Rare Monsters: Difference between revisions

From Legend of Dragoon - Wiki Project
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
'''Rare Monsters''', as the game developers call them, are a set of enemies encountered throughout Endiness. Unlike most mobs, these creatures require a specific approach to combat. They share a few common traits: for example, each of them has low HP and their physical attacks deal 10% of their target's max HP as damage. They all have a high probability of running from battle as well. However, each foe can have different abilities as well as varying high-value rewards for defeating them.
'''Rare Monsters''', as the game developers call them, are a set of enemies encountered throughout Endiness. Unlike most mobs, these creatures require a specific approach to combat. They share a few common traits; for example, each of them has low HP, but take 0 or 1 damage from specific damage types. Their physical attacks deal 10% of their target's max HP as damage. They all have a high probability of running from battle. Each foe can have different abilities, such as attack barriers. Rewards for defeating these enemies vary greatly from gold, experience, or powerful items.


:''For the regular enemies encountered on the world map and in locations, see [[Minor Enemies]]
:''For the regular enemies encountered on the world map and in locations, see [[Minor Enemies]]

Revision as of 05:18, 13 February 2024

Rare Monsters, as the game developers call them, are a set of enemies encountered throughout Endiness. Unlike most mobs, these creatures require a specific approach to combat. They share a few common traits; for example, each of them has low HP, but take 0 or 1 damage from specific damage types. Their physical attacks deal 10% of their target's max HP as damage. They all have a high probability of running from battle. Each foe can have different abilities, such as attack barriers. Rewards for defeating these enemies vary greatly from gold, experience, or powerful items.

For the regular enemies encountered on the world map and in locations, see Minor Enemies
For the tough, high EXP, mostly mandatory enemies that advance the storyline, see Bosses

This sortable table will arrange all the entries in cells in any column alphabetically and numerically
Click to toggle listing from highest to lowest.

Name Trick Element HP
US
JAP
PAV MAV SPD EXP Gold
US
JAP
Drops Location
00Parts Any Damage Non-Elemental 4
4
50% 50% 150 0 600
200
Spirit Potion 100% Serdio Between Helena and Lohan,Everlasting Moon
Blue Bird ??? Damage Water 5
5
50% 0% 120 1000 0 Nothing Tiberoa, Between Barrens and Home of Giganto
Cursed Jar Any Damage Non-Elemental 4
4
0% 0% 200 300 0 Night Raid 100% Serdio, Between Lohan and Nest of Dragon
Lucky Jar Poison Damage Non-Elemental 6
6
0% 0% 200 1000 300
100
Moon Serenade 100% Gloriano Between Ulara and the Death Frontier
Rainbow Bird Confusion Damage Non-Elemental 4
4
0% 0% 120 3000 0 Rainbow Dress 10% Broken Islands Ocean while sailing Queen Fury to Rogue
Red Bird ??? Damage Fire 4
4
0% 50% 120 0 1000
300
Phoenix Plume 100% Mille Seseau, Between Denigrad and Evergreen Forest
Treasure Jar ??? Damage Non-Elemental 5
5
0% 0% 200 0 0 Ruby Ring 100% Tiberoa, Between Lidera and Fueno.
Yellow Bird Any Damage Earth 4
4
50% 20% 120 0 300
100
Elude Cloak 10% Serdio, Between Bale and Marshlands