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{{Infobox Location
{{Infobox Location
|Name=Prairie
|Name=Prairie
|Image=Prarie_Preview.webp
|Image=Prairie_Preview.webp
|Rest=Yes
|Goods=Axe From the Shack
|Goods=Axe From the Shack
|Treasure=3
|Treasure=3
|Mobs=Interval}}
|Mobs=Interval}}
{{Location
{{Location
|Synopsis=The '''Prairie''' is an expansive grassland north of [[Seles]]. Lightly trodden paths are spread throughout, and the trees are sparsely spaced. Downhill from a swiftly flowing river resides a small woodcutter's hut. The Prairie is more open and bright in comparison to the [[Forest]], though both serve as routes to reaching Seles.
|Synopsis=The '''Prairie''' is an expansive grassland north of [[Seles]]. Paths are spread throughout, and the trees are sparsely spaced. A woodcutter's homestead occupies land adjacent to a river and a hill. The Prairie is more open and bright in comparison to the [[Forest]], though both serve as routes to reaching Seles. The Prairie also serves as a route to [[Bale]] by way the [[Limestone Cave]].


|Story1=Immediately fleeing Hellena, [[Dart]], [[Lavitz]], and [[Shana]] enter the prairie. They attempt to outrun the guards, but in their escape, an enemy arrow wounds Lavitz on the heel. He tries to downplay the attack but is unable to walk freely. Dart and Shana immediately try to come to his aid, though Lavitz is stubborn and argues - Dart offers to carry Lavitz and insists that Shana goes first, and both remarks are met with a rebuttal. However, the guards eventually catch up from behind, forcing the trio to hide in the tall grass. The scene is still for a few seconds until one of the guards notices some slight movement, and the party braces to attack as he calls out and approaches, only for a small rabbit-like creature to jump out from the grass. The guards backtrack in desperation to find the fugitives, not knowing they had been just a few feet away.  
|Story1=After escaping from [[Hellena Prison]], [[Dart]], [[Lavitz]], and [[Shana]] flee through the Prairie. They attempt to outrun the guards, but an enemy arrow grazes Lavitz's leg. He tries to downplay his injury but is clearly limited in his mobility. Dart offers to carry Lavitz and insists that Shana goes first. Both remarks are met with a rebuttal. [[Hellena Warden|Hellena Wardens]] eventually close in on them, forcing Lavitz to muster the strength to keep running. Unable to outrun their pursuers any longer, the trio ducks into the tall grass behind a tree to hide. They seem to be safe until one of the guards notices some rustling in the grass. Brandishing a cudgel, a Hellena warden calls out for the fugitives to give themselves up. Instead, a small, rodent-like creature emerges from the grass. Attributing the rustling to the animal, the wardens depart to continue their search elsewhere.


|Story2=The prairie is home to a small shack with a fenced horse and cart. There are dirt pathways along with some built from stone. As they near the shack, Lavitz re-examines his wound, which has served to be problematic. Shana brings Lavitz into the wooden shack to preform some first aid; the shack itself is built simplistically and cozy in nature.
|Story2=The trio emerges from the hiding spot and sneaks away in the opposite direction. They come upon a small patch of improved land with a shack and corral built on it. Lavitz can no longer ignore his injury, so the group decides to lie low in the shack. While Shana bandages Lavitz's wound, Dart does some scouting and confirms that the Hellena search party has moved on.


In the shack's safety, with the guards off their trail, Shana inquires Dart about his last five years. Dart shares that he departed on a journey for revenge to find the [[Black monster]], a mysterious creature who deprived Dart of his first home and family in [[Neet]]. A cutscene is then triggered that displays the town of Neet 18 years ago with the entire village is submerged in flames, the only kindling of light in that night amid the burnt carcasses of former buildings. Dart, only five years old, escapes the village with his mother and father - though his father returned to the town, his mother following soon after to assist those left behind in the blaze. Unfortunately, the black monster lay in waiting for them as young Dart also awaited the return of his parents, anticipating dawn against the winter snow. When Dart returned to Neet, there were no remnants of his family other than a shining stone; his father's keepsake, a glistening red orb that he carries to this day. Dart shows this orb to the party, the white rays of reflected sunlight streamlining daggers against the dark shadows inside the shack.
Now in safety, Shana asks Dart about his last five years. Dart confides that he departed on a journey for revenge to find the [[Black Monster]], a mysterious creature that destroyed Dart's birthplace and killed his parents. Dart relays that 18 years ago when he was 5 years old, [[Neet]] was incinerated by the Black Monster. Although his family escaped into the outlying woods, his father and then his mother both returned to the village to defend its residents. When Dart returned to Neet the next morning, he found no sign of survivors but did find his [[Goods|father's keepsake]], a shining stone. He still carries it 18 years later. When he holds it up to show Shana and Lavitz, it shimmers in his hand.


After hearing Dart's recollection, Shana expresses that she understood and knew someday this truth would be revealed. Lavitz also inquires about Dart's journey, this time about closure, to which Dart admits he still has not found. Neet is explained to be a town in the North, likely not a part of Serdio. This brief mention of geography acts as a gateway for Dart to question the current state of Serdio. Lavitz explains that currently, their kingdom of Basil is embroiled in a civil war with Imperial Sandora after the truce was broken when Emperor Doel obtained a dragon, shifting the balance of power and giving the opportunity for Doel's ambitious hunger to spread. Dart mentions the dragon he ran into on his way to Seles, alarming Lavitz and validating his worries that Doel is advancing. Lavitz determines that he must return to Bale to report to King Albert, encouraging Dart and Shana to also come with as [[Minister Noish]] may have information regarding the Black Monster; without any hesitation, Dart agrees.  
After hearing Dart's recollection, Shana expresses that she understands and that she knew that Dart would tell her why he left someday. Lavitz points out that the journey was about closure, which Dart admits he still has not found. Lavitz also muses that he does not recognize Neet as a local village, so Dart explains that it was located much further north in [[Mille Seseau|another country]]. Dart then asks about the current political climate in [[Serdio]]. Lavitz explains that an ongoing truce between the [[Basil|Kingdom of Basil]] and [[Sandora|Imperial Sandora]] [[Serdian War|was broken]] when [[Doel|Emperor Doel]] obtained a [[Dragon]]. With this new weapon, Doel became emboldened and more aggressive. Incredulous, Dart recounts his encounter with [[Feyrbrand]], alarming Lavitz that Sandora forces are advancing faster than expected. Lavitz determines that he must return to Bale to report to [[Albert|King Albert]], encouraging Dart and Shana to come along since [[Noish|Minister Noish]] may have information regarding the Black Monster. Dart agrees.


The party attempts to make way through to the city only to find their way blocked by a raging river that is far too wide to cross. After some exploring, Dart finds a dead tree and intuitively uses an ax retrieved from the shed to chop it down and build a bridge for them to cross the river. The plan works perfectly, and the party crosses, quickly making their way out of the prairie, but not before first encountering a small refugee group: a father, mother and son.
The party attempts to make way through to the prairie only to find their way blocked by an unfordable river. After some exploring, Dart finds a dead tree overlooking the river. He intuits that it can be used as a bridge, so he retrieves an [[Goods|axe]] from the shed to chop it down. However, the tree falls over a cliff despite his and Lavitz's attempt to restrain it. When the party returns to the river, the tree conveniently comes floating down the river and snags on rocks where it acts like a bridge.  


If the party stops to talk to them, Lavitz tries to find out if the family needs help. The father begins to blame the knighthood that Lavitz is part of for their troubles, but his wife begs pardon for his temper, explaining they are refugees from Imperial Sandora. Lavitz explains King Albert is hospitable to both friend and foe, and extends that hospitality by offering the son some food before inviting the family to stay at his home in Bale. The father is taken aback at first by Lavitz' kindness, but eventually accepts his offer joyfully. After leaving the family, the party continues onward to the [[Limestone Cave]].
Nearly through, the trio encounters a married couple and their young son. Upon asking, Lavitz discovers that they are refugees from Sandora. Although the man is belligerent at first, Lavitz gives some food to the child and explains that King Albert offers hospitality to all war casualties, even those from enemy countries. He encourages the family to go to Bale, specifically offering them lodging in his own mother's house. Afterward, the trio presses on to the Limestone Cavern.


|Services=
|RestAreas=There is one rest area where the party can fully recover HP. After the story events inside the shack, face the wooden chair to activate the action icon and rest.
|RestAreas=There is one rest area where the party can fully recover HP. After the story events inside the shack, face the wooden chair to activate the action icon and rest.


|Collectibles=
|Collectibles=[[File:Goods_Axe.webp|256px|right]]
|Goods=[[File:Goods_Axe.webp|256px|right]]'''Axe From the Shack'''<br>After investigating both the river and the falling tree, return to the shack and investigate the glint.
|Goods='''Axe From the Shack'''<br>After investigating both the river and the falling tree, return to the shack and investigate the glint.


|Treasure={{TreasureCount|3}}
|Treasure={{TreasureCount|3}}

Revision as of 00:25, 1 April 2025

Prairie
Prairie Preview.webp
Services
Collectibles
Combat

The Prairie is an expansive grassland north of Seles. Paths are spread throughout, and the trees are sparsely spaced. A woodcutter's homestead occupies land adjacent to a river and a hill. The Prairie is more open and bright in comparison to the Forest, though both serve as routes to reaching Seles. The Prairie also serves as a route to Bale by way the Limestone Cave.

Story

After escaping from Hellena Prison, Dart, Lavitz, and Shana flee through the Prairie. They attempt to outrun the guards, but an enemy arrow grazes Lavitz's leg. He tries to downplay his injury but is clearly limited in his mobility. Dart offers to carry Lavitz and insists that Shana goes first. Both remarks are met with a rebuttal. Hellena Wardens eventually close in on them, forcing Lavitz to muster the strength to keep running. Unable to outrun their pursuers any longer, the trio ducks into the tall grass behind a tree to hide. They seem to be safe until one of the guards notices some rustling in the grass. Brandishing a cudgel, a Hellena warden calls out for the fugitives to give themselves up. Instead, a small, rodent-like creature emerges from the grass. Attributing the rustling to the animal, the wardens depart to continue their search elsewhere.
Read More

The trio emerges from the hiding spot and sneaks away in the opposite direction. They come upon a small patch of improved land with a shack and corral built on it. Lavitz can no longer ignore his injury, so the group decides to lie low in the shack. While Shana bandages Lavitz's wound, Dart does some scouting and confirms that the Hellena search party has moved on.

Now in safety, Shana asks Dart about his last five years. Dart confides that he departed on a journey for revenge to find the Black Monster, a mysterious creature that destroyed Dart's birthplace and killed his parents. Dart relays that 18 years ago when he was 5 years old, Neet was incinerated by the Black Monster. Although his family escaped into the outlying woods, his father and then his mother both returned to the village to defend its residents. When Dart returned to Neet the next morning, he found no sign of survivors but did find his father's keepsake, a shining stone. He still carries it 18 years later. When he holds it up to show Shana and Lavitz, it shimmers in his hand.

After hearing Dart's recollection, Shana expresses that she understands and that she knew that Dart would tell her why he left someday. Lavitz points out that the journey was about closure, which Dart admits he still has not found. Lavitz also muses that he does not recognize Neet as a local village, so Dart explains that it was located much further north in another country. Dart then asks about the current political climate in Serdio. Lavitz explains that an ongoing truce between the Kingdom of Basil and Imperial Sandora was broken when Emperor Doel obtained a Dragon. With this new weapon, Doel became emboldened and more aggressive. Incredulous, Dart recounts his encounter with Feyrbrand, alarming Lavitz that Sandora forces are advancing faster than expected. Lavitz determines that he must return to Bale to report to King Albert, encouraging Dart and Shana to come along since Minister Noish may have information regarding the Black Monster. Dart agrees.

The party attempts to make way through to the prairie only to find their way blocked by an unfordable river. After some exploring, Dart finds a dead tree overlooking the river. He intuits that it can be used as a bridge, so he retrieves an axe from the shed to chop it down. However, the tree falls over a cliff despite his and Lavitz's attempt to restrain it. When the party returns to the river, the tree conveniently comes floating down the river and snags on rocks where it acts like a bridge.

Nearly through, the trio encounters a married couple and their young son. Upon asking, Lavitz discovers that they are refugees from Sandora. Although the man is belligerent at first, Lavitz gives some food to the child and explains that King Albert offers hospitality to all war casualties, even those from enemy countries. He encourages the family to go to Bale, specifically offering them lodging in his own mother's house. Afterward, the trio presses on to the Limestone Cavern.


Collapse story content

Services

Save Points

This location has no Save Points.

Rest Areas

There is one rest area where the party can fully recover HP. After the story events inside the shack, face the wooden chair to activate the action icon and rest.

Shops

This location has no Shops.

Collectibles

Goods Axe.webp

Goods

Main article: Goods

Axe From the Shack
After investigating both the river and the falling tree, return to the shack and investigate the glint.

Stardust

Main article: Stardust

This location has no Stardust.

Treasure Chests

Main article: Treasure Chests

There are 3 treasure chests in this area.

Contents Acquisition Image
100G The winding path if coming from Hellena, go straight through the rock. Prairie Chest01.webp
Total Vanishing Hidden in the bottom left hand corner around the Shack. Prairie Chest02.webp
Angel's Prayer Up a path shortly after crossing the log bridge. Prairie Chest03.webp

Combat

Minor Mobs

Mole
Mob Mole.webp
Earth
EXP
11
Gold
9
Drops
Angel's Prayer 8%
Vampire Kiwi
Mob Vampire Kiwi.webp
Darkness
EXP
8
Gold
9
Drops
Healing Potion 8%
Mantis
Mob Mantis.webp
Earth
EXP
12
Gold
6
Drops
Pellet 8%
Crescent Bee
Mob Crescent Bee.webp
Wind
EXP
10
Gold
6
Drops
Spinning Gale 8%

Battle Formations

Solo
Mole
Crescent Bee
Mantis
Duos
Vampire Kiwi Vampire Kiwi
Vampire Kiwi Crescent Bee
Vampire Kiwi Mole
Mole Mole
Mantis Crescent Bee
Trios
Mole Vampire Kiwi Vampire Kiwi

Bosses

This location has no Bosses.

Gallery

This location has no gallery.

Trivia

  1. The scene with the refugee family is missable. If you exit to the world map toward Limestone Cave without interacting with the family, they will be gone when you reenter Prairie.

References

This location has no references.