Regole
| Regole | |||
|---|---|---|---|
| File:Boss Regole.webp | |||
| Element | Water | ||
| Counters Additions? | No | ||
| HP | AT | DF | A-AV | 
| 3,000 | 59 | 120 | 0% | 
| SPD | MAT | MDF | M-AV | 
| 45 | 37 | 80 | 0% | 
| Status Immunity | |||
| Petrify ✔  | 
Bewitch ✔  | 
Arm Block ✔  | 
Dispirit ✔  | 
| Confuse ✔  | 
Fear ✔  | 
Poison ✔  | 
Stun ✔  | 
| Yield | |||
| EXP 7,000  | 
Gold 250  | 
Drops Frozen Jet 100%  | |
| Counter Opportunities (0) | |||
Story
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Combat
Encounters
| Encounter Formation (ID) | In Location (Submap ID) | Encounter% | Escape% | 
|---|---|---|---|
| Lenus, Regole (397) | Undersea Cavern (325) | Scripted | 0% | 
Traits
Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.
| Passives | Effects | Requires | 
|---|---|---|
| Retaliate | Ignore turn order and use a random Action | Chance to trigger when targeted by an attack. | 
Abilities
Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.
| Action | Target | Effect | Conditions | 
|---|---|---|---|
| ~Tentacle Smash | Single | Inflicts 1x Physical damage | - | 
| ~Laser | Single | Inflicts 2x Light -elemental magic damage | - | 
| ~Tsunami | Party | Inflicts 4x Water -elemental magic damage | Only used by Retaliate. | 
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Gallery
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Trivia
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References
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