Rare Monsters: Difference between revisions
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'''Rare Monsters''' are [[Minor Enemies]] who appear in random battles but possess special resistances to damage. They possess several traits which make them unique compared to typical [[Enemies]]: | '''Rare Monsters''' are [[Minor Enemies]] who appear in random battles but possess special resistances to damage. They possess several traits which make them unique compared to typical [[Enemies]]: | ||
* Each has only 4 to 6 HP, but possess a special resistance that reduces most damage to 1. | * Each has only 4 to 6 HP, but possess a special resistance that reduces most damage to 1. | ||
* Their attacks deal 10% of their target's max HP as physical damage. This uses a different formula than standard attacks which bypasses stats like defense, and is only affected by the | * Their attacks deal 10% of their target's max HP as physical damage. This uses a different formula than standard attacks which bypasses stats like defense, and is only affected by the variable multipliers for [[Tutorials#Defense|Guarding]] and if the target is afflicted by the [[Status Ailments#Fear|Fear]] status. | ||
* Even at full health they have a chance to "Run away!" | * Even at full health they have a chance to "Run away!" | ||
* They are immune to the [[Status Ailments#Non-Status Ailments|Instant Death]] effect. | * They are immune to the [[Status Ailments#Non-Status Ailments|Instant Death]] effect. | ||
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:''For powerful enemies immune to all [[Status Ailments|status ailments]], encountered only once through scripted events, and carry enough narrative weight to standout from typical enemies, see [[Bosses]]. | :''For powerful enemies immune to all [[Status Ailments|status ailments]], encountered only once through scripted events, and carry enough narrative weight to standout from typical enemies, see [[Bosses]]. | ||
:''For enemies who appear in Boss encounters but are neither Minor Enemies nor Bosses, see [[Boss Extras]]. | :''For enemies who appear in Boss encounters but are neither Minor Enemies nor Bosses, see [[Boss Extras]]. | ||
:''For all enemies and their damage formulas, see [[Enemies]]. | |||
This sortable table will arrange all the entries in cells in any column alphabetically and numerically. | This sortable table will arrange all the entries in cells in any column alphabetically and numerically. | ||
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|600 | |600 | ||
|[[Items#spiritpotion|Spirit Potion]] 100% | |[[Items#spiritpotion|Spirit Potion]] 100% | ||
|[[Serdio]], between [[Kazas]] and [[Hellena Prison]] intersection | |[[Serdio]], between [[Kazas]] and [[Hellena Prison]] intersection. [[Moon That Never Sets]] | ||
|- | |- | ||
|[[Blue Bird]] | |[[Blue Bird]] | ||
| Line 100: | Line 101: | ||
|300 | |300 | ||
|[[Items#moonserenade|Moon Serenade]] 100% | |[[Items#moonserenade|Moon Serenade]] 100% | ||
|[[Gloriano]], between [[Ulara]] and the [[Death Frontier]] | |[[Gloriano]], between [[Ulara]] and the [[Death Frontier]]. [[Moon That Never Sets]] | ||
|- | |- | ||
|[[Rainbow Bird]] | |[[Rainbow Bird]] | ||
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|0 | |0 | ||
|[[Equipment#rainbowdress|Rainbow Dress]] 10% | |[[Equipment#rainbowdress|Rainbow Dress]] 10% | ||
|[[Broken Islands]], while sailing the Queen Fury between [[Fletz]] and [[Rouge]] | |[[Broken Islands]], while sailing the Queen Fury between [[Fletz]] and [[Rouge]]. [[Moon That Never Sets]] | ||
|- | |- | ||
|} | |} | ||
[[Category:Enemies]][[Category:List]] | [[Category:Enemies]][[Category:List]] | ||
Latest revision as of 07:41, 11 April 2026
Rare Monsters are Minor Enemies who appear in random battles but possess special resistances to damage. They possess several traits which make them unique compared to typical Enemies:
- Each has only 4 to 6 HP, but possess a special resistance that reduces most damage to 1.
- Their attacks deal 10% of their target's max HP as physical damage. This uses a different formula than standard attacks which bypasses stats like defense, and is only affected by the variable multipliers for Guarding and if the target is afflicted by the Fear status.
- Even at full health they have a chance to "Run away!"
- They are immune to the Instant Death effect.
- Rewards for defeating these enemies are typically much greater than those of normally encountered enemies.
Traits that set Rare Monsters apart from one another are described in their own pages.
- For powerful enemies immune to all status ailments, encountered only once through scripted events, and carry enough narrative weight to standout from typical enemies, see Bosses.
- For enemies who appear in Boss encounters but are neither Minor Enemies nor Bosses, see Boss Extras.
- For all enemies and their damage formulas, see Enemies.
This sortable table will arrange all the entries in cells in any column alphabetically and numerically. Click to toggle listing from highest to lowest.
| Name | Element | HP | PAV | MAV | SPD | EXP | Gold | Drops | Location |
|---|---|---|---|---|---|---|---|---|---|
| Yellow Bird | Earth | 4 | 50% | 20% | 120 | 0 | 300 | Elude Cloak 10% | Serdio, between Bale and Marshland intersection |
| Cursed Jar | Non-Elemental | 4 | 0% | 0% | 200 | 300 | 0 | Night Raid 100% | Serdio, between Lohan, Nest of Dragon, and Barrier Station |
| OOPARTS | Non-Elemental | 4 | 50% | 50% | 150 | 0 | 600 | Spirit Potion 100% | Serdio, between Kazas and Hellena Prison intersection. Moon That Never Sets |
| Blue Bird | Water | 5 | 50% | 0% | 120 | 1000 | 0 | Nothing | Tiberoa, between Barrens and Home of Giganto |
| Treasure Jar | Non-Elemental | 5 | 0% | 0% | 200 | 0 | 0 | Ruby Ring 100% | Tiberoa, between Lidiera and Fueno |
| Red Bird | Fire | 5 | 0% | 50% | 120 | 0 | 1000 | Phoenix Plume 100% | Mille Seseau, between Furni, Evergreen Forest, and Deningrad |
| Lucky Jar | Non-Elemental | 6 | 0% | 0% | 200 | 1000 | 300 | Moon Serenade 100% | Gloriano, between Ulara and the Death Frontier. Moon That Never Sets |
| Rainbow Bird | Non-Elemental | 4 | 0% | 0% | 120 | 3000 | 0 | Rainbow Dress 10% | Broken Islands, while sailing the Queen Fury between Fletz and Rouge. Moon That Never Sets |