Prairie

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Revision as of 05:35, 5 June 2023 by SwirlingCrow (talk | contribs) (Fixed typo, added link to Limestone Cave)
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Prairie
Prairie1.png
Services
Collectibles
Combat


The Prairie is an expansive grassland north of Seles. Lightly trodden paths are spread throughout, and the trees are sparsely spaced. Downhill from a swiftly flowing river resides a small woodcutter's hut. The Prairie is more open and bright in comparison to the Forest, though both serve as routes to reaching Seles.



Story

Immediately fleeing Hellena, Dart, Lavitz Slambert, and Shana enter the prairie. They attempt to outrun the guards, but in their escape, an enemy arrow wounds Lavitz. He tries to downplay the attack but is unable to walk freely. Dart and Shana immediately try to come to his aid, though Lavitz is stubborn and argues. Dart offers to carry Lavitz and insists that Shana goes first, both remarks which met with a rebuttal. Together the trio makes their way into a tall grass field to hide as the guards catch up from behind. The scene is still. One of the guards notices some slight movement, and they brace for attack. They call out to the party when only a small rabbit-like creature jumps from the grass. The guards backtrack in desperation to find the fugitives, who were only a few feet away.
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The prairie is home to a small shack with a fenced horse and cart. There are dirt pathways and some, even built from stone. As they near the shack, Lavitz revisits his wound, which has served to be problematic. Shana brings Lavitz into the wooden shack; it's built simplistic and cozy in nature, performs some first aid.

In the shack's safety, the guards off their trail, Shana inquires Dart about his last five years. Dart shares that he departed on a journey for revenge to find the Black monster, a mysterious creature who deprived Dart of his first home and family in Neet. A cut scene is then triggered that displays the town of Neet 18 years ago. The entire village is submerged in flames, the only kindling of light amid the burnt carcasses of former buildings. Dart, five years old, escaped the village with his mother and father escaped. But, his father returned to the town, his mother soon after, to assist those left behind. Unfortunately, the black monster lay waiting, and young Dart waited, anticipating dawn against the winter snow. When young Dart returned to Neet, there were no remnants of his family other than a shining stone. His father's remembrance, a glistening orb that he carries to this day. Dart shares this with the party; its white rays streamlined dagger against the dark shack's shadows.

After his recollection, Shana expresses that she understood and knew someday this truth would be revealed. Lavitz inquires about Dart's journey, one for closure, to which Dart admits he still has not found. Neet is then exposed as a town in the North, likely not a part of Serdio. Dabbling in geography acts as a gateway for Dart to address the current state of Serdio. Lavitz explains that currently, their kingdom of Basil is engrossed in a civil war with Imperial Sandora. The truce is broken when emperor Doel obtained a dragon, unbalancing the power and unleashing the opportunity for Doel's ambitious hunger. Dart mentions the dragon he ran into on his way to Seles, alarming Lavitz and his worries that Doel is advancing. Lavitz determines that he must return to Bale to report to King Albert, encouraging Dart and Shana to precisely come with. Minister Noish may have information regarding the Black Monster. Dart agrees.

The party attempts to make way through to the city but is soon met with a wide river, far too wide to cross. After some exploring, Dart finds a dead tree and intuitively uses an ax from the shed to chop it down and build a bridge for them to cross the river. The plan works perfectly, and the party crosses. They make their way out of the prairie, but not until first encountering a small refugee group: a father, mother and son.

If the party stops to talk to them, Lavitz tries to find out if the family needs help. The father begins to blame the knighthood Lavitz is part of for their troubles, but the mother asks for her family to be pardoned, explaining they are refugees of Imperial Sandora. Lavitz explains King Albert is hospitable to friend and foe, and Lavitz extends that hospitality by offering the son food before inviting the family to stay at his home in Bale. The father is taken aback at first by Lavitz' kindness but eventually accepts his offer joyfully. After leaving the family, the party continues onward to the Limestone Cave.


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Collectibles

Treasure Chests

Main article: Treasure Chests


There are 3 treasure chests in this area.

Contents Acquisition Image
100G The winding path if coming from Hellena, go straight through the rock.
Area4(Prairie)Chest1.png
Total Vanishing Hidden in the bottom left hand corner around the Shack.
Area4(Prairie)Chest2.png
Angel's Prayer Up a path shortly after crossing the log bridge.
Area4(Prairie)Chest3.png

Combat

Minor Mobs

Name Exp. Gold Drops
Crescent Bee 10 6 Spinning Gale (8%)
Vampire Kiwi 8 9 Healing Potion (8%)
Mole 11 9 Angel's Prayer (8%)
Mantis 12 6 Pellet (8%)

Battle Formation

Unit A Unit B Unit C
Vampire Kiwi
Mole
Crescent Bee
Mantis
Vampire Kiwi Vampire Kiwi
Vampire Kiwi Crescent Bee
Mantis Crescent Bee
Mole Mole
Vampire Kiwi Vampire Kiwi Mole
Mantis Vampire Kiwi

Gallery

Trivia

References