Limestone Cave: Difference between revisions

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(Updated layout to match Location template, current as of 11 Nov 2018)
(Added Treasure Count template. Wrapped guidance text into comment tags.)
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{{Infobox_Location|Name=Limestone Cave|Image=|Save=Yes|Rest=None|Shops=None|Goods=None|Stardust=None|Treasure=16|Mobs=Yes|Boss=[[Urobolus]]}}
{{Infobox_Location|Name=Limestone Cave|Image=|Save=Yes|Rest=None|Shops=None|Goods=None|Stardust=None|Treasure=16|Mobs=Yes|Boss=[[Urobolus]]}}
<!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. -->


'''Limestone Cave''' is reached after Dart and company leave the [[Prairie]]. It is a dank, murky place that serves as the first chance the party encounters the effects of poison, a status ailment (needs confirmation). They will have to go through this area to get to [[Bale]], where [[Lavitz Slambert|Lavitz]] needs to report back to [[King Albert|Albert]] at [[Indels Castle]].
'''Limestone Cave''' is reached after Dart and company leave the [[Prairie]]. It is a dank, murky place that serves as the first chance the party encounters the effects of poison, a status ailment (needs confirmation). They will have to go through this area to get to [[Bale]], where [[Lavitz Slambert|Lavitz]] needs to report back to [[King Albert|Albert]] at [[Indels Castle]].


== Story ==
== Story ==
[Initial expansion of synopsis located at the top of the page (above first section header). Provide an opening paragraph. Additional writing is to be added in the below div tag, where "Additional Text Goes Here" is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.]<br>
<!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where "Additional Text Goes Here" is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.-->


<span class="mw-customtoggle-myDivision">'''Read More'''</span>
<br><span class="mw-customtoggle-myDivision">'''Read More'''</span>
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
Additional Text Goes Here.  
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<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div>
<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div>


== Services ==
== Services ==
[Synopsis: including save point and rest area if any. Below this will be the tables for shops, if any. If any save point, rest area or shop is temporary, list it as such.]
<!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.-->


== Collectibles ==
== Collectibles ==
[Synopsis: 1-2 sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area. Also: total gold, as well as total chest count for this area.]
<!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.-->


=== Treasure Chests ===
=== Treasure Chests ===
{{Main|Treasure Chests}}
{{TreasureCount|16}}<br>
There is an easy-to-miss chest for users who follow the most obvious path first. On the very first screen, it's possible to head right and downward, across stone steps to access a hidden-away item.
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== Combat ==
== Combat ==
[Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.]
<!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.-->


=== Minor Mobs ===
=== Minor Mobs ===
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=== Bosses ===
=== Bosses ===
[Leave blank for now; need to design mini-table for bosses.]
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== Trivia ==
== Trivia ==


#There is an easy-to-miss chest for users who follow the most obvious path first. On the very first screen, it's possible to head right and downward, across stone steps to access a hidden-away item.
#The Bandana gear acquired seems useless, as Dart already has a Bandana and Lavitz comes with a headgear that surpasses it. While wholly unnecessary, it is worth noting that the player can equip this new Bandana on Lavitz in order to give the Sallet to Dart. This technique is marginally more useful as the game progresses,in times when spare gear is low but you wish to move a piece of equipment from one character to another.
#The Bandana gear acquired seems useless, as Dart already has a Bandana and Lavitz comes with a headgear that surpasses it. While wholly unnecessary, it is worth noting that the player can equip the second Bandana on Lavitz in order to give the Sallet to Dart. This technique is marginally more useful as the game progresses,in times when spare gear is low but you wish to move a piece of equipment from one character to another.


== Gallery ==
== Gallery ==
[Leave blank for now.]
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[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]

Revision as of 00:15, 25 February 2019

Limestone Cave
Services
Collectibles
Combat


Limestone Cave is reached after Dart and company leave the Prairie. It is a dank, murky place that serves as the first chance the party encounters the effects of poison, a status ailment (needs confirmation). They will have to go through this area to get to Bale, where Lavitz needs to report back to Albert at Indels Castle.

Story


Read More


Collapse story content

Services

Collectibles

Treasure Chests

Main article: Treasure Chests

There are 16 treasure chests in this area.
There is an easy-to-miss chest for users who follow the most obvious path first. On the very first screen, it's possible to head right and downward, across stone steps to access a hidden-away item.

Contents Acquisition Image
Detonate Rock X Image
Healing Potion X Image
20g X Image
Bastard Sword X Image
Total Vanishing X Image
Body Purifier X Image
100g X Image
Angel's Prayer X Image
Burn Out X Image
Poison Guard X Image
Spark Net X Image
Charm Potion X Image
Body Purifier X Image
Bandana X Image
Healing Potion X Image
50g X Image

Combat

Minor Mobs

Name Exp. Gold Drops
Evil Spider 12 12 Angel's Prayer (8%)
Orc 10 6 Dark Mist (10%)
Screaming Bat 8 6 Healing Potion (8%)
Slime 11 6 Body Purifier (10%)
Ugly Balloon 10 9 Poison Guard (2%)

Battle Formations

Unit A Unit B Unit C
Ugly Balloon Slime
Slime Slime
Example Example Example
Example Example Example
Example Example Example

Bosses

Trivia

  1. The Bandana gear acquired seems useless, as Dart already has a Bandana and Lavitz comes with a headgear that surpasses it. While wholly unnecessary, it is worth noting that the player can equip this new Bandana on Lavitz in order to give the Sallet to Dart. This technique is marginally more useful as the game progresses,in times when spare gear is low but you wish to move a piece of equipment from one character to another.

Gallery