OOPARTS: Difference between revisions

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(+Updated encounters)
(+Entered encounter chance)
 
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! Encounter Formation (ID)
! Encounter Formation (ID)
! In Location (Submap ID)
! In Location (Submap ID)
! Escape Chance
! Encounter%
! Escape%
{{!}}-
{{!}}-
{{!}} OOPARTS (298)
{{!}} OOPARTS (298)
{{!}} [[Moon That Never Sets]] (730, 731, 732)
{{!}} [[Moon That Never Sets]] (730, 731, 732)
{{!}} 10%, 10%, 10%
{{!}} 100%
{{!}} 100%
{{!}}-
{{!}}-
! Encounter Formation (ID)
! Encounter Formation (ID)
! On World Map Road
! On World Map Road
! Escape Chance
! Encounter%
! Escape%
{{!}}-
{{!}}-
{{!}} OOPARTS (73)
{{!}} OOPARTS (73)
{{!}} [[Kazas]] Intersection to [[Hellena Prison]] Intersection<br>Kazas to Intersection
{{!}} [[Kazas]] Intersection to [[Hellena Prison]] Intersection<br>Kazas to Intersection
{{!}} ?% (Kazas Intersection to Hellena Prison Intersection appears to be the most common, likely 70%)
{{!}} 100%
{{!}} 100%
{{!}}}
{{!}}}

Latest revision as of 23:19, 26 August 2025

OOPARTS
File:Mob OOPARTS.webp
Element Non-Elemental
Counters Additions? Yes
HP AT DF A-AV
4 0 100 50%
SPD MAT MDF M-AV
150 0 100 50%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
0
Gold
600
Drops
Spirit Potion 100%
Counterattack Opportunities (28)
User Addition Button Press
Dart Volcano 2
Dart Crush Dance 2, 3
Dart Moon Strike 2, 3
Lavitz Rod Typhoon 2, 3
Lavitz Gust of Wind Dance 2, 5
Lavitz Flower Storm 2, 3, 4, 5, 6
Rose Hard Blade 2
Rose Demon's Dance 3, 4, 5, 6
Meru Cool Boogie 2, 3
Meru Cat's Cradle 3, 4
Meru Perky Step 2
Haschel Summon 4 Gods 2
Haschel Hex Hammer 2
Albert Gust of Wind Dance 2
Albert Flower Storm 2

OOPARTS is a Rare Monster.

Combat

Encounters

Encounter Formation (ID) In Location (Submap ID) Encounter% Escape%
OOPARTS (298) Moon That Never Sets (730, 731, 732) 10%, 10%, 10% 100%
Encounter Formation (ID) On World Map Road Encounter% Escape%
OOPARTS (73) Kazas Intersection to Hellena Prison Intersection
Kazas to Intersection
?% (Kazas Intersection to Hellena Prison Intersection appears to be the most common, likely 70%) 100%

Traits

Rare Monsters possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.

Passive Effect Notes
Damage Mitigation Magical and Physical damage are reduced to 1 Only the damage modifiers "Attacker Fear" and "Destroyer Mace" apply after this reduction.

Abilities

Rare Monsters act on their turn based primarily on their current HP. Additional criteria, if any, is annotated on the table.

HP Chance Action Target Effect Notes
Any 75% (B), 50% (YR) ~Drill Punch Single (10% of target's max HP) Physical damage This uses a different formula than standard attacks which bypasses stats like defense, and is only affected by the modifiers "Guarding" and "Target Fear."
25% (B), 50% (YR) ~Parting Shot, Run away! Single, Self Inflicts Instant Death, then removes self from combat
*As most abilities do not have official names, the community used approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

This enemy has no trivia.

References

This article has no references.