Mayfil

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Mayfil
[[File:Missing File|256px|center]]
Services
Collectibles
Combat
Unique Locations

Mayfil, otherwise known as the Death City, was a major Wingly capital city during the time of the Dragon Campaign. During this time period, Winglies would control and direct the souls of the dead. It was originally thought to be destroyed, but due to unknown reasons it is once again actively drawing and gathering souls.

Story


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Collapse story content

Services

Save Points

  1. On a platform after the room containing the Divine Dragon's Ghost.
  2. In the room where the party is reunited with Lavitz.

Rest Areas

Type Price Effect
Restoration Pad Free Removes all Status Ailments and fully restores HP and MP for the party
  • Beyond the room with the grid floor puzzle, there is a Restoration Pad with green lights falling down.

Shops

None.

Collectibles

Goods

Main article: Goods

None.

Stardust

Main article: Stardust

None.

Treasure Chests

Main article: Treasure Chests

There are 10 treasure chests in this area.

Contents Acquisition Image
Poison Guard Teleporters after Feyrbrand on the upper level. File:Mayfil Chest01.webp
Stun Guard Teleporters after Divine Dragon. File:Mayfil Chest02.webp
Panic Guard Teleporters after Regole on the lower level. File:Mayfil Chest03.webp
Protector Teleporters after Regole on the upper level. File:Mayfil Chest04.webp
Active Ring Teleporters after Feyrbrand on the lower level. File:Mayfil Chest05.webp
Destone Amulet Room with Divine Dragon. File:Mayfil Chest06.webp
Bravery Amulet In the room when falling down the grid floor puzzle. File:Mayfil Chest07.webp
Magic Ego Bell Room with Recovery Pad. File:Mayfil Chest08.webp
Healing Rain Room where we reunite with Lavitz. File:Mayfil Chest09.webp
Spectral Flash Room beyond the point of no return. File:Mayfil Chest10.webp

Combat

Minor Enemies

Main article: Minor Enemies

Undead
File:Mob Undead.webp
Darkness
EXP
153
Gold
39
Drops
Mind Purifier 8%
Loner Knight
File:Mob Loner Knight.webp
Darkness
EXP
187
Gold
48
Drops
Soul Eater 2%
Hyper Skeleton
File:Mob Hyper Skeleton.webp
Darkness
EXP
204
Gold
54
Drops
Spear of Terror 2%
Specter
File:Mob Specter.webp
Darkness
EXP
170
Gold
30
Drops
Midnight Terror 8%
Human Hunter
File:Mob Human Hunter.webp
Non-Elemental
EXP
136
Gold
24
Drops
Recvoery Ball 8%

Bosses

Main article: Bosses

Dragon Spirit (Ghost Feyrbrand)
[[File:Missing File|128px|link=Dragon Spirit (Ghost Feyrbrand)]]
Wind
EXP
4,000
Gold
200
Drops
Down Burst 100%
Dragon Spirit (Ghost Regole)
[[File:Missing File|128px|link=Dragon Spirit (Ghost Regole)]]
Water
EXP
6,000
Gold
300
Drops
Frozen Jet 100%
Dragon Spirit (Ghost Divine Dragon)
[[File:Missing File|128px|link=Dragon Spirit (Ghost Divine Dragon)]]
Non-Elemental
EXP
8,000
Gold
400
Drops
Flash Hall 100%
Lavitz's Spirit
File:Boss Lavitz's Spirit.webp
Wind
EXP
12,000
Gold
300
Drops
Halberd 50%
Zackwell
File:Boss Zackwell.webp
Darkness
EXP
0
Gold
0
Drops
Healing Rain 100%

Maps

# Description Submap ID Image Encounter Formations (ID) Encounter% Escape%
1 Cutscene where Zieg overlooks Mayfil. 539 Missing File None N/A N/A
2 Teleport to Zenebatos and Aglis. 540 Missing File Undead, Specter (255)
Loner Knight, Human Hunter (256)
Specter x2 (257)
Undead (250)
35%
35%
20%
10%
30%
3 Platform where Rose describes Mayfil to the party. 541 Missing File Loner Knight, Human Hunter (256)
Specter x2 (257)
Loner Knight x2, Hyper Skeleton (258)
Loner Knight (251)
35%
35%
20%
10%
30%
4 Room containing Feyrbrand's Spirit. 542 Missing File Dragon Spirit (Feyrbrand,) Ghost (Feyrbrand) (449) Scripted 0%
5 Teleporters past Feyrbrand's rooom. 543 Missing File Specter x2 (257)
Loner Knight x2, Hyper Skeleton (258)
Undead x3 (259)
Hyper Skeleton (252)
35%
35%
20%
10%
30%
6 Room containing Regole's Spirit. 544 Missing File Dragon Spirit (Regole,) Ghost (Regole) (448) Scripted 0%
7 Teleporters past Regole's room. 545 Missing File Loner Knight x2, Hyper Skeleton (258)
Undead x3 (259)
Undead, Specter (255)
Specter (253)
35%
35%
20%
10%
30%
8 Room containing Divine Dragon's Spirit. 546 Missing File Dragon Spirit (Divine Dragon,) Ghost (Divine Dragon) (447) Scripted 0%
9 Teleporters past Divine Dragon's Room. 547 Missing File Undead x3 (259)
Undead, Specter (255)
Loner Knight, Human Hunter (256)
Human Hunter (254)
35%
35%
20%
10%
30%
10 Grid floor puzzle room. 548 Missing File None N/A N/A
11 Where Dart falls when failing the grid floor puzzle. 549 Missing File Loner Knight, Human Hunter (256)
Specter x2 (257)
Loner Knight x2, Hyper Skeleton (258)
Loner Knight (251)
35%
35%
20%
10%
30%
12 Room with a restoration pad and familiar soul. 550 Missing File Specter x2 (257)
Loner Knight x2, Hyper Skeleton (258)
Undead x3 (259)
Hyper Skeleton (252)
35%
35%
20%
10%
30%
13 Where Rose is confronted by the souls of the dead. 551 Missing File Loner Knight x2, Hyper Skeleton (258)
Undead x3 (259)
Undead, Specter (255)
Specter (253)
35%
35%
20%
10%
30%
14 Where the party is reunited with Lavitz. 552 Missing File Undead x3 (259)
Undead, Specter (255)
Loner Knight, Human Hunter (256)
Human Hunter (254)
35%
35%
20%
10%
30%
15 Where the party fights Lavitz's Spirit and Zackwell. 705 Missing File Lavitz's Spirit, Zackwell (431) Scripted 0%
16 Area containing the pillar of light that marks the point of no return. 721 Missing File None N/A N/A
17 Where Dart and Rose float upwards. 706 Missing File None N/A N/A
18 Platform that Dart and Rose land on after floating up. 707 Missing File Undead, Specter (255)
Loner Knight, Human Hunter (256)
Specter x2 (257)
Undead (250)
35%
35%
20%
10%
30%
19 Signet Sphere. 708 Missing File None N/A N/A
20 Platform where the party is picked up by Coolon. 715 Missing File None N/A N/A
21 Cutscene where Coolon flies the party out of the Mayfil. 722 Missing File None N/A N/A

Trivia

  1. Submap IDs 708 and 715 actually contain encounter data, despite being areas which are entirely scripted and impossible to move freely in. Were it possible to experience encounters here, they would be identical to those found in Submap ID 541 and 543 respectively.
  2. All of the submaps in this location can be grouped by ID to possess identical encounter formations and chances with others in their group. These grouping are as follows: (540, 707,) (541, 549) (543, 550,) (545, 551,) and (547, 552.)

Gallery

References