Commander: Difference between revisions
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{{Infobox | {{Infobox MinorMob2Images | ||
|Name=Commander | |Name=Commander (Seles / Marshland) | ||
|Image=Boss_Commander_Seles.webp | |Image=Boss_Commander_Seles.webp | ||
| | |Image2=Boss_Commander_Marshland.webp | ||
| | |Element={{TElemDa}} | ||
|EXP=20 | |Counter=Under Investigation | ||
|Gold=20 | |HP=14/128 | ||
|Drops=[[Burn Out]] | |AT=2/11 | ||
| | |DF=40/120 | ||
|A-AV=0 | |||
|SPD=40/70 | |||
|MAT=4/9 | |||
|MDF=40/80 | |||
|M-AV=0 | |||
|Confuse=✔/X | |||
|Fear=✔/X | |||
|Poison=✔/X | |||
|Stun=✔/X | |||
|EXP=20/17 | |||
|Gold=20/9 | |||
|Drops=[[Items#burnout|Burn Out]] 100% / [[Items#attackball|Attack Ball]] 100% | |||
|Encounter=[[Knight of Sandora]] (Seles) x2, Commander (Seles) (384)<br>[[Sandora Soldier]] (Marshland, Fire) x2, Commander (Marshland) (487) | |||
}} | |||
{{Boss | {{Boss | ||
|Synopsis='''Commanders''' are | |Synopsis='''Commanders''' are officers of [[Sandora|Imperial Sandora]]. The one encountered in [[Seles]] is a [[Bosses|Boss]], while the one found in [[Marshland]] is a [[Minor Enemy]]. | ||
|Story1=Not to be confused with the [[Great Commander]] who arrested [[Shana]], a Commander confronts [[Dart]] shortly after he arrives in Seles. Upon questioning by Dart, the Commander willfully divulges that Shana has been taken to [[Hellena Prison]]. Joined by two [[Knight of Sandora|Knights of Sandora]], the Commander engages Dart in combat and is slain. | |Story1=Not to be confused with the [[Great Commander]] who arrested [[Shana]], a Commander confronts [[Dart]] shortly after he arrives in Seles. Upon questioning by Dart, the Commander willfully divulges that Shana has been taken to [[Hellena Prison]]. Joined by two [[Knight of Sandora|Knights of Sandora]], the Commander engages Dart in combat and is slain. | ||
|Story2= | |Story2= Later, upon hearing of the Dragon attack on the [[Marshland|Seventh Fort]], Dart and company depart [[Hoax]] to offer backup. A unit led by another Commander is mopping up Basil's remaining forces as the party arrives, with Feyrbrand having already withdrawn from the battle. The party manages to defeat the Commander and his troops, but not before the Tenth and Thirteenth Knights of Basil are annihilated. | ||
|Combat= | |||
| | |Traits={{{!}} class="wikitable" | ||
| | !colspan=5 {{!}} Commander (Marshland) | ||
{{!}}- | |||
! Passive | |||
! Effect | |||
{{!}}- | |||
{{!}} Instant Death Immunity | |||
{{!}} Anything which inflicts instant death misses when targeting Commander. | |||
{{!}}- | |||
{{!}}} | |||
|Abilities= | |Abilities= | ||
{{{!}} class="wikitable" | {{{!}} class="wikitable" | ||
!colspan= | !colspan=5 {{!}} Seles | ||
{{!}}- | {{!}}- | ||
! Action | ! Action | ||
! Target | ! Target | ||
! Effect | ! Effect | ||
! | ! Conditions | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} ~Sword Slash | ||
{{!}} Single | |||
{{!}} {{DmgPh|D=1}} | |||
{{!}} Has not used Power Up | {{!}} Has not used Power Up | ||
{{!}}- | {{!}}- | ||
{{!}} Burn Out | {{!}} Burn Out | ||
{{!}} Single | {{!}} Single | ||
{{!}} 1 | {{!}} {{DmgFi|D=1}} | ||
{{!}} | {{!}} - | ||
{{!}}- | {{!}}- | ||
{{!}} Power Up | |||
{{!}} | |||
{{!}} Self | {{!}} Self | ||
{{!}} Disables Slash and enables Slash Twice | {{!}} Disables Slash and enables Slash Twice, then ignore turn order and use Slash Twice | ||
{{!}} | {{!}} Knights of Sandora defeated. Auto. Single use. | ||
{{!}}- | {{!}}- | ||
{{!}} ~Slash Twice | |||
{{!}} Single | |||
{{!}} {{DmgPh|D=2}} | |||
{{!}} Has used Power Up | {{!}} Has used Power Up | ||
{{!}} Slash | {{!}}- | ||
{{!}} {{Recover|D=4}} | |||
{{!}} HP<51% | |||
{{!}}} | |||
{{{!}} class="wikitable" | |||
!colspan=7 {{!}} Marshland | |||
{{!}}- | |||
! colspan=3 {{!}} HP | |||
! Action | |||
! Target | |||
! Effect | |||
! Notes | |||
{{!}}- | |||
{{!}} {{HPB}} | |||
{{!}} ~Sword Slash | |||
{{!}} Single | {{!}} Single | ||
{{!}} | {{!}} {{DmgPh|D=1}} | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{HPYR|R=2}} | ||
{{!}} ~Multi Slash | |||
{{!}} Single | |||
{{!}} {{DmgPh|D=2}} | |||
{{!}} | {{!}} | ||
{{!}} | {{!}}- | ||
{{!}} | {{!}} Stunning Hammer | ||
{{!}} | {{!}} Single | ||
{{!}} | {{!}} {{Ail|C=100|S=Stun}} | ||
{{!}} {{AilAV|S=M}} | |||
{{!}}} | {{!}}} | ||
|Trivia= | |Trivia= | ||
# | #Unlike regular [[Items#powerup|Power Up]], the Commander's version of this ability does not affect his Power modifier. While his damage appears to increase, this is because a completely separate attack has been enabled. | ||
#The Commander's idle stance changes depending on whether or not he has | #The Commander's idle stance changes depending on whether or not he has used Power Up.}} |
Latest revision as of 16:06, 18 August 2025
Commander (Seles / Marshland) | |||
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Element | Darkness | ||
Counters Additions? | Under Investigation | ||
HP | AT | DF | A-AV |
14/128 | 2/11 | 40/120 | 0% |
SPD | MAT | MDF | M-AV |
40/70 | 4/9 | 40/80 | 0% |
Status Immunity | |||
Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
Confuse ✔/X |
Fear ✔/X |
Poison ✔/X |
Stun ✔/X |
Yield | |||
EXP 20/17 |
Gold 20/9 |
Drops Burn Out 100% / Attack Ball 100% | |
Encounter Formations (ID) | |||
Knight of Sandora (Seles) x2, Commander (Seles) (384) Sandora Soldier (Marshland, Fire) x2, Commander (Marshland) (487) | |||
Counter Opportunities (0) |
Commanders are officers of Imperial Sandora. The one encountered in Seles is a Boss, while the one found in Marshland is a Minor Enemy.
Story
Not to be confused with the Great Commander who arrested Shana, a Commander confronts Dart shortly after he arrives in Seles. Upon questioning by Dart, the Commander willfully divulges that Shana has been taken to Hellena Prison. Joined by two Knights of Sandora, the Commander engages Dart in combat and is slain.
Read More
Later, upon hearing of the Dragon attack on the Seventh Fort, Dart and company depart Hoax to offer backup. A unit led by another Commander is mopping up Basil's remaining forces as the party arrives, with Feyrbrand having already withdrawn from the battle. The party manages to defeat the Commander and his troops, but not before the Tenth and Thirteenth Knights of Basil are annihilated.
Collapse story content
Combat
Traits
Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.
Commander (Marshland) | ||||
---|---|---|---|---|
Passive | Effect | |||
Instant Death Immunity | Anything which inflicts instant death misses when targeting Commander. |
Abilities
Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.
Seles | ||||
---|---|---|---|---|
Action | Target | Effect | Conditions | |
~Sword Slash | Single | Inflicts 1x Physical damage | Has not used Power Up | |
Burn Out | Single | Inflicts 1x Fire -elemental magic damage | - | |
Power Up | Self | Disables Slash and enables Slash Twice, then ignore turn order and use Slash Twice | Knights of Sandora defeated. Auto. Single use. | |
~Slash Twice | Single | Inflicts 2x Physical damage | Has used Power Up | |
HP recovers |
Self | Restores 30% (4) HP | HP<51% |
Marshland | ||||||
---|---|---|---|---|---|---|
HP | Action | Target | Effect | Notes | ||
>50% | ~Sword Slash | Single | Inflicts 1x Physical damage | |||
≤50% | ~Multi Slash | Single | Inflicts 2x Physical damage | |||
Stunning Hammer | Single | 100% chance to inflict Stun | Target's M-AV reduces chance to receive status ailment |
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Gallery
The Gallery is empty.
Trivia
- Unlike regular Power Up, the Commander's version of this ability does not affect his Power modifier. While his damage appears to increase, this is because a completely separate attack has been enabled.
- The Commander's idle stance changes depending on whether or not he has used Power Up.
References
This article has no references.