Lenus

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Lenus
File:Boss Lenus Dragoon.webp
Element colspan="2" {{{Element}}}
Counters Additions? {{{Counter}}}
HP AT DF A-AV
{{{HP}}} {{{AT}}} {{{DF}}} {{{A-AV}}}%
SPD MAT MDF M-AV
{{{SPD}}} {{{MAT}}} {{{MDF}}} {{{M-AV}}}%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
0
Gold
0
Drops
Jeweled Crown 50%
Counter Opportunities (0)
Lenus
File:Boss Lenus Fletz.webp
Element colspan="2" {{{Element}}}
Counters Additions? {{{Counter}}}
HP AT DF A-AV
{{{HP}}} {{{AT}}} {{{DF}}} {{{A-AV}}}%
SPD MAT MDF M-AV
{{{SPD}}} {{{MAT}}} {{{MDF}}} {{{M-AV}}}%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
6000
Gold
200
Drops
Nothing
Counter Opportunities (0)


Story


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Combat

Encounters

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.


Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Fletz
Conditions Action Target Effect Notes
HP > 50% or
Dragoon in battle
Spin Kick Single 1x physical damage
Ricochet Ring Party 1.5x physical damage
HP < 61% and
Dragoon not in battle
Fatal Blizzard* 1x  Water  -elemental magic damage
Spear Frost* Single 1.5x  Water  -elemental magic damage
Targeted by any attack Retaliate Attacking character Uses any action listed above Has a chance to activate, not guaranteed. Conditions for other actions still apply.
Dragoon in battle and
Just used any action except
Black Rain or Dark Mist
Black Rain* Party 1.5x  Darkess  -elemental magic damage
Dark Mist* Single 2.25x  Darkess  -elemental magic damage
With Regole
Conditions Action Target Effect
Kick Single 1x physical damage
Double Ring 1.5x physical damage
Three characters in combat party Drowning Party 1x  Water  -elemental magic damage
Three characters in combat party and
No characters are knocked out
Underwater Dancing 1.5x  Water  -elemental magic damage
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

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Trivia

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References

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