Commander: Difference between revisions
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(Added Marshland variant tables. Image to follow.) |
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{{Infobox Boss | |||
|Name=Commander | |||
|Image=Boss_Commander_Marshland.webp | |||
|Location=Marshland | |||
|Entity=Has minions | |||
|EXP=17 | |||
|Gold=9 | |||
|Drops=[[Items#attackball|Attack Ball]] | |||
|Chance=100%}} | |||
{{Infobox Boss | {{Infobox Boss | ||
|Name=Commander | |Name=Commander | ||
Line 6: | Line 15: | ||
|EXP=20 | |EXP=20 | ||
|Gold=20 | |Gold=20 | ||
|Drops=[[Burn Out]] | |Drops=[[Items#burnout|Burn Out]] | ||
|Chance=100%}} | |Chance=100%}} | ||
{{Boss | {{Boss | ||
Line 13: | Line 22: | ||
|Story2=In the Marshland... | |Story2=In the Marshland... | ||
|Combat=Being only the second battle in the game, defeating the Commander is straightforward. He attacks both physically and magically. If the Knights of Sandora with him are defeated or run away, he will buff himself and deal twice as much physical damage. He also heals himself slightly when his health is low. Consistent Double Slashes from Dart will eliminate him easily. | |Combat=Being only the second battle in the game, defeating the Commander is straightforward. He attacks both physically and magically. If the Knights of Sandora with him are defeated or run away, he will buff himself and deal twice as much physical damage. He also heals himself slightly when his health is low. Consistent Double Slashes from Dart will eliminate him easily. | ||
|Stats={{ | |Stats={{{!}} class="wikitable" style="text-align:center;display:inline" | ||
!colspan=4 {{!}} Seles | |||
{{!}}- | |||
!colspan=4 {{!}} Element | |||
{{!}}- | |||
{{!}}colspan=4 style=background-color:darkblue;color:white {{!}} '''Darkness''' | |||
{{!}}- | |||
! HP {{!}}{{!}} AT {{!}}{{!}} DF {{!}}{{!}} A-AV | |||
{{!}}- | |||
{{!}} 14 {{!}}{{!}} 2 {{!}}{{!}} 40 {{!}}{{!}} 0 | |||
{{!}}- | |||
! SPD {{!}}{{!}} MAT {{!}}{{!}} MDF {{!}}{{!}} M-AV | |||
{{!}}- | |||
{{!}} 40 {{!}}{{!}} 2 {{!}}{{!}} 40 {{!}}{{!}} 0 | |||
{{!}}- | |||
!colspan=4 {{!}} Counters Additions? | |||
{{!}}- | |||
{{!}}colspan=4 {{!}} No | |||
{{!}}} | |||
{{{!}} class="wikitable" style="text-align:center;display:inline" | |||
!colspan=4 {{!}} Marshland | |||
{{!}}- | |||
!colspan=4 {{!}} Element | |||
{{!}}- | |||
{{!}}colspan=4 style=background-color:darkblue;color:white {{!}} '''Darkness''' | |||
{{!}}- | |||
! HP {{!}}{{!}} AT {{!}}{{!}} DF {{!}}{{!}} A-AV | |||
{{!}}- | |||
{{!}} 128 {{!}}{{!}} 11 {{!}}{{!}} 120 {{!}}{{!}} 0 | |||
{{!}}- | |||
! SPD {{!}}{{!}} MAT {{!}}{{!}} MDF {{!}}{{!}} M-AV | |||
{{!}}- | |||
{{!}} 70 {{!}}{{!}} 9 {{!}}{{!}} 80 {{!}}{{!}} 0 | |||
{{!}}- | |||
!colspan=4 {{!}} Counters Additions? | |||
{{!}}- | |||
{{!}}colspan=4 {{!}} No | |||
{{!}}} | |||
|Abilities= | |Abilities= | ||
{{{!}} class="wikitable" | {{{!}} class="wikitable" | ||
!colspan=5 {{!}} Seles | |||
{{!}}- | {{!}}- | ||
! Conditions | ! Conditions | ||
Line 37: | Line 72: | ||
{{!}} Has not used Power Up | {{!}} Has not used Power Up | ||
{{!}} Slash | {{!}} Slash | ||
{{!}} Single | {{!}}rowspan=2 {{!}} Single | ||
{{!}} 1x physical damage | {{!}} 1x physical damage | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} | ||
{{!}} Burn Out | {{!}} Burn Out* | ||
{{!}} Single | <!--{{!}}rowspan=2 {{!}} Single--> | ||
{{!}} 1.5x <span style=background-color:red;color:white;"> '''Fire''' </span>-elemental magic damage | {{!}} 1.5x <span style=background-color:red;color:white;"> '''Fire''' </span>-elemental magic damage | ||
{{!}} | {{!}} | ||
Line 64: | Line 99: | ||
{{!}} Recovers 4 HP | {{!}} Recovers 4 HP | ||
{{!}} Will only use once | {{!}} Will only use once | ||
{{!}}} | {{!}}} | ||
{{{!}} class="wikitable" | |||
!colspan=5 {{!}} Marshland | |||
{{!}}- | |||
! Conditions | |||
! Action | |||
! Target | |||
! Effect | |||
! Notes | |||
{{!}}- | |||
{{!}} HP > 50% | |||
{{!}} Slash | |||
{{!}}rowspan=3 {{!}} Single | |||
{{!}} 1x physical damage | |||
{{!}} | |||
{{!}}- | |||
{{!}}rowspan=2 {{!}} HP ≤ 50% | |||
{{!}} Multi Slash | |||
<!--{{!}}rowspan=3 {{!}} Single---> | |||
{{!}} 2x physical damage | |||
{{!}} | |||
{{!}}- | |||
<!--{{!}}rowspan=2 {{!}} HP ≤50--> | |||
{{!}} Stunning Hammer* | |||
<!--{{!}}rowspan=3 {{!}} Single--> | |||
{{!}} 100% chance to inflict [[Status Ailments#Stun|Stun]] | |||
{{!}} Character's M-AV reduces chance to Stun | |||
{{!}}} | |||
|Trivia= | |Trivia= | ||
#Despite appearances, the Commander's Power Up ability does not actually do anything to his stats. It implies that his attack stat has risen and his increased damage afterward seems to confirm it, but in reality, Power Up enables a completely separate attack that deals twice as much damage. | #Despite appearances, the Commander's Power Up ability does not actually do anything to his stats. It implies that his attack stat has risen and his increased damage afterward seems to confirm it, but in reality, Power Up enables a completely separate attack that deals twice as much damage. | ||
#The Commander's idle stance changes depending on whether or not he has Powered Up.}} | #The Commander's idle stance changes depending on whether or not he has Powered Up.}} |
Revision as of 18:59, 7 April 2025
Commander | ||
---|---|---|
Encountered | ||
Marshland | ||
Entities | ||
Has minions | ||
Yield | ||
EXP 17 |
Gold 9 |
Drops Attack Ball 100% |
Commander | ||
---|---|---|
Encountered | ||
Seles | ||
Entities | ||
Has minions | ||
Yield | ||
EXP 20 |
Gold 20 |
Drops Burn Out 100% |
Commanders are human officers of Imperial Sandora. Two appear as Bosses. One is in Seles, and the other is in the Marshland. They are separate enemies with unique appearances, stats, and abilities.
Story
Not to be confused with the Great Commander who arrested Shana, a Commander confronts Dart shortly after he arrives in Seles. Upon questioning by Dart, the Commander willfully divulges that Shana has been taken to Hellena Prison. Joined by two Knights of Sandora, the Commander engages Dart in combat and is slain.
Read More
In the Marshland...
Collapse story content
Combat
Being only the second battle in the game, defeating the Commander is straightforward. He attacks both physically and magically. If the Knights of Sandora with him are defeated or run away, he will buff himself and deal twice as much physical damage. He also heals himself slightly when his health is low. Consistent Double Slashes from Dart will eliminate him easily.
Stats
Seles | |||
---|---|---|---|
Element | |||
Darkness | |||
HP | AT | DF | A-AV |
14 | 2 | 40 | 0 |
SPD | MAT | MDF | M-AV |
40 | 2 | 40 | 0 |
Counters Additions? | |||
No |
Marshland | |||
---|---|---|---|
Element | |||
Darkness | |||
HP | AT | DF | A-AV |
128 | 11 | 120 | 0 |
SPD | MAT | MDF | M-AV |
70 | 9 | 80 | 0 |
Counters Additions? | |||
No |
*All Bosses are immune to all Status Effects.
Abilities
Bosses act primarily according to a set of "if → then" rules and may change behavior depending on player input. Conditions are criteria, if any, that must be met in order for a Boss to take a particular action on its regular turn. When there are multiple eligible actions that a Boss can take, the Boss will select one of those actions at random. Bosses will perform an action in italics immediately, ignoring turn order, as soon as its conditions are met in addition to the Boss' regular turn.
Seles | ||||
---|---|---|---|---|
Conditions | Action | Target | Effect | Notes |
Has not used Power Up | Slash | Single | 1x physical damage | |
Burn Out* | 1.5x Fire -elemental magic damage | |||
Knights of Sandora defeated | Power Up | Self | Disables Slash and enables Slash Twice | Will only use once |
Has used Power Up | Slash Twice | Single | 2x physical damage | |
HP ≤ 50% | HP Recovers | Self | Recovers 4 HP | Will only use once |
Marshland | ||||
---|---|---|---|---|
Conditions | Action | Target | Effect | Notes |
HP > 50% | Slash | Single | 1x physical damage | |
HP ≤ 50% | Multi Slash | 2x physical damage | ||
Stunning Hammer* | 100% chance to inflict Stun | Character's M-AV reduces chance to Stun |
*Almost all abilities do not have official names. The community came up with approximate names to help readers distinguish them. The few official names are marked with an asterisk in the above table.
Gallery
The Gallery is empty.
Trivia
- Despite appearances, the Commander's Power Up ability does not actually do anything to his stats. It implies that his attack stat has risen and his increased damage afterward seems to confirm it, but in reality, Power Up enables a completely separate attack that deals twice as much damage.
- The Commander's idle stance changes depending on whether or not he has Powered Up.
References
This article has no references.