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{{Infobox_Location|Name=Prairie|Image=
{{Infobox Location
[[File:Prairie1.png|thumb]]
|Name=Prairie
|Save=Yes|Rest=No|Shops=None|Goods=None|Stardust=None|Treasure=3|Mobs=Yes|Boss=None}}<br>
|Image=Prairie_Preview.webp
|Rest=Yes
|Goods=Axe From the Shack
|Treasure=3
|Mobs=Interval}}
{{Location
|Synopsis=The '''Prairie''' is an expansive grassland north of [[Seles]] with well-worn dirt paths and trees sparsely spaced around the area. A woodcutter's homestead occupies land adjacent to a river and a hill. The Prairie is more open and bright in comparison to the [[Forest]]; both serve as routes to reaching Seles, but the Prairie also serves as a route to [[Bale]] by way of [[Limestone Cave]].


<!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. -->
|Story1=After escaping from [[Hellena Prison]], [[Dart]], [[Lavitz]], and [[Shana]] flee through the Prairie. They attempt to outrun the guards, but an enemy arrow grazes the back of Lavitz's leg. He tries to downplay his injury, but is clearly limited in his mobility as he remains kneeling for most of the conversation. Dart offers to carry Lavitz and insists that Shana goes first, and both of these remarks are met with a rebuttal as Lavitz tries to convince them that he is still capable of running. [[Hellena Warden|Hellena Wardens]] quickly close in on them, forcing the trio to duck into the tall grass behind a tree to hide, and they seem to be safe until one of the guards notices some rustling in the grass. Brandishing a cudgel, the Hellena warden calls out for the fugitives to give themselves up. Instead, a small, rodent-like creature emerges from the grass, fooling the wardens into leaving the area to continue their search elsewhere.
The '''Prairie''' is an expansive grassland north of [[Seles]]. Lightly trodden paths are spread throughout, and the trees are sparsely spaced. Downhill from a swiftly flowing river resides a small woodcutter's hut. The Prairie is more open and bright in comparison to the [[Forest]], though both serve as routes to reaching Seles.


<br><br>
|Story2=The trio emerges from the hiding spot and sneaks away in the opposite direction. They come upon a small patch of improved land with a shack and corral built on it. Lavitz can no longer ignore his injury, so the group decides to lie low in the shack. While Shana bandages Lavitz's wound, Dart does some scouting and confirms that the Hellena search party has moved on.
== Story ==
<!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where "Additional Text Goes Here" is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.-->
Immediately fleeing Hellena, [[Dart]], [[Lavitz Slambert]], and [[Shana]] enter the prairie. They attempt to outrun the guards, but in their escape, an enemy arrow wounds Lavitz. He tries to downplay the attack but is unable to walk freely. Dart and Shana immediately try to come to his aid, though Lavitz is stubborn and argues. Dart offers to carry Lavitz and insists that Shana goes first, both remarks which met with a rebuttal. Together the trio makes their way into a tall grass field to hide as the guards catch up from behind. The scene is still. One of the guards notices some slight movement, and they brace for attack. They call out to the party when only a small rabbit-like creature jumps from the grass. The guards backtrack in desperation to find the fugitives, who were only a few feet away.
<br><span class="mw-customtoggle-myDivision">'''Read More'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
<!-- Additional story content below this line.-->
The prairie is home to a small shack with a fenced horse and cart. There are dirt pathways and some, even built from stone. As they near the shack, Lavitz revisits his wound, which has served to be problematic. Shana brings Lavitz into the wooden shack; it's built simplistic and cozy in nature, performs some first aid.  


In the shack's safety, the guards off their trail, Shana inquires Dart about his last five years. Dart shares that he departed on a journey for revenge to find the [[Black monster]], a mysterious creature who deprived Dart of his first home and family in [[Neet]]. A cut scene is then triggered that displays the town of Neet 18 years ago. The entire village is submerged in flames, the only kindling of light amid the burnt carcasses of former buildings. Dart, five years old, escaped the village with his mother and father escaped. But, his father returned to the town, his mother soon after, to assist those left behind. Unfortunately, the black monster lay waiting, and young Dart waited, anticipating dawn against the winter snow. When young Dart returned to Neet, there were no remnants of his family other than a shining stone. His father's remembrance, a glistening orb that he carries to this day. Dart shares this with the party; its white rays streamlined dagger against the dark shack's shadows.  
Now, in safety, Shana asks Dart about his absence over the last five years. Dart confides that he departed on a journey of revenge to find the [[Black Monster]], a mysterious creature that destroyed his birthplace and killed his parents. Dart relays that 18 years ago, [[Neet]] was incinerated by the Black Monster; he had been only 5 years old at the time. Although he and his family escaped into the outlying woods, his father and mother both returned to the village to defend its residents. When Dart returned to Neet the next morning, he found no sign of any other survivors, but did find his [[Goods|father's keepsake]], a shining stone. He still carries it 18 years later, and when he holds it up to show Shana and Lavitz, it shimmers in his hand.


After his recollection, Shana expresses that she understood and knew someday this truth would be revealed. Lavitz inquires about Dart's journey, one for closure, to which Dart admits he still has not found. Neet is then exposed as a town in the North, likely not a part of Serdio. Dabbling in geography acts as a gateway for Dart to address the current state of Serdio. Lavitz explains that currently, their kingdom of Basil is engrossed in a civil war with Imperial Sandora. The truce is broken when emperor Doel obtained a dragon, unbalancing the power and unleashing the opportunity for Doel's ambitious hunger. Dart mentions the dragon he ran into on his way to Seles, alarming Lavitz and his worries that Doel is advancing. Lavitz determines that he must return to Bale to report to King Albert, encouraging Dart and Shana to precisely come with. [[Minister Noish]] may have information regarding the Black Monster. Dart agrees.  
After hearing Dart's tale, Shana expresses that she understands his reasons now, and that she knew that Dart would tell her why he left someday. Lavitz points out that the journey was not about revenge, but closure, which Dart admits he still has not found. Lavitz also muses that he does not recognize Neet as a local village, so Dart explains that it was located much further north in [[Mille Seseau|another country]]. Dart then asks about the current political climate in [[Serdio]]. Lavitz explains that an ongoing truce between the [[Basil|Kingdom of Basil]] and [[Sandora|Imperial Sandora]] [[Serdian War|was broken]] when [[Doel|Emperor Doel]] obtained a [[Dragon]]. With this new weapon, Doel became emboldened and more aggressive. Incredulous, Dart recalls his encounter with [[Feyrbrand]], alarming Lavitz to the fact that Sandora forces are advancing faster than expected. Lavitz determines that he must return to Bale to report to [[Albert|King Albert]], encouraging Dart and Shana to come along since [[Noish|Minister Noish]] may have information regarding the Black Monster. Dart readily agrees.


The party attempts to make way through to the city but is soon met with a wide river, far too wide to cross. After some exploring, Dart finds a dead tree and intuitively uses an ax from the shed to chop it down and build a bridge for them to cross the river. The plan works perfectly, and the party crosses. They make their way out of the prairie, but not until first encountering a small refugee group: a father, mother and son.
The party attempts to make their way through the prairie, only to find their way blocked by an unfordable river. After some exploring, Dart finds a dead tree overlooking the river. He intuits that it can be used as a bridge, so he retrieves an [[Goods|axe]] from the shed to chop it down. However, the tree falls over a cliff despite his and Lavitz's attempt to restrain it. When the party returns to the river, the tree conveniently comes floating down the river and snags on rocks where it acts like a bridge.  


If the party stops to talk to them, Lavitz tries to find out if the family needs help. The father begins to blame the knighthood Lavitz is part of for their troubles, but the mother asks for her family to be pardoned, explaining they are refugees of Imperial Sandora. Lavitz explains King Albert is hospitable to friend and foe, and Lavitz extends that hospitality by offering the son food before inviting the family to stay at his home in Bale. The father is taken aback at first by Lavitz' kindness but eventually accepts his offer joyfully. After leaving the family, the party continues onward to the [[Limestone Cave]].
The trio are nearly through the prairie when they encounter a married couple and their young son on the side of the road. Upon asking, Lavitz discovers that they are refugees from Sandora. Although the man is belligerent at first, Lavitz gives some food to the child and explains that King Albert offers hospitality to all casualties of the war, even those from enemy countries. He encourages the family to go to Bale, specifically offering them lodging in his own mother's house. Afterward, the trio press on to the Limestone Cave.
<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div>


== Collectibles ==
|Services=
<!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.-->
|RestAreas=There is one rest area where the party can fully recover HP. After the story events inside the shack, face the wooden chair to activate the action icon and rest.


=== Treasure Chests ===
|Collectibles=[[File:Goods_Axe.webp|256px|right]]
{{Main|Treasure Chests}}
|Goods='''[[Goods#axefromtheshack|Axe From the Shack]]'''<br>After investigating both the river and the falling tree, return to the shack and investigate the glint.


 
|Treasure={{TreasureCount|3}}
{{TreasureCount|3}}
{{{!}} class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
{{!}}-
|-
! Contents !! Acquisition !! Image
! Contents !! Acquisition !! Image
|-
{{!}}-
| 100G || The winding path if coming from Hellena, go straight through the rock. ||[[File:Area4(Prairie)Chest1.png|thumb|Center|]]
{{!}} 100G {{!}}{{!}} The winding path if coming from Hellena, go straight through the rock. {{!}}{{!}} [[File:Prairie_Chest01.webp|256px]]
|-
{{!}}-
| [[Total Vanishing]] || Hidden in the bottom left hand corner around the Shack. ||[[File:Area4(Prairie)Chest2.png|thumb|Center|]]
{{!}} [[Items#Other Items|Total Vanishing]] {{!}}{{!}} Hidden in the bottom left hand corner around the Shack. {{!}}{{!}} [[File:Prairie_Chest02.webp|256px]]
|-
{{!}}-
| [[Angel's Prayer]] || Up a path shortly after crossing the log bridge. ||[[File:Area4(Prairie)Chest3.png|thumb|Center|]]
{{!}} [[Items#Recovery Items|Angel's Prayer]] {{!}}{{!}} Up a path shortly after crossing the log bridge. {{!}}{{!}} [[File:Prairie_Chest03.webp|256px]]
|}
{{!}}}
 
== Combat ==
<!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.-->


=== Minor Mobs ===
|Combat=
{| class="wikitable sortable mw-collapsible"
|MinorMobs={{Combat Preview
|-
|Name=Mole
! Name !! Exp. !! Gold !! Drops
|Image=Mob_Mole.webp
|-
|Element=Earth
| [[Crescent Bee]] || 10 || 6 || [[Spinning Gale]] (8%)
|Fill=Tan
|-
|EXP=11
| [[Vampire Kiwi]] || 8 || 9 || [[Healing Potion]] (8%)
|Gold=9
|-
|Drops=[[Items#angelsprayer|Angel's Prayer]]
| [[Mole]] || 11 || 9 || [[Angel's Prayer]] (8%)
|Chance=8%}}
|-
{{Combat Preview
| [[Mantis]] || 12 || 6 || [[Pellet]] (8%)
|Name=Vampire Kiwi
|}
|Image=Mob_Vampire_Kiwi.webp
|Element=Darkness
|Fill=DarkBlue
|Font=White
|EXP=8
|Gold=9
|Drops=[[Items#healingpotion|Healing Potion]]
|Chance=8%}}
{{Combat Preview
|Name=Mantis
|Image=Mob_Mantis.webp
|Element=Earth
|Fill=Tan
|EXP=12
|Gold=6
|Drops=[[Items#pellet|Pellet]]
|Chance=8%}}
{{Combat Preview
|Name=Crescent Bee
|Image=Mob_Crescent_Bee.webp
|Element=Wind
|Fill=LightGreen
|EXP=10
|Gold=6
|Drops=[[Items#spinninggale|Spinning Gale]]
|Chance=8%}}


==== Battle Formation ====
|BattleFormations={{{!}} class="wikitable"  style="text-align:center;display:inline"
{| class="wikitable mw-collapsible"
{{!}}-
|-
! Solo
! Unit A !! Unit B !! Unit C
{{!}}-
|-
{{!}} Mole
| [[Vampire Kiwi]] || ||
{{!}}-
|-
{{!}} Crescent Bee
| [[Mole]] || ||
{{!}}-
|-
{{!}} Mantis
| [[Crescent Bee]] || ||
{{!}}}
|-
{{{!}} class="wikitable"  style="text-align:center;display:inline"
| [[Mantis]] || ||
{{!}}-
|-
!colspan="2" {{!}} Duos
| [[Vampire Kiwi]] || [[Vampire Kiwi]] ||
{{!}}-
|-
{{!}} Vampire Kiwi
| [[Vampire Kiwi]] || [[Crescent Bee]] ||
{{!}} Vampire Kiwi
|-
{{!}}-
| [[Mantis]] || [[Crescent Bee]] ||
{{!}} Vampire Kiwi
|-
{{!}} Crescent Bee
| [[Mole]] || [[Mole]] ||
{{!}}-
|-
{{!}} Vampire Kiwi
| [[Vampire Kiwi]] || [[Vampire Kiwi]] || [[Mole]]
{{!}} Mole
|-
{{!}}-
| [[Mantis]] || [[Vampire Kiwi]] ||
{{!}} Mole
|}
{{!}} Mole
{{!}}-
{{!}} Mantis
{{!}} Crescent Bee
{{!}}}
{{{!}} class="wikitable" style="text-align:center;display:inline"
{{!}}-
!colspan="3" {{!}} Trios
{{!}}-
{{!}} Mole
{{!}} Vampire Kiwi
{{!}} Vampire Kiwi
{{!}}}


== Gallery ==
|Gallery=<gallery>Prairie_Submap01.webp|Southern trail
<!--Leave blank for now.-->
Prairie_Submap02.webp|Crossroads
Prairie_Submap03.webp|Homestead
Prairie_Submap04.webp|Wood shed
Prairie_Submap05.webp|River
Prairie_Submap06.webp|Overlook
Prairie_Submap07.webp|North trail</gallery>


== Trivia ==
|Trivia=#The scene with the refugee family can be missed. Upon exiting the Prairie to the world map and then returning to the area, the family will have moved on.
#The scene with the refugee family is missable. If you exit to the world map toward Limestone Cave without interacting with the family, they will be gone when you reenter Prairie.
}}
#
#


== References ==
[[Category:Locations]][[Category:Disc1]][[Category:Missing Information]]
[[Category:Locations]][[Category:Missing Information]]

Latest revision as of 16:44, 18 April 2025

Prairie
Prairie Preview.webp
Services
Collectibles
Combat

The Prairie is an expansive grassland north of Seles with well-worn dirt paths and trees sparsely spaced around the area. A woodcutter's homestead occupies land adjacent to a river and a hill. The Prairie is more open and bright in comparison to the Forest; both serve as routes to reaching Seles, but the Prairie also serves as a route to Bale by way of Limestone Cave.

Story

After escaping from Hellena Prison, Dart, Lavitz, and Shana flee through the Prairie. They attempt to outrun the guards, but an enemy arrow grazes the back of Lavitz's leg. He tries to downplay his injury, but is clearly limited in his mobility as he remains kneeling for most of the conversation. Dart offers to carry Lavitz and insists that Shana goes first, and both of these remarks are met with a rebuttal as Lavitz tries to convince them that he is still capable of running. Hellena Wardens quickly close in on them, forcing the trio to duck into the tall grass behind a tree to hide, and they seem to be safe until one of the guards notices some rustling in the grass. Brandishing a cudgel, the Hellena warden calls out for the fugitives to give themselves up. Instead, a small, rodent-like creature emerges from the grass, fooling the wardens into leaving the area to continue their search elsewhere.
Read More

The trio emerges from the hiding spot and sneaks away in the opposite direction. They come upon a small patch of improved land with a shack and corral built on it. Lavitz can no longer ignore his injury, so the group decides to lie low in the shack. While Shana bandages Lavitz's wound, Dart does some scouting and confirms that the Hellena search party has moved on.

Now, in safety, Shana asks Dart about his absence over the last five years. Dart confides that he departed on a journey of revenge to find the Black Monster, a mysterious creature that destroyed his birthplace and killed his parents. Dart relays that 18 years ago, Neet was incinerated by the Black Monster; he had been only 5 years old at the time. Although he and his family escaped into the outlying woods, his father and mother both returned to the village to defend its residents. When Dart returned to Neet the next morning, he found no sign of any other survivors, but did find his father's keepsake, a shining stone. He still carries it 18 years later, and when he holds it up to show Shana and Lavitz, it shimmers in his hand.

After hearing Dart's tale, Shana expresses that she understands his reasons now, and that she knew that Dart would tell her why he left someday. Lavitz points out that the journey was not about revenge, but closure, which Dart admits he still has not found. Lavitz also muses that he does not recognize Neet as a local village, so Dart explains that it was located much further north in another country. Dart then asks about the current political climate in Serdio. Lavitz explains that an ongoing truce between the Kingdom of Basil and Imperial Sandora was broken when Emperor Doel obtained a Dragon. With this new weapon, Doel became emboldened and more aggressive. Incredulous, Dart recalls his encounter with Feyrbrand, alarming Lavitz to the fact that Sandora forces are advancing faster than expected. Lavitz determines that he must return to Bale to report to King Albert, encouraging Dart and Shana to come along since Minister Noish may have information regarding the Black Monster. Dart readily agrees.

The party attempts to make their way through the prairie, only to find their way blocked by an unfordable river. After some exploring, Dart finds a dead tree overlooking the river. He intuits that it can be used as a bridge, so he retrieves an axe from the shed to chop it down. However, the tree falls over a cliff despite his and Lavitz's attempt to restrain it. When the party returns to the river, the tree conveniently comes floating down the river and snags on rocks where it acts like a bridge.

The trio are nearly through the prairie when they encounter a married couple and their young son on the side of the road. Upon asking, Lavitz discovers that they are refugees from Sandora. Although the man is belligerent at first, Lavitz gives some food to the child and explains that King Albert offers hospitality to all casualties of the war, even those from enemy countries. He encourages the family to go to Bale, specifically offering them lodging in his own mother's house. Afterward, the trio press on to the Limestone Cave.


Collapse story content

Services

Save Points

This location has no Save Points.

Rest Areas

There is one rest area where the party can fully recover HP. After the story events inside the shack, face the wooden chair to activate the action icon and rest.

Shops

This location has no Shops.

Collectibles

Goods Axe.webp

Goods

Main article: Goods

Axe From the Shack
After investigating both the river and the falling tree, return to the shack and investigate the glint.

Stardust

Main article: Stardust

This location has no Stardust.

Treasure Chests

Main article: Treasure Chests

There are 3 treasure chests in this area.

Contents Acquisition Image
100G The winding path if coming from Hellena, go straight through the rock. Prairie Chest01.webp
Total Vanishing Hidden in the bottom left hand corner around the Shack. Prairie Chest02.webp
Angel's Prayer Up a path shortly after crossing the log bridge. Prairie Chest03.webp

Combat

Minor Mobs

Mole
Mob Mole.webp
Earth
EXP
11
Gold
9
Drops
Angel's Prayer 8%
Vampire Kiwi
Mob Vampire Kiwi.webp
Darkness
EXP
8
Gold
9
Drops
Healing Potion 8%
Mantis
Mob Mantis.webp
Earth
EXP
12
Gold
6
Drops
Pellet 8%
Crescent Bee
Mob Crescent Bee.webp
Wind
EXP
10
Gold
6
Drops
Spinning Gale 8%

Battle Formations

Solo
Mole
Crescent Bee
Mantis
Duos
Vampire Kiwi Vampire Kiwi
Vampire Kiwi Crescent Bee
Vampire Kiwi Mole
Mole Mole
Mantis Crescent Bee
Trios
Mole Vampire Kiwi Vampire Kiwi

Bosses

This location has no Bosses.

Gallery

Trivia

  1. The scene with the refugee family can be missed. Upon exiting the Prairie to the world map and then returning to the area, the family will have moved on.

References

This location has no references.