Jiango
Jiango | ||
---|---|---|
Encountered | ||
Hellena Prison | ||
Entities | ||
Solo | ||
Yield | ||
EXP 2,000 |
Gold 100 |
Drops Sachet (100%) |
Jiango is a monstrous Earth-elemental creature held in the basement of Hellena Prison. Often referred to as a "Pet" by Fruegel or as "The Monster" by the Wardens, the prisoners themselves are simply referred to as "Feed".
Story
While not seen directly in the first visit of Hellena Prison, Jiango is alluded to when a Hellena Warden attempts to intimidate a Knight of Basil. The warden tells the knight he would regret not being killed on the battlefield, as now he will be fed to "The Monster". Later, when the party meets Fruegel after rescuing Shana, Fruegel tells the party that Dart and Lavitz would be "Feed for the pet". Shana is only exempt due to the Hooded Man's orders that she be unharmed.
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During the second visit to Hellena Prison, after being made to navigate a new and unfamiliar path unavailable during the first visit, the party finds themselves surrounded by Hellena Wardens whilst standing over a metal grate. The Wardens taunt the party, telling them that their strength in battle doesn't matter, as they are still "Feed". The metal grate then opens, plunging the party into a cave-like dungeon with multiple bones and skulls visible. After a quick investigation of the room, the party hears multiple agitated roars. Jiango, a creature that has lived deep underground within the prison for ages, reveals itself and the battle begins.
Collapse story content
Combat
Once the battle begins, dialogue text will appear on screen that reads : "This is Jiango! If we put him to sleep, we can beat him easily!". If the player was able to find a Sachet while exploring up to this point, they can use it to put Jiango to sleep for 3 turns, during which the beast will be unable to attack.
Stats
Element | |||
---|---|---|---|
Earth | |||
HP | AT | DF | A-AV |
1280 | 23 | 160 | 0 |
SPD | MAT | MDF | M-AV |
50 | 18 | 80 | 0 |
Counters Additions? | |||
No |
*All Bosses are immune to all Status Effects.
Abilities
Bosses act primarily according to a set of "if → then" rules and may change behavior depending on player input. Conditions are criteria, if any, that must be met in order for a Boss to take a particular action on its regular turn. When there are multiple eligible actions that a Boss can take, the Boss will select one of those actions at random. Bosses will perform an action in italics immediately, ignoring turn order, as soon as its conditions are met in addition to the Boss' regular turn.
Conditions | Action | Target | Effect | Notes |
---|---|---|---|---|
Arm Slam | Single | Inflicts 1x physical damage | ||
Jump | Party | Inflicts 1.5x physical damage | ||
Smelly Breath* | Single | 100% chance to inflict Confusion | Target's A-AV reduces chance to receive status ailment | |
Targeted by any attack | Retaliate | Attacking character | Uses Arm Slam, Jump, or Smelly Breath | Has a chance to trigger, not guaranteed |
Targeted by Sachet | Fall asleep | Self | Jiango goes to sleep and will not act for three turns | Jiango will not wake up if attacked and will not even use Retaliate |
*Almost all abilities do not have official names. The community came up with approximate names to help readers distinguish them. The few official names are marked with an asterisk in the above table.
Gallery
Trivia
- While in Jiango's cave, their roars can be heard in the Hellena Prison soundtrack.
- Within the foreground of the dungeon, two human skulls on a rock are easy to identify; affirming the rumors of "feed for the monster."
- Unlike other creatures regarded as "Pets" by Fruegel, Jiango appears to have a large neck collar and a wrist restraint; both have broken chains dangling from them. This could have the implication that Jiango is also a prisoner in Hellena.
- Jiango bears a striking resemblance to the Rancor, a creature that appears within the Star Wars films and universe.
References
This article has no references.