
Trivia
This enemy has no trivia.
References
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