Haschel

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Haschel
Dart Feld
Age: 60
Height: 163cm / 5'4"
Species: Human
Element: Thunder
Theme:
Voice Artist: Brian Vouglas

Haschel is the martial arts mentor to protagonist Dart and is first seen in Lohan. Haschel is an older man dressed in a purple and martial arts tunic and red headband around his black long hair. When the party meets Haschel, he is on a journey to find his daughter.

Personality

Haschel incapsulates the duality of fun and authority. He holds his hands behind his back in a posture of authority, but softens the stance by leaning forward. This relaxed stance and shuffling steps also hides his mastery over hand-to-hand combat and its forms. Always chuckling, Haschel encourages others to have a mature spirit so that they may grow stronger.

Story


Chapter 1: Serdian War

When Shana rejoins the party in Lohan, the healer Sanator encourages Dart to participate in the Hero Competition, an annual event where fighters from across the globe fight to be the strongest in the world. In the backstage area of the competition, a Sandoran Warrior called Wandering Warrior antagonizes Haschel for calling him spiritually and martially immature. Upset that an old man would insult him, the warrior attacks Haschel. The martial arts master easily parries and floors the warrior. Dart greets Haschel fondly, stating that his old mentor hasn't changed a bit. Reciprocating, Haschel compliments Dart, saying that he's gotten stronger. The two discuss each other's current journeys, Dart commenting that he hasn't found The Black Monster yet. The match is called to begin, interrupting their conversation and starting the Hero Competition storyline event.

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Haschel is defeated by LLoyd in the semi-finals and advises that Dart use his upcoming battle with the finalist as "a test for himself," implying that Dart will not be able to win either. Haschel is crowned third strongest in Endiness, under Dart and Lloyd. The competition over, the group compliment's Lloyd's sword mastery and return to the general event area. Haschel is introduced to Dart's friends and states that he's been looking for his daughter since about the same time as Dart's search for the Black Monster. To return to levity, he attempts to entreat himself to the women of the party and assumes that his requests are being denied due to one of them being Dart's sweetheart. He continues to tease Dart in this way, offering to play minigames with Shana when Dart doesn't immediately state whom he'd go with.

Minigames over, the group head out of Lohan to continue their respective journeys. At the gate, a critically wounded Knight of Bale enters the town and warns Lavitz that King Albert is being held in Hellena Prison. Lavtiz immediately attempts to race to the prison, only stopping when Haschel knocks the knight out with a swift blow. Upon his recovery at Sanator's medical facility, Haschel scolds Lavitz for attempting to run off and get himself killed. He informs the party that Bale is under occupation by the Empire of Sandora, and that King Albert had willingly given himself up to defend the people of Basil. He then insists that the party save the king in due haste- with clear minds. Deciding to put his 20-year journey to find his daughter aside, Master Haschel joins the party to Hellena Prison. The group is able to save King Albert, but at the cost of Lavitz's life and losing the Moon Gem. The martial arts master then agrees to join the group to Black Castle to defeat Emperor Doel and end the Serdian War. Once the emperor is defeated, the party agrees to follow Lloyd to Tiberoa to learn more about the war and Shana's capture in Seles. Haschel figures that his time with the group is over, but The Violet Dragoon spirit in good timing appears and hovers before Haschel. Accepting his fate to travel with the group, Haschel accepts the dragoon spirit and accompanies them to the west.


Collapse story content

Combat

Additions

Name Strikes Dmg% (Maxed) SP (Maxed) Acquisition
Double Punch 1 150% 50 Initial
Flurry of Styx 2 202% 50 14
Summon Four Gods 3 100% 20 18
Five Ring Shattering 4 300% 100 22
Hex Hammer 6 300% 15 27
Omni Sweep 7 500% 150 80 completions on

all prior additions.

Dragoon Form

Statistics

The following table covers D'Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).

D'Level SP Req. AT DF MAT MDF
1 20 150% 200 % 200% 200%
2 40 155% 210% 205% 210%
3 60 160% 220% 210% 220%
4 80 165% 230% 215% 230%
5 100 170% 250% 220% 250%

Magic

The following table covers magic spells that can be cast by this Dragoon.

D'Level Name MP Cost Effects
1 Atomic Mind 10 single enemy, 50%
2 Thunder Kid 20 single enemy, 65%
3 Thunder God 30 single enemy, 75%
5 Violet Dragon 80 single enemy, 100%

Gallery

Trivia

References