Regole

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Regole
File:Boss Regole.webp
Element colspan="2" {{{Element}}}
Counters Additions? {{{Counter}}}
HP AT DF A-AV
{{{HP}}} {{{AT}}} {{{DF}}} {{{A-AV}}}%
SPD MAT MDF M-AV
{{{SPD}}} {{{MAT}}} {{{MDF}}} {{{M-AV}}}%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
7000
Gold
250
Drops
Frozen Jet 100%
Counter Opportunities (0)


Story


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Combat

Encounters

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.


Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Conditions Action Target Effect Notes
Tentacle Smash Single 1x physical damage
Laser Party 2x  Light -elemental magic damage
Targeted by any attack Retaliate Attacking character Uses any other action
Tsunami Party 4x  Water -elemental magic damage Never used on regular turn. Only used by Retaliate.
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

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Trivia

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