Commander

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Commander (Seles / Marshland)
Boss Commander Seles.webp Boss Commander Marshland.webp
Element Darkness
Counters Additions? Under Investigation
HP AT DF A-AV
14/128 2/11 40/120 0%
SPD MAT MDF M-AV
40/70 4/9 40/80 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
✔/X
Fear
✔/X
Poison
✔/X
Stun
✔/X
Yield
EXP
20/17
Gold
20/9
Drops
Burn Out 100% / Attack Ball 100%
Encounter Formations (ID)
Knight of Sandora (Seles) x2, Commander (Seles) (384)
Sandora Soldier (Marshland, Fire) x2, Commander (Marshland) (487)
Counter Opportunities (0)

Commanders are officers of Imperial Sandora. The one encountered in Seles is a Boss, while the one found in Marshland is a Minor Enemy.

Story

Not to be confused with the Great Commander who arrested Shana, a Commander confronts Dart shortly after he arrives in Seles. Upon questioning by Dart, the Commander willfully divulges that Shana has been taken to Hellena Prison. Joined by two Knights of Sandora, the Commander engages Dart in combat and is slain.
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Later, upon hearing of the Dragon attack on the Seventh Fort, Dart and company depart Hoax to offer backup. A unit led by another Commander is mopping up Basil's remaining forces as the party arrives, with Feyrbrand having already withdrawn from the battle. The party manages to defeat the Commander and his troops, but not before the Tenth and Thirteenth Knights of Basil are annihilated.


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Combat

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.

Commander (Marshland)
Passive Effect
Instant Death Immunity Anything which inflicts instant death misses when targeting Commander.

Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Seles
Action Target Effect Conditions
~Sword Slash Single Inflicts 1x Physical damage Has not used Power Up
Burn Out Single Inflicts 1x  Fire -elemental magic damage -
Power Up Self Disables Slash and enables Slash Twice, then ignore turn order and use Slash Twice Knights of Sandora defeated. Auto. Single use.
~Slash Twice Single Inflicts 2x Physical damage Has used Power Up

HP recovers

Self Restores 30% (4) HP HP<51%
Marshland
HP Action Target Effect Notes
>50% ~Sword Slash Single Inflicts 1x Physical damage
≤50% ~Multi Slash Single Inflicts 2x Physical damage
Stunning Hammer Single 100% chance to inflict Stun Target's M-AV reduces chance to receive status ailment
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

  1. Unlike regular Power Up, the Commander's version of this ability does not affect his Power modifier. While his damage appears to increase, this is because a completely separate attack has been enabled.
  2. The Commander's idle stance changes depending on whether or not he has used Power Up.

References

This article has no references.