Rare Monsters: Difference between revisions

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(rare mobs page)
(+Tightened the definition of a boss. +Changed Boss Minions to Boss Extras to encompass entries like Wire, Dark Sword, etc which do not fit the theme of minions as they are inanimate)
 
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'''Rare Monsters''', as the game developers call them, are a set of enemies encountered throughout Endiness. Unlike most mobs, these creatures require a specific approach to combat. They share a few common traits: for example, each of them has low HP and their physical attacks deal 10% of their target's max HP as damage. They all have a high probability of running from battle as well. However, each foe can have different abilities as well as varying high-value rewards for defeating them.
'''Rare Monsters''' are [[Minor Enemies]] who appear in random battles but are immune to [[Status Ailments#Non-Status Ailments|Instant Death]]. They possess several traits which make them unique compared to typical [[Enemies]]:
* Each has only 4 to 6 HP, but possess a special resistance that reduces most damage to 1.
* Their attacks deal 10% of their target's max HP as physical damage. This uses a different formula than standard attacks which bypasses stats like defense, and is only affected by the modifiers "[[Tutorials#Defense|Guarding]]" and "target has [[Status Ailments#Fear|Fear]]."
* Even at full health they have a chance to "Run away!"
* Rewards for defeating these enemies are typically much greater than those of normally encountered enemies.
Traits that set Rare Monsters apart from one another are described in their own pages.


:''For the regular enemies encountered on the world map and in locations, see [[Minor Enemies]]
:''For powerful enemies immune to all [[Status Ailments|status ailments]], encountered only once through scripted events, and carry enough narrative weight to standout from typical enemies, see [[Bosses]].
:''For the tough, high EXP, mostly mandatory enemies that advance the storyline, see [[Bosses]]
:''For enemies who aappear in Boss encounters but are not Bosses, see [[Boss Extras]].
This sortable table will arrange all the entries in cells in any column alphabetically and numerically<br>Click to toggle listing from highest to lowest.


{| class="wikitable sortable" border="1" cellpadding="1" cellspacing="1"  style="text-align:center;
This sortable table will arrange all the entries in cells in any column alphabetically and numerically.
! style="width:100px" scope="col" |Name
Click to toggle listing from highest to lowest.
! style="width:50px" scope="col" |Element
 
! style="width:30px" scope="col" |HP<br>US<br>JAP
{| class="wikitable sortable sort-under-center" style="text-align:center;"
! style="width:30px" scope="col" |PAV
! Name
! style="width:30px" scope="col" |MAV
! Element
! style="width:30px" scope="col" |SPD
! HP
! style="width:30px" scope="col" |EXP
! PAV
! style="width:30px" scope="col" |Gold<br>US<br>JAP
! MAV
! style="width:70px" scope="col" |Drops
! SPD
! style="width:210px" scope="col" |Location
! EXP
! Gold
! Drops
! Location
|-
|-
|-
|[[OOPARTS]]
|[[00Parts]]
| style="color:grey |Non-Elemental
| style="color:grey |Non-Elemental
|4<br>4
|4
|50%
|50%
|50%
|50%
|150
|150
|0
|0
|600<br>200
|600
|[[Spirit Potion]] 100%
|[[Items#spiritpotion|Spirit Potion]] 100%
|[[Serdio]] (Between [[Helena]] and [[Lohan]]),[[Moon|Everlasting&nbsp;Moon]]
|[[Serdio]], between [[Kazas]] and [[Hellena Prison]] intersection, [[Moon That Never Sets]]
|-
|-
|[[Blue Bird]]
|[[Blue Bird]]
| style="color:blue|Water
| style="color:blue|Water
|5<br>5
|5
|50%
|50%
|0%
|0%
Line 38: Line 44:
|0
|0
|Nothing
|Nothing
|
|[[Tiberoa]], between [[Barrens]] and [[Home of Giganto]]
|-
|-
|[[Cursed Jar]]
|[[Cursed Jar]]
| style="color:grey |Non-Elemental
| style="color:grey |Non-Elemental
|4<br>4
|4
|0%
|0%
|0%
|0%
Line 48: Line 54:
|300
|300
|0
|0
|[[Night Raid]] 100%
|[[Items#nightraid|Night Raid]] 100%
|
|[[Serdio]], between [[Lohan]], [[Nest of Dragon]], and [[Barrier Station]]
|-
|-
|[[Lucky Jar]]
|[[Lucky Jar]]
| style="color:grey |Non-Elemental
| style="color:grey |Non-Elemental
|6<br>6
|6
|0%
|0%
|0%
|0%
|200
|200
|1000
|1000
|300<br>100
|300
|[[Moon Serenade]] 100%
|[[Items#moonserenade|Moon Serenade]] 100%
|
|[[Gloriano]], between [[Ulara]] and the [[Death Frontier]]
|-
|-
|[[Rainbow Bird]]
|[[Rainbow Bird]]
| style="color:grey |Non-Elemental
| style="color:grey |Non-Elemental
|4<br>4
|4
|0%
|0%
|0%
|0%
Line 70: Line 76:
|3000
|3000
|0
|0
|[[Rainbow Dress]] 10%
|[[Equipment#rainbowdress|Rainbow Dress]] 10%
|
|[[Broken Islands]], while sailing the Queen Fury between [[Fletz]] and [[Rouge]]
|-
|-
|[[Red Bird]]
|[[Red Bird]]
|style="color:red |Fire
|style="color:red |Fire
|4<br>4
|5
|0%
|0%
|50%
|50%
|120
|120
|0
|0
|1000<br>300
|1000
|[[Phoenix Plume]] 100%
|[[Equipment#phoenixplume|Phoenix Plume]] 100%
|
|[[Mille Seseau]], between [[Furni]], [[Evergreen Forest]], and [[Deningrad]]
|-
|-
|[[Treasure Jar]]
|[[Treasure Jar]]
| style="color:grey |Non-Elemental
| style="color:grey |Non-Elemental
|5<br>5
|5
|0%
|0%
|0%
|0%
Line 92: Line 98:
|0
|0
|0
|0
|[[Ruby Ring]] 100%
|[[Equipment#rubyring|Ruby Ring]] 100%
|
|[[Tiberoa]], between [[Lidiera]] and [[Fueno]]
|-
|-
|[[Yellow Bird]]
|[[Yellow Bird]]
| style="color:brown|Earth
| style="color:brown|Earth
|4<br>4
|4
|50%
|50%
|20%
|20%
|120
|120
|0
|0
|300<br>100
|300
|[[Elude Cloak]] 10%
|[[Equipment#eludecloak|Elude Cloak]] 10%
|
|[[Serdio]], between [[Bale]] and [[Marshland]] intersection
 
[[Category:Enemies]][[Category:List]]

Latest revision as of 22:39, 17 August 2025

Rare Monsters are Minor Enemies who appear in random battles but are immune to Instant Death. They possess several traits which make them unique compared to typical Enemies:

  • Each has only 4 to 6 HP, but possess a special resistance that reduces most damage to 1.
  • Their attacks deal 10% of their target's max HP as physical damage. This uses a different formula than standard attacks which bypasses stats like defense, and is only affected by the modifiers "Guarding" and "target has Fear."
  • Even at full health they have a chance to "Run away!"
  • Rewards for defeating these enemies are typically much greater than those of normally encountered enemies.

Traits that set Rare Monsters apart from one another are described in their own pages.

For powerful enemies immune to all status ailments, encountered only once through scripted events, and carry enough narrative weight to standout from typical enemies, see Bosses.
For enemies who aappear in Boss encounters but are not Bosses, see Boss Extras.

This sortable table will arrange all the entries in cells in any column alphabetically and numerically. Click to toggle listing from highest to lowest.

Name Element HP PAV MAV SPD EXP Gold Drops Location
OOPARTS Non-Elemental 4 50% 50% 150 0 600 Spirit Potion 100% Serdio, between Kazas and Hellena Prison intersection, Moon That Never Sets
Blue Bird Water 5 50% 0% 120 1000 0 Nothing Tiberoa, between Barrens and Home of Giganto
Cursed Jar Non-Elemental 4 0% 0% 200 300 0 Night Raid 100% Serdio, between Lohan, Nest of Dragon, and Barrier Station
Lucky Jar Non-Elemental 6 0% 0% 200 1000 300 Moon Serenade 100% Gloriano, between Ulara and the Death Frontier
Rainbow Bird Non-Elemental 4 0% 0% 120 3000 0 Rainbow Dress 10% Broken Islands, while sailing the Queen Fury between Fletz and Rouge
Red Bird Fire 5 0% 50% 120 0 1000 Phoenix Plume 100% Mille Seseau, between Furni, Evergreen Forest, and Deningrad
Treasure Jar Non-Elemental 5 0% 0% 200 0 0 Ruby Ring 100% Tiberoa, between Lidiera and Fueno
Yellow Bird Earth 4 50% 20% 120 0 300 Elude Cloak 10% Serdio, between Bale and Marshland intersection