Rare Monsters: Difference between revisions

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'''Rare Monsters''' are [[Minor Enemies]] who appear in random battles but are immune to [[Status Ailments#Non-Status Ailments|Instant Death]]. They possess several traits which make them unique compared to typical [[Enemies]]:
'''Rare Monsters''' are [[Minor Enemies]] who appear in random battles but are immune to [[Status Ailments#Non-Status Ailments|Instant Death]]. They possess several traits which make them unique compared to typical [[Enemies]]:
* Each has only 4 to 6 HP, but possess a special resistance that reduces most damage to 1.  
* Each has only 4 to 6 HP, but possess a special resistance that reduces most damage to 1.  
* Their attacks deal 10% of their target's max HP as physical damage. This uses a different formula than standard attacks which bypasses stats like defense, and is only affected by the modifiers for [[Tutorials#Defense|Guarding]] and if the target has [[Status Ailments#Fear|Fear]].  
* Their attacks deal 10% of their target's max HP as physical damage. This uses a different formula than standard attacks which bypasses stats like defense, and is only affected by the modifiers "[[Tutorials#Defense|Guarding]]" and "target has [[Status Ailments#Fear|Fear]]."
* Even at full health they have a chance to "Run away!"
* Even at full health they have a chance to "Run away!"
* Rewards for defeating these enemies are typically much greater than those of normally encountered enemies.
* Rewards for defeating these enemies are typically much greater than those of normally encountered enemies.
Traits that set Rare Monsters apart from one another are described in their own pages.
Traits that set Rare Monsters apart from one another are described in their own pages.


:''For powerful enemies immune to all status effects, encountered through scripted events, and can only be confronted once, see [[Bosses]].
:''For powerful enemies immune to all [[Status Ailments|status ailments]], encountered only once through scripted events, and carry enough narrative weight to standout from typical enemies, see [[Bosses]].
:''For enemies who appear exclusively within a Boss encounter, see [[Boss Minions]].
:''For enemies who aappear in Boss encounters but are not Bosses, see [[Boss Extras]].


This sortable table will arrange all the entries in cells in any column alphabetically and numerically.
This sortable table will arrange all the entries in cells in any column alphabetically and numerically.
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|600
|600
|[[Items#spiritpotion|Spirit Potion]] 100%
|[[Items#spiritpotion|Spirit Potion]] 100%
|[[Serdio]], between [[Hellena Prison]] and [[Lohan]], [[Moon That Never Sets]]
|[[Serdio]], between [[Kazas]] and [[Hellena Prison]] intersection, [[Moon That Never Sets]]
|-
|-
|[[Blue Bird]]
|[[Blue Bird]]
Line 55: Line 55:
|0
|0
|[[Items#nightraid|Night Raid]] 100%
|[[Items#nightraid|Night Raid]] 100%
|[[Serdio]], between [[Lohan]] and [[Nest of Dragon]]
|[[Serdio]], between [[Lohan]], [[Nest of Dragon]], and [[Barrier Station]]
|-
|-
|[[Lucky Jar]]
|[[Lucky Jar]]
Line 77: Line 77:
|0
|0
|[[Equipment#rainbowdress|Rainbow Dress]] 10%
|[[Equipment#rainbowdress|Rainbow Dress]] 10%
|[[Broken Islands]], while sailing the Queen Fury between [[Fletz]] and [[Rogue]]
|[[Broken Islands]], while sailing the Queen Fury between [[Fletz]] and [[Rouge]]
|-
|-
|[[Red Bird]]
|[[Red Bird]]
Line 88: Line 88:
|1000
|1000
|[[Equipment#phoenixplume|Phoenix Plume]] 100%
|[[Equipment#phoenixplume|Phoenix Plume]] 100%
|[[Mille Seseau]], between [[Deningrad]] and [[Evergreen Forest]]
|[[Mille Seseau]], between [[Furni]], [[Evergreen Forest]], and [[Deningrad]]
|-
|-
|[[Treasure Jar]]
|[[Treasure Jar]]
Line 110: Line 110:
|300
|300
|[[Equipment#eludecloak|Elude Cloak]] 10%
|[[Equipment#eludecloak|Elude Cloak]] 10%
|[[Serdio]], between [[Bale]] and [[Marshland]]
|[[Serdio]], between [[Bale]] and [[Marshland]] intersection


[[Category:Enemies]][[Category:List]]
[[Category:Enemies]][[Category:List]]

Latest revision as of 22:39, 17 August 2025

Rare Monsters are Minor Enemies who appear in random battles but are immune to Instant Death. They possess several traits which make them unique compared to typical Enemies:

  • Each has only 4 to 6 HP, but possess a special resistance that reduces most damage to 1.
  • Their attacks deal 10% of their target's max HP as physical damage. This uses a different formula than standard attacks which bypasses stats like defense, and is only affected by the modifiers "Guarding" and "target has Fear."
  • Even at full health they have a chance to "Run away!"
  • Rewards for defeating these enemies are typically much greater than those of normally encountered enemies.

Traits that set Rare Monsters apart from one another are described in their own pages.

For powerful enemies immune to all status ailments, encountered only once through scripted events, and carry enough narrative weight to standout from typical enemies, see Bosses.
For enemies who aappear in Boss encounters but are not Bosses, see Boss Extras.

This sortable table will arrange all the entries in cells in any column alphabetically and numerically. Click to toggle listing from highest to lowest.

Name Element HP PAV MAV SPD EXP Gold Drops Location
OOPARTS Non-Elemental 4 50% 50% 150 0 600 Spirit Potion 100% Serdio, between Kazas and Hellena Prison intersection, Moon That Never Sets
Blue Bird Water 5 50% 0% 120 1000 0 Nothing Tiberoa, between Barrens and Home of Giganto
Cursed Jar Non-Elemental 4 0% 0% 200 300 0 Night Raid 100% Serdio, between Lohan, Nest of Dragon, and Barrier Station
Lucky Jar Non-Elemental 6 0% 0% 200 1000 300 Moon Serenade 100% Gloriano, between Ulara and the Death Frontier
Rainbow Bird Non-Elemental 4 0% 0% 120 3000 0 Rainbow Dress 10% Broken Islands, while sailing the Queen Fury between Fletz and Rouge
Red Bird Fire 5 0% 50% 120 0 1000 Phoenix Plume 100% Mille Seseau, between Furni, Evergreen Forest, and Deningrad
Treasure Jar Non-Elemental 5 0% 0% 200 0 0 Ruby Ring 100% Tiberoa, between Lidiera and Fueno
Yellow Bird Earth 4 50% 20% 120 0 300 Elude Cloak 10% Serdio, between Bale and Marshland intersection