Grand Jewel

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Grand Jewel
File:Boss Grand Jewel.webp
Element Earth
Counters Additions? No
HP AT DF A-AV
4,500 41 100 0%
SPD MAT MDF M-AV
70 58 160 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
9,000
Gold
300
Drops
Spectral Flash 100%
Counter Opportunities (0)


Story


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Combat

Encounters

Encounter Formation (ID) In Location (Submap ID) Encounter% Escape%
Grand Jewel (416) Kadessa (402) Scripted 0%

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.

Passives Effects Requires
None N/A -

Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Action Target Effect Conditions
Spinning Gale Single Inflicts 1.8x  Wind -elemental magic damage -
Rave Twister Party Inflicts 1.5x  Wind -elemental magic damage -
Pellet Single Inflicts 1.5x  Earth -elemental magic damage -
Meteor Fall Party Inflicts 1x  Earth -elemental magic damage -
Trans Light Single Inflicts 2.25x  Light -elemental magic damage -
Spectral Flash Party Inflicts 3x  Light -elemental magic damage -
Dragon Block Staff Party Dragoons gain 0.1x Damage Dealt + 10x Damage Received for 3 Turns Only used when a Dragoon is in battle. Auto.
*Level goes down! Party Decrease Level by 5 + ignore turn order and use a random magic attack Decreasing Level only applies to characters above level 10.
*Level goes up! Party Increase Level by 5 + ignore turn order and use a random magic attack Must be enabled by using Level goes down! 3 times. Character level can increase beyond what it was at match start.
~Heal Self Self Recover 30% (1350) HP Single use. Auto. HP ≤20%.
  • Level changes do not affect any stats and only impact damage calculations which use Level as a variable. Level changes are not permanent and revert after the battle ends.
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

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Trivia

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References

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