Mayfil: Difference between revisions

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{{Infobox_Location|Name=|Image=|Save=Yes|Rest=No|Shops=No|Goods=None|Stardust=None|Treasure=9|Mobs=Yes|Boss=Yes}}
{{Infobox_Location
|Name=Mayfil
|Image=[[Missing File]]
|Save=2
|Rest=Restoration Pad
|Treasure=10
|Mobs=Random Encounters
|Boss=[[Dragon Spirit]] (Feyrbrand, Regole, Divine Dragon), [[Lavitz's Spirit]], [[Zackwell]]
|Previous=[[Zenebatos|#39 Zenebatos]]
|Next=[[Divine Tree|#41 Divine Tree]]}}
{{Location
|Synopsis='''Mayfil''', otherwise known as the Death City, was a major [[Wingly]] capital city during the time of the [[Dragon Campaign]]. During this time period, Winglies would control and direct the souls of the dead. It was originally thought to be destroyed, but due to unknown reasons it is once again actively drawing and gathering souls.


<!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. -->
|Story1=


'''Mayfil''', otherwise known as the Death City, was a major wingly city during the time of the Dragon Campaign. During this time period, winglies would control and direct the souls of the dead. It was originally thought to be destroyed, but due to unknown reasons the Death City is once again active upon the arrival of the party, drawing and gathering souls.
|Story2=


== Story ==
|SavePoints=
<!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where "Additional Text Goes Here" is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.-->
#On a platform after the room containing the Divine Dragon's Ghost.
#In the room where the party is reunited with Lavitz.


<br><span class="mw-customtoggle-myDivision">'''Read More'''</span>
|RestAreas=
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
{{{!}} class="wikitable"
<!-- Additional story content below this line.-->
! Type !! Price !! Effect
{{!}}-
{{!}} Restoration Pad {{!}}{{!}} Free {{!}}{{!}} Removes all [[Status Ailments]] and fully restores HP and MP for the party
{{!}}-
{{!}}}
*Beyond the room with the grid floor puzzle, there is a Restoration Pad with green lights falling down.


<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div>
|Treasure=
 
{{TreasureCount|10}}
== Services ==
{{{!}} class="wikitable mw-collapsible" style{{=}}"width: 700px;"
<!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.-->
{{!}}-
=== Shops ===
;Items
{| class="wikitable mw-collapsible"
|-
! Cost !! Name
|-
| X || [[Example]]
|-
| X || [[Example]]
|-
| X || [[Example]]
|-
| X || [[Example]]
|}
 
;Equipment
{| class="wikitable mw-collapsible"
|-
! Cost !! Name !! Description
|-
| X || [[Example]]
|-
| X || [[Example]]
|-
| X || [[Example]]
|}
== Collectibles ==
<!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.-->
 
=== Goods ===
{{Main|Goods}}
{| class="wikitable mw-collapsible"
|-
! Name !! Acquisition !! Image
|-
| Name || X || (Image)
|-
| Name || X || (Image)
|-
| Name || X || (Image)
|}
 
=== Stardust ===
{{Main|Stardust}}
{| class="wikitable mw-collapsible"
|-
! Location !! Image
|-
| Location || (Image)
|-
| Location || (Image)
|-
| Location || (Image)
|}
 
=== Treasure Chests ===
{{Main|Treasure Chests}}
 
{{TreasureCount|X}}
{| class="wikitable mw-collapsible"
|-
! Contents !! Acquisition !! Image
! Contents !! Acquisition !! Image
|-
{{!}}-
| [[Example]] || X || Image
{{!}} [[Equipment#poisonguard|Poison Guard]] {{!}}{{!}} Teleporters after Feyrbrand on the upper level. {{!}}{{!}} [[File:Mayfil_Chest01.webp|256px]]
|-
{{!}}-
| [[Example]] || X || Image
{{!}} [[Equipment#stunguard|Stun Guard]] {{!}}{{!}} Teleporters after Divine Dragon. {{!}}{{!}} [[File:Mayfil_Chest02.webp|256px]]
|-
{{!}}-
| [[Example]] || X || Image
{{!}} [[Equipment#panicguard|Panic Guard]] {{!}}{{!}} Teleporters after Regole on the lower level. {{!}}{{!}} [[File:Mayfil_Chest03.webp|256px]]
|-
{{!}}-
| [[Example]] || X || Image
{{!}} [[Equipment#protector|Protector]] {{!}}{{!}} Teleporters after Regole on the upper level. {{!}}{{!}} [[File:Mayfil_Chest04.webp|256px]]
|-
{{!}}-
| [[Example]] || X || Image
{{!}} [[Equipment#activering|Active Ring]] {{!}}{{!}} Teleporters after Feyrbrand on the lower level. {{!}}{{!}} [[File:Mayfil_Chest05.webp|256px]]
|-
{{!}}-
| [[Example]] || X || Image
{{!}} [[Equipment#destoneamulet|Destone Amulet]] {{!}}{{!}} Room with Divine Dragon. {{!}}{{!}} [[File:Mayfil_Chest06.webp|256px]]
|}
{{!}}-  
{{!}} [[Equipment#braveryamulet|Bravery Amulet]] {{!}}{{!}} In the room when falling down the grid floor puzzle. {{!}}{{!}} [[File:Mayfil_Chest07.webp|256px]]
{{!}}-
{{!}} [[Equipment#magicegobell|Magic Ego Bell]] {{!}}{{!}} Room with Recovery Pad. {{!}}{{!}} [[File:Mayfil_Chest08.webp|256px]]
{{!}}-
{{!}} [[Equipment#healingrain|Healing Rain]] {{!}}{{!}} Room where we reunite with Lavitz. {{!}}{{!}} [[File:Mayfil_Chest09.webp|256px]]
{{!}}-  
{{!}} [[Equipment#spectralflash|Spectral Flash]] {{!}}{{!}} Room beyond the point of no return. {{!}}{{!}} [[File:Mayfil_Chest10.webp|256px]]
{{!}}}


== Combat ==
|MinorEnemies=
<!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.-->
{{Combat Preview
|Name=[[Undead]]
|Image=Mob_Undead.webp
|Element={{TElemDa}}
|EXP=153
|Gold=39
|Drops=[[Items#mindpurifier|Mind Purifier]]
|Chance=8%}}
{{Combat Preview
|Name=[[Loner Knight]]
|Image=Mob_Loner_Knight.webp
|Element={{TElemDa}}
|EXP=187
|Gold=48
|Drops=[[Equipment#souleater|Soul Eater]]
|Chance=2%}}
{{Combat Preview
|Name=[[Hyper Skeleton]]
|Image=Mob_Hyper_Skeleton.webp
|Element={{TElemDa}}
|EXP=204
|Gold=54
|Drops=[[Equipment#spearofterror|Spear of Terror]]
|Chance=2%}}
{{Combat Preview
|Name=[[Specter]]
|Image=Mob_Specter.webp
|Element={{TElemDa}}
|EXP=170
|Gold=30
|Drops=[[Items#midnightterror|Midnight Terror]]
|Chance=8%}}
{{Combat Preview
|Name=[[Human Hunter]]
|Image=Mob_Human_Hunter.webp
|Element={{TElemNo}}
|EXP=136
|Gold=24
|Drops=[[Items#recoveryball|Recvoery Ball]]
|Chance=8%}}


=== Minor Mobs ===
|Bosses=
{| class="wikitable mw-collapsible"
{{Combat Preview
|-
|Name=[[Dragon Spirit]] (Ghost Feyrbrand)
! Name !! Element !! Exp. !! Gold !! Drops
|Image=[[Missing File]]
|-
|Element={{TElemWi}}
| [[Example]] || X || X || X || [[Example]]
|EXP=4,000
|-
|Gold=200
| [[Example]] || X || X || X || [[Example]]
|Drops=[[Items#downburst|Down Burst]]
|-
|Chance=100%}}
| [[Example]] || X || X || X || [[Example]]
{{Combat Preview
|-
|Name=[[Dragon Spirit]] (Ghost Regole)
| [[Example]] || X || X || X || [[Example]]
|Image=[[Missing File]]
|-
|Element={{TElemWa}}
| [[Example]] || X || X || X || [[Example]]
|EXP=6,000
|}
|Gold=300
|Drops=[[Items#frozenjet|Frozen Jet]]
|Chance=100%}}
{{Combat Preview
|Name=[[Dragon Spirit]] (Ghost Divine Dragon)
|Image=[[Missing File]]
|Element={{TElemNo}}
|EXP=8,000
|Gold=400
|Drops=[[Items#flashhall|Flash Hall]]
|Chance=100%}}
{{Combat Preview
|Name=[[Lavitz's Spirit]]
|Image=Boss_Lavitz's Spirit.webp
|Element={{TElemWi}}
|EXP=12,000
|Gold=300
|Drops=[[Equipment#halberdx|Halberd]]
|Chance=50%}}
{{Combat Preview
|Name=[[Zackwell]]
|Image=Boss_Zackwell.webp
|Element={{TElemDa}}
|EXP=0
|Gold=0
|Drops=[[Items#healingrain|Healing Rain]]
|Chance=100%}}


=== Battle Formations ===
|Maps=
{| class="wikitable" style="display: inline-table; margin: 0 5em 0 0;"
{{{!}} class="wikitable mw-collapsible"
|+Solo
{{!}}-
|-
! # !! Description !! Submap ID !! Image !! Encounter Formations (ID) !! Encounter% !! Escape%
|[[monster1]]
{{!}}-
|-
{{!}} 1 {{!}}{{!}} Cutscene where Zieg overlooks Mayfil. {{!}}{{!}} 539 {{!}}{{!}} [[Missing File]] {{!}}{{!}} None {{!}}{{!}} N/A {{!}}{{!}} N/A
|[[monster1]]
{{!}}-
|-
{{!}} 2 {{!}}{{!}} Teleport to Zenebatos and Aglis. {{!}}{{!}} 540 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Undead, Specter (255)<br>Loner Knight, Human Hunter (256)<br>Specter x2 (257)<br>Undead (250) {{!}}{{!}} 35%<br>35%<br>20%<br>10% {{!}}{{!}} 30%
|[[monster1]]
{{!}}-
|}
{{!}} 3 {{!}}{{!}} Platform where Rose describes Mayfil to the party. {{!}}{{!}} 541 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Loner Knight, Human Hunter (256)<br>Specter x2 (257)<br>Loner Knight x2, Hyper Skeleton (258)<br>Loner Knight (251) {{!}}{{!}} 35%<br>35%<br>20%<br>10% {{!}}{{!}} 30%
{| class="wikitable" style="display: inline-table; margin: 0 5em 0 0;"
{{!}}-
|+Duo
{{!}} 4 {{!}}{{!}} Room containing Feyrbrand's Spirit. {{!}}{{!}} 542 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Dragon Spirit (Feyrbrand,) Ghost (Feyrbrand) (449) {{!}}{{!}} Scripted {{!}}{{!}} 0%
|-
{{!}}-
|[[monster1]]
{{!}} 5 {{!}}{{!}} Teleporters past Feyrbrand's rooom. {{!}}{{!}} 543 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Specter x2 (257)<br>Loner Knight x2, Hyper Skeleton (258)<br>Undead x3 (259)<br>Hyper Skeleton (252) {{!}}{{!}} 35%<br>35%<br>20%<br>10% {{!}}{{!}} 30%
|[[monster2]]
{{!}}-
|-
{{!}} 6 {{!}}{{!}} Room containing Regole's Spirit. {{!}}{{!}} 544 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Dragon Spirit (Regole,) Ghost (Regole) (448) {{!}}{{!}} Scripted {{!}}{{!}} 0%
|[[monster1]]
{{!}}-
|[[monster2]]
{{!}} 7 {{!}}{{!}} Teleporters past Regole's room. {{!}}{{!}} 545 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Loner Knight x2, Hyper Skeleton (258)<br>Undead x3 (259)<br>Undead, Specter (255)<br>Specter (253) {{!}}{{!}} 35%<br>35%<br>20%<br>10% {{!}}{{!}} 30%
|-
{{!}}-
|[[monster1]]
{{!}} 8 {{!}}{{!}} Room containing Divine Dragon's Spirit. {{!}}{{!}} 546 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Dragon Spirit (Divine Dragon,) Ghost (Divine Dragon) (447) {{!}}{{!}} Scripted {{!}}{{!}} 0%
|[[monster2]]
{{!}}-
|}
{{!}} 9 {{!}}{{!}} Teleporters past Divine Dragon's Room. {{!}}{{!}} 547 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Undead x3 (259)<br>Undead, Specter (255)<br>Loner Knight, Human Hunter (256)<br>Human Hunter (254) {{!}}{{!}} 35%<br>35%<br>20%<br>10% {{!}}{{!}} 30%
{| class="wikitable" style="display: inline-table; margin: 0 5em 0 0;"
{{!}}-
|+Trio
{{!}} 10 {{!}}{{!}} Grid floor puzzle room. {{!}}{{!}} 548 {{!}}{{!}} [[Missing File]] {{!}}{{!}} None {{!}}{{!}} N/A {{!}}{{!}} N/A
|-
{{!}}-
|[[monster1]]
{{!}} 11 {{!}}{{!}} Where Dart falls when failing the grid floor puzzle. {{!}}{{!}} 549 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Loner Knight, Human Hunter (256)<br>Specter x2 (257)<br>Loner Knight x2, Hyper Skeleton (258)<br>Loner Knight (251) {{!}}{{!}} 35%<br>35%<br>20%<br>10% {{!}}{{!}} 30%
|[[monster2]]
{{!}}-
|[[monster3]]
{{!}} 12 {{!}}{{!}} Room with a restoration pad and familiar soul. {{!}}{{!}} 550 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Specter x2 (257)<br>Loner Knight x2, Hyper Skeleton (258)<br>Undead x3 (259)<br>Hyper Skeleton (252) {{!}}{{!}} 35%<br>35%<br>20%<br>10% {{!}}{{!}} 30%
|-
{{!}}-
|[[monster1]]
{{!}} 13 {{!}}{{!}} Where Rose is confronted by the souls of the dead. {{!}}{{!}} 551 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Loner Knight x2, Hyper Skeleton (258)<br>Undead x3 (259)<br>Undead, Specter (255)<br>Specter (253) {{!}}{{!}} 35%<br>35%<br>20%<br>10% {{!}}{{!}} 30%
|[[monster2]]
{{!}}-
|[[monster3]]
{{!}} 14 {{!}}{{!}} Where the party is reunited with Lavitz. {{!}}{{!}} 552 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Undead x3 (259)<br>Undead, Specter (255)<br>Loner Knight, Human Hunter (256)<br>Human Hunter (254) {{!}}{{!}} 35%<br>35%<br>20%<br>10% {{!}}{{!}} 30%
|-
{{!}}-
|[[monster1]]
{{!}} 15 {{!}}{{!}} Where the party fights Lavitz's Spirit and Zackwell. {{!}}{{!}} 705 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Lavitz's Spirit, Zackwell (431) {{!}}{{!}} Scripted {{!}}{{!}} 0%
|[[monster2]]
{{!}}-
|[[monster3]]
{{!}} 16 {{!}}{{!}} Area containing the pillar of light that marks the point of no return. {{!}}{{!}} 721 {{!}}{{!}} [[Missing File]] {{!}}{{!}} None {{!}}{{!}} N/A {{!}}{{!}} N/A
|}
{{!}}-
{{!}} 17 {{!}}{{!}} Where Dart and Rose float upwards. {{!}}{{!}} 706 {{!}}{{!}} [[Missing File]] {{!}}{{!}} None {{!}}{{!}} N/A {{!}}{{!}} N/A
{{!}}-
{{!}} 18 {{!}}{{!}} Platform that Dart and Rose land on after floating up. {{!}}{{!}} 707 {{!}}{{!}} [[Missing File]] {{!}}{{!}} Undead, Specter (255)<br>Loner Knight, Human Hunter (256)<br>Specter x2 (257)<br>Undead (250) {{!}}{{!}} 35%<br>35%<br>20%<br>10% {{!}}{{!}} 30%
{{!}}-
{{!}} 19 {{!}}{{!}} Signet Sphere. {{!}}{{!}} 708 {{!}}{{!}} [[Missing File]] {{!}}{{!}} None {{!}}{{!}} N/A {{!}}{{!}} N/A
{{!}}-
{{!}} 20 {{!}}{{!}} Platform where the party is picked up by Coolon. {{!}}{{!}} 715 {{!}}{{!}} [[Missing File]] {{!}}{{!}} None {{!}}{{!}} N/A {{!}}{{!}} N/A
{{!}}-
{{!}} 21 {{!}}{{!}} Cutscene where Coolon flies the party out of the Mayfil. {{!}}{{!}} 722 {{!}}{{!}} [[Missing File]] {{!}}{{!}} None {{!}}{{!}} N/A {{!}}{{!}} N/A
{{!}}}


=== Bosses ===
|Trivia=
<!-- Leave blank for now; need to design mini-table for bosses.-->
#Submap IDs 708 and 715 actually contain encounter data, despite being areas which are entirely scripted and impossible to move freely in. Were it possible to experience encounters here, they would be identical to those found in Submap ID 541 and 543 respectively.
#All of the submaps in this location can be grouped by ID to possess identical encounter formations and chances with others in their group. These grouping are as follows: (540, 707,) (541, 549) (543, 550,) (545, 551,) and (547, 552.)


== Gallery ==
|Gallery=
<!--Leave blank for now.-->
<gallery>
</gallery>


== Trivia ==
|References=
#
‎<references/>
#
}}
#


== References ==
[[Category:Locations]][[Category:Disc 4]]
[[Category:Locations]][[Category:Missing Information]]
[[Category:Missing Information]]
[[Category:Disc 4]]

Latest revision as of 03:42, 19 March 2026

Mayfil
[[File:Missing File|256px|center]]
Services
Collectibles
Combat
Unique Locations

Mayfil, otherwise known as the Death City, was a major Wingly capital city during the time of the Dragon Campaign. During this time period, Winglies would control and direct the souls of the dead. It was originally thought to be destroyed, but due to unknown reasons it is once again actively drawing and gathering souls.

Story


Read More


Collapse story content

Services

Save Points

  1. On a platform after the room containing the Divine Dragon's Ghost.
  2. In the room where the party is reunited with Lavitz.

Rest Areas

Type Price Effect
Restoration Pad Free Removes all Status Ailments and fully restores HP and MP for the party
  • Beyond the room with the grid floor puzzle, there is a Restoration Pad with green lights falling down.

Shops

None.

Collectibles

Goods

Main article: Goods

None.

Stardust

Main article: Stardust

None.

Treasure Chests

Main article: Treasure Chests

There are 10 treasure chests in this area.

Contents Acquisition Image
Poison Guard Teleporters after Feyrbrand on the upper level. File:Mayfil Chest01.webp
Stun Guard Teleporters after Divine Dragon. File:Mayfil Chest02.webp
Panic Guard Teleporters after Regole on the lower level. File:Mayfil Chest03.webp
Protector Teleporters after Regole on the upper level. File:Mayfil Chest04.webp
Active Ring Teleporters after Feyrbrand on the lower level. File:Mayfil Chest05.webp
Destone Amulet Room with Divine Dragon. File:Mayfil Chest06.webp
Bravery Amulet In the room when falling down the grid floor puzzle. File:Mayfil Chest07.webp
Magic Ego Bell Room with Recovery Pad. File:Mayfil Chest08.webp
Healing Rain Room where we reunite with Lavitz. File:Mayfil Chest09.webp
Spectral Flash Room beyond the point of no return. File:Mayfil Chest10.webp

Combat

Minor Enemies

Main article: Minor Enemies

Undead
File:Mob Undead.webp
Darkness
EXP
153
Gold
39
Drops
Mind Purifier 8%
Loner Knight
File:Mob Loner Knight.webp
Darkness
EXP
187
Gold
48
Drops
Soul Eater 2%
Hyper Skeleton
File:Mob Hyper Skeleton.webp
Darkness
EXP
204
Gold
54
Drops
Spear of Terror 2%
Specter
File:Mob Specter.webp
Darkness
EXP
170
Gold
30
Drops
Midnight Terror 8%
Human Hunter
File:Mob Human Hunter.webp
Non-Elemental
EXP
136
Gold
24
Drops
Recvoery Ball 8%

Bosses

Main article: Bosses

Dragon Spirit (Ghost Feyrbrand)
[[File:Missing File|128px|link=Dragon Spirit (Ghost Feyrbrand)]]
Wind
EXP
4,000
Gold
200
Drops
Down Burst 100%
Dragon Spirit (Ghost Regole)
[[File:Missing File|128px|link=Dragon Spirit (Ghost Regole)]]
Water
EXP
6,000
Gold
300
Drops
Frozen Jet 100%
Dragon Spirit (Ghost Divine Dragon)
[[File:Missing File|128px|link=Dragon Spirit (Ghost Divine Dragon)]]
Non-Elemental
EXP
8,000
Gold
400
Drops
Flash Hall 100%
Lavitz's Spirit
File:Boss Lavitz's Spirit.webp
Wind
EXP
12,000
Gold
300
Drops
Halberd 50%
Zackwell
File:Boss Zackwell.webp
Darkness
EXP
0
Gold
0
Drops
Healing Rain 100%

Maps

# Description Submap ID Image Encounter Formations (ID) Encounter% Escape%
1 Cutscene where Zieg overlooks Mayfil. 539 Missing File None N/A N/A
2 Teleport to Zenebatos and Aglis. 540 Missing File Undead, Specter (255)
Loner Knight, Human Hunter (256)
Specter x2 (257)
Undead (250)
35%
35%
20%
10%
30%
3 Platform where Rose describes Mayfil to the party. 541 Missing File Loner Knight, Human Hunter (256)
Specter x2 (257)
Loner Knight x2, Hyper Skeleton (258)
Loner Knight (251)
35%
35%
20%
10%
30%
4 Room containing Feyrbrand's Spirit. 542 Missing File Dragon Spirit (Feyrbrand,) Ghost (Feyrbrand) (449) Scripted 0%
5 Teleporters past Feyrbrand's rooom. 543 Missing File Specter x2 (257)
Loner Knight x2, Hyper Skeleton (258)
Undead x3 (259)
Hyper Skeleton (252)
35%
35%
20%
10%
30%
6 Room containing Regole's Spirit. 544 Missing File Dragon Spirit (Regole,) Ghost (Regole) (448) Scripted 0%
7 Teleporters past Regole's room. 545 Missing File Loner Knight x2, Hyper Skeleton (258)
Undead x3 (259)
Undead, Specter (255)
Specter (253)
35%
35%
20%
10%
30%
8 Room containing Divine Dragon's Spirit. 546 Missing File Dragon Spirit (Divine Dragon,) Ghost (Divine Dragon) (447) Scripted 0%
9 Teleporters past Divine Dragon's Room. 547 Missing File Undead x3 (259)
Undead, Specter (255)
Loner Knight, Human Hunter (256)
Human Hunter (254)
35%
35%
20%
10%
30%
10 Grid floor puzzle room. 548 Missing File None N/A N/A
11 Where Dart falls when failing the grid floor puzzle. 549 Missing File Loner Knight, Human Hunter (256)
Specter x2 (257)
Loner Knight x2, Hyper Skeleton (258)
Loner Knight (251)
35%
35%
20%
10%
30%
12 Room with a restoration pad and familiar soul. 550 Missing File Specter x2 (257)
Loner Knight x2, Hyper Skeleton (258)
Undead x3 (259)
Hyper Skeleton (252)
35%
35%
20%
10%
30%
13 Where Rose is confronted by the souls of the dead. 551 Missing File Loner Knight x2, Hyper Skeleton (258)
Undead x3 (259)
Undead, Specter (255)
Specter (253)
35%
35%
20%
10%
30%
14 Where the party is reunited with Lavitz. 552 Missing File Undead x3 (259)
Undead, Specter (255)
Loner Knight, Human Hunter (256)
Human Hunter (254)
35%
35%
20%
10%
30%
15 Where the party fights Lavitz's Spirit and Zackwell. 705 Missing File Lavitz's Spirit, Zackwell (431) Scripted 0%
16 Area containing the pillar of light that marks the point of no return. 721 Missing File None N/A N/A
17 Where Dart and Rose float upwards. 706 Missing File None N/A N/A
18 Platform that Dart and Rose land on after floating up. 707 Missing File Undead, Specter (255)
Loner Knight, Human Hunter (256)
Specter x2 (257)
Undead (250)
35%
35%
20%
10%
30%
19 Signet Sphere. 708 Missing File None N/A N/A
20 Platform where the party is picked up by Coolon. 715 Missing File None N/A N/A
21 Cutscene where Coolon flies the party out of the Mayfil. 722 Missing File None N/A N/A

Trivia

  1. Submap IDs 708 and 715 actually contain encounter data, despite being areas which are entirely scripted and impossible to move freely in. Were it possible to experience encounters here, they would be identical to those found in Submap ID 541 and 543 respectively.
  2. All of the submaps in this location can be grouped by ID to possess identical encounter formations and chances with others in their group. These grouping are as follows: (540, 707,) (541, 549) (543, 550,) (545, 551,) and (547, 552.)

Gallery

References