Prairie: Difference between revisions

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(Added Treasure Count template. Wrapped guidance text into comment tags.)
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{{Infobox_Location|Name=Prairie|Image=|Save=Yes|Rest=No|Shops=None|Goods=None|Stardust=None|Treasure=3|Mobs=Yes|Boss=None}}
{{Infobox_Location|Name=Prairie|Image=|Save=Yes|Rest=No|Shops=None|Goods=None|Stardust=None|Treasure=3|Mobs=Yes|Boss=None}}


The '''Prairie''' is an expansive grassland north of [[Seles]]. Lightly trodden paths are spread through out, and the trees are sparsely spaced. Within it resides a small woodcutter's hut, which is down the hill from a swiftly flowing river. The Prairie is more open and bright in comparison to the [[Forest]], though both serve as routes to reaching [[Seles]].
<!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. -->
 
The '''Prairie''' is an expansive grassland north of [[Seles]]. Lightly trodden paths are spread through out, and the trees are sparsely spaced. Within it resides a small woodcutter's hut, which is down the hill from a swiftly flowing river. The Prairie is more open and bright in comparison to the [[Forest]], though both serve as routes to reaching Seles.


== Story ==
== Story ==
[Initial expansion of synopsis located at the top of the page (above first section header). Provide an opening paragraph. Additional writing is to be added in the below div tag, where "Additional Text Goes Here" is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.]<br>
<!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where "Additional Text Goes Here" is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.-->


<br><span class="mw-customtoggle-myDivision">'''Read More'''</span>
<br><span class="mw-customtoggle-myDivision">'''Read More'''</span>
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
Additional Text Goes Here.  
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<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div>
<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div>


== Services ==
== Services ==
[Synopsis: including save point and rest area if any. Below this will be the tables for shops, if any. If any save point, rest area or shop is temporary, list it as such.]
<!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.-->


== Collectibles ==
== Collectibles ==
[Synopsis: 1-2 sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area. Also: total gold, as well as total chest count for this area.]
<!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.-->
=== Loot Chests ===


=== Treasure Chests ===
{{Main|Treasure Chests}}
{{Main|Treasure Chests}}
{{TreasureCount|3}}
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== Combat ==
== Combat ==
[Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.]
<!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.-->
 
=== Minor Mobs ===
=== Minor Mobs ===
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== Gallery ==
== Gallery ==
[Leave blank for now.]
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[[Category: Locations]] [[Category: Disc 1]] [[Category:Missing Information]]
[[Category: Locations]] [[Category: Disc 1]] [[Category:Missing Information]]

Revision as of 23:48, 24 February 2019

Prairie
Services
Collectibles
Combat


The Prairie is an expansive grassland north of Seles. Lightly trodden paths are spread through out, and the trees are sparsely spaced. Within it resides a small woodcutter's hut, which is down the hill from a swiftly flowing river. The Prairie is more open and bright in comparison to the Forest, though both serve as routes to reaching Seles.

Story


Read More


Collapse story content

Services

Collectibles

Treasure Chests

Main article: Treasure Chests

There are 3 treasure chests in this area.

Contents Acquisition Image
100G The winding path if coming from Hellena, go straight through the rock. Image
Total Vanishing Hidden in the bottom left hand corner around the Shack. Image
Angel's Prayer Up a path shortly after crossing the log bridge. Image


Combat

Minor Mobs

Name Exp. Gold Drops
Crescent Bee 10 6 Spinning Gale (8%)
Vampire Kiwi 8 9 Healing Potion (8%)
Mole 11 9 Angel's Prayer (8%)
Mantis 12 6 Pellet (8%)

Battle Formation

Unit A Unit B Unit C
Example Example Example
Example Example Example
Example Example Example
Example Example Example

Trivia

  1. A
  2. B

Gallery