Project:SandboxDWrecks: Difference between revisions
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{{Main|Items}} | {{Main|Items}} | ||
'''Attacks Items''' are the primary method of dealing magical damage to enemies. They are usable by selecting the ''Item'' command in battle. Magic is otherwise impossible until a character acquires their Dragoon spirit. The damage dealt by attack items is determined by the Magical Attack, or ''MAT'', of the character using it. Items may affect one or multiple targets. In battle, targeting targeting is indicated in the item description with "S" for single targets or "A" for all targets. | '''Attacks Items''' are the primary method of dealing magical damage to enemies. They are usable by selecting the ''Item'' command in battle. Magic is otherwise impossible until a character acquires their Dragoon spirit. The damage dealt by attack items is determined by the Magical Attack, or ''MAT'', of the character using it. Items may affect one or multiple targets. In battle, targeting targeting is indicated in the item description with "S" for single targets or "A" for all targets. | ||
==Multiplying Damage== | |||
Attack items with '''multiplying damage''' are indicated in the item description with the key term ''"(multi)."'' When used, a button prompt appears on screen. While the graphic displays, the player must press the Cross button as rapidly as possible in order to increase the amount of the damage that the item will do. The damage bonus has a maximum possible value of 268% | |||
==Elements== | ==Elements== | ||
'''Elements''' are characteristics that modify a combat unit's weaknesses and resistances. All playable characters and nearly every enemy in the game have an element. A character's or enemy's element can be identified by the color of the window screen displaying their name. Red is fire; light blue is water; green is wind; brown is earth; yellow is light; dark blue is darkness; magenta is thunder; non-elemental is grey. Although the merchant identifies thunder's color as magenta, it is arguably violet. | '''Elements''' are characteristics that modify a combat unit's weaknesses and resistances. All playable characters and nearly every enemy in the game have an element. A character's or enemy's element can be identified by the color of the window screen displaying their name. Red is fire; light blue is water; green is wind; brown is earth; yellow is light; dark blue is darkness; magenta is thunder; non-elemental is grey. Although the merchant identifies thunder's color as magenta, it is arguably violet. | ||
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Six of the eight elements have opposing elements. When an elemental attack is used against a target of the same element, the attack deals half damage. When an elemental attack is used against a target of the opposing element, the attack deals twice as much damage. The opposing sets of elements are: fire and water; wind and earth; light and darkness. Thunder and non-elemental have no opposition, and they deal neutral damage to all other elements. | Six of the eight elements have opposing elements. When an elemental attack is used against a target of the same element, the attack deals half damage. When an elemental attack is used against a target of the opposing element, the attack deals twice as much damage. The opposing sets of elements are: fire and water; wind and earth; light and darkness. Thunder and non-elemental have no opposition, and they deal neutral damage to all other elements. | ||
= | =Rose= | ||
{{Main|Rose}} |
Revision as of 16:03, 2 April 2025
Tutorials
Tutorials are in-game events that instruct players on the various gameplay mechanics. There are three within the game, and all of them are one-time opportunities. If not observed during their brief availability, they become permanently inaccessible, and the players are left to fend for themselves. This article will reiterate the basic instruction provided by the game.
Tasman
Tasman is a resident of Seles. He is a combat instructor and taught Dart how to fight with a sword. Tasman is one of the survivors present when Dart arrives in Seles the morning after the night Shana was taken. He provided physical resistance to the invaders and was wounded as a result. Despite being injured, he offers to spar with Dart ahead of his mission to rescue Shana from Hellena Prison in order to determine that Dart is suited for the task. Tasman warns Dart that he will also leave Seles soon, so Dart should ask for any advice he likes before that. By the time Dart is able to return to Seles, Tasman has departed. He does not disclose what his destination is.
Tasman's tutorial teaches Additions, Counterattacking, and Guarding. It is accessible at any point at the start of the game before entering Hellena Prison.
Additions
Main article: Additions
Additions are the basic mode of damaging enemies usable by selecting the Attack command in battle. After selecting a target and an attack begins, the timing sight appears. When the large rotating square overlaps the stationary square in the center of the screen, press Cross. Some Additions involve multiple button presses. Mistiming a button press will end the Addition, and bonus damage will be lost. Characters learn more Additions as they level up, and they learn their final Addition by successfully performing all previous Additions 80 times each. Additions may be selected from the Addition option in the System Screen accessible with the Triangle button and may not be changed in battle.
Counterattacking
Counterattacking is a possible enemy response to Additions. Sometimes during an Addition, the enemy will glow and the timing sight will turn red. Instead of pressing Cross, the player must press Circle when the rotating square overlaps the stationary square in the center. Failing a button press during a counterattack will end the Addition, bonus damage will be lost, and the attacking player character will receive damage.
Defense
To defend, use the Defend command in battle. Upon defending, a character will initially restore 10% of their maximum HP. Until their next turn, any damage they receive will be reduced by 50%, and they are immune to being afflicted with a status ailment.
Merchant
The merchant is a passing vendor in the Forest the morning after the raid on Seles.
The merchant's tutorial teaches attack item usage and Elements. It is accessible at any point at the start of the game before entering Hellena Prison. The player must at least view the vendor screen by selecting "Buy something" in dialogue, but need not buy anything, or the merchant will not offer the tutorial.
Attack Items
Main article: Items
Attacks Items are the primary method of dealing magical damage to enemies. They are usable by selecting the Item command in battle. Magic is otherwise impossible until a character acquires their Dragoon spirit. The damage dealt by attack items is determined by the Magical Attack, or MAT, of the character using it. Items may affect one or multiple targets. In battle, targeting targeting is indicated in the item description with "S" for single targets or "A" for all targets.
Multiplying Damage
Attack items with multiplying damage are indicated in the item description with the key term "(multi)." When used, a button prompt appears on screen. While the graphic displays, the player must press the Cross button as rapidly as possible in order to increase the amount of the damage that the item will do. The damage bonus has a maximum possible value of 268%
Elements
Elements are characteristics that modify a combat unit's weaknesses and resistances. All playable characters and nearly every enemy in the game have an element. A character's or enemy's element can be identified by the color of the window screen displaying their name. Red is fire; light blue is water; green is wind; brown is earth; yellow is light; dark blue is darkness; magenta is thunder; non-elemental is grey. Although the merchant identifies thunder's color as magenta, it is arguably violet.
Six of the eight elements have opposing elements. When an elemental attack is used against a target of the same element, the attack deals half damage. When an elemental attack is used against a target of the opposing element, the attack deals twice as much damage. The opposing sets of elements are: fire and water; wind and earth; light and darkness. Thunder and non-elemental have no opposition, and they deal neutral damage to all other elements.
Rose
Main article: Rose