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{| align="right" border="2" cellpadding="2" cellspacing="2" style="width: 221px;"
{{Infobox_Location|Name=Prairie|Image=
|+ Location Data
[[File:Prairie1.png|thumb]]
|-
|Save=Yes|Rest=No|Shops=None|Goods=None|Stardust=None|Treasure=3|Mobs=Yes|Boss=None}}<br>
! colspan="2" scope="row" style="width: 207px;" |
 
Prairie
<!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. -->
The '''Prairie''' is an expansive grassland north of [[Seles]]. Lightly trodden paths are spread throughout, and the trees are sparsely spaced. Downhill from a swiftly flowing river resides a small woodcutter's hut. The Prairie is more open and bright in comparison to the [[Forest]], though both serve as routes to reaching Seles.
 
<br><br>
== Story ==
<!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where "Additional Text Goes Here" is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.-->
Immediately fleeing Hellena, [[Dart]], [[Lavitz]], and [[Shana]] enter the prairie. They attempt to outrun the guards, but in their escape, an enemy arrow wounds Lavitz on the heel. He tries to downplay the attack but is unable to walk freely. Dart and Shana immediately try to come to his aid, though Lavitz is stubborn and argues - Dart offers to carry Lavitz and insists that Shana goes first, and both remarks are met with a rebuttal. However, the guards eventually catch up from behind, forcing the trio to hide in the tall grass. The scene is still for a few seconds until one of the guards notices some slight movement, and the party braces to attack as he calls out and approaches, only for a small rabbit-like creature to jump out from the grass. The guards backtrack in desperation to find the fugitives, not knowing they had been just a few feet away.
<br><span class="mw-customtoggle-myDivision">'''Read More'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
<!-- Additional story content below this line.-->
The prairie is home to a small shack with a fenced horse and cart. There are dirt pathways along with some built from stone. As they near the shack, Lavitz re-examines his wound, which has served to be problematic. Shana brings Lavitz into the wooden shack to preform some first aid; the shack itself is built simplistically and cozy in nature.
 
In the shack's safety, with the guards off their trail, Shana inquires Dart about his last five years. Dart shares that he departed on a journey for revenge to find the [[Black monster]], a mysterious creature who deprived Dart of his first home and family in [[Neet]]. A cutscene is then triggered that displays the town of Neet 18 years ago with the entire village is submerged in flames, the only kindling of light in that night amid the burnt carcasses of former buildings. Dart, only five years old, escapes the village with his mother and father - though his father returned to the town, his mother following soon after to assist those left behind in the blaze. Unfortunately, the black monster lay in waiting for them as young Dart also awaited the return of his parents, anticipating dawn against the winter snow. When Dart returned to Neet, there were no remnants of his family other than a shining stone; his father's keepsake, a glistening red orb that he carries to this day. Dart shows this orb to the party, the white rays of reflected sunlight streamlining daggers against the dark shadows inside the shack.
 
After hearing Dart's recollection, Shana expresses that she understood and knew someday this truth would be revealed. Lavitz also inquires about Dart's journey, this time about closure, to which Dart admits he still has not found. Neet is explained to be a town in the North, likely not a part of Serdio. This brief mention of geography acts as a gateway for Dart to question the current state of Serdio. Lavitz explains that currently, their kingdom of Basil is embroiled in a civil war with Imperial Sandora after the truce was broken when Emperor Doel obtained a dragon, shifting the balance of power and giving the opportunity for Doel's ambitious hunger to spread. Dart mentions the dragon he ran into on his way to Seles, alarming Lavitz and validating his worries that Doel is advancing. Lavitz determines that he must return to Bale to report to King Albert, encouraging Dart and Shana to also come with as [[Minister Noish]] may have information regarding the Black Monster; without any hesitation, Dart agrees.
 
The party attempts to make way through to the city only to find their way blocked by a raging river that is far too wide to cross. After some exploring, Dart finds a dead tree and intuitively uses an ax retrieved from the shed to chop it down and build a bridge for them to cross the river. The plan works perfectly, and the party crosses, quickly making their way out of the prairie, but not before first encountering a small refugee group: a father, mother and son.
 
If the party stops to talk to them, Lavitz tries to find out if the family needs help. The father begins to blame the knighthood that Lavitz is part of for their troubles, but his wife begs pardon for his temper, explaining they are refugees from Imperial Sandora. Lavitz explains King Albert is hospitable to both friend and foe, and extends that hospitality by offering the son some food before inviting the family to stay at his home in Bale. The father is taken aback at first by Lavitz' kindness, but eventually accepts his offer joyfully. After leaving the family, the party continues onward to the [[Limestone Cave]].
<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div>
 
== Collectibles ==
<!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.-->


[[File:Prairie Thumbnail.jpg|center|120x90px|Prairie Thumbnail.jpg]]
=== Treasure Chests ===
{{Main|Treasure Chests}}


<br>


{{TreasureCount|3}}
{| class="wikitable mw-collapsible"
|-
! Contents !! Acquisition !! Image
|-
|-
! scope="row" style="width: 100px;" | Combat
| 100G || The winding path if coming from Hellena, go straight through the rock. ||[[File:Area4(Prairie)Chest1.png|thumb|Center|]]
| style="width: 99px; text-align: center;" | Yes
|-
|-
! scope="row" style="width: 100px;" | Services
| [[Total Vanishing]] || Hidden in the bottom left hand corner around the Shack. ||[[File:Area4(Prairie)Chest2.png|thumb|Center|]]
| style="width: 99px; text-align: center;" | Save Point
|-
|-
! scope="row" style="width: 100px;" | Stardust
| [[Angel's Prayer]] || Up a path shortly after crossing the log bridge. ||[[File:Area4(Prairie)Chest3.png|thumb|Center|]]
| style="width: 99px; text-align: center;" | None
|}
|}


The '''Prairie''' is an expansive grassland north of [[Seles]]. Lightly trodden paths are spread through out, and the trees are sparsely spaced. Within it resides a small woodcutter's hut, which is down the hill from a swiftly flowing river. The Prairie is more open and bright in comparison to the [[Forest]], though both serve as routes to reaching [[Seles]].
== Combat ==
<!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.-->


<br>
=== Minor Mobs ===
{| class="wikitable sortable mw-collapsible"
|-
! Name !! Element !! Exp. !! Gold !! Drops
|-
| [[Crescent Bee]] || Wind ||  10 || 6 || [[Items#spinninggale|Spinning Gale]] (8%)
|-
| [[Vampire Kiwi]] || Dark ||  8 || 9 || [[Items#healingpotion|Healing Potion]] (8%)
|-
| [[Mole]] || Earth ||  11 || 9 || [[Items#|angelsprayer|Angel's Prayer]] (8%)
|-
| [[Mantis]] || Earth ||  12 || 6 || [[Items#pellet|Pellet]] (8%)
|}


== Story ==
==== Battle Formation ====
<br>
{| class="wikitable mw-collapsible"
== Loot Chests ==
|-
<br>
! Unit A !! Unit B !! Unit C
== Minor Mobs ==
|-
{| class="wikitable sortable"
| [[Vampire Kiwi]] || ||
|-
| [[Mole]] || ||
|-
| [[Crescent Bee]] || ||
|-
| [[Mantis]] || ||
|-
| [[Vampire Kiwi]] || [[Vampire Kiwi]] ||
|-
|-
! Name !! Element !! HP !! Exp. !! Gold !! Drops
| [[Vampire Kiwi]] || [[Crescent Bee]] ||
|-
|-
| [[Crescent Bee]] || Wind || 9 || 10 || 6 || [[Spinning Gale]] (8%)
| [[Mantis]] || [[Crescent Bee]] ||
|-
|-
| [[Vampire Kiwi]] || Darkness || 13 || 8 || 9 || [[Healing Potion]] (8%)
| [[Mole]] || [[Mole]] ||
|-
|-
| [[Mole]] || Earth || 16 || 11 || 9 || [[Angel's Prayer]] (8%)
| [[Vampire Kiwi]] || [[Vampire Kiwi]] || [[Mole]]  
|-
|-
| [[Mantis]] || Earth || 20 || 12 || 6 || [[Pellet]] (8%)
| [[Mantis]] || [[Vampire Kiwi]] ||
|}
|}
=== Battle Formation ===
 
<br>
== Gallery ==
== Gallery ==
</div>
<!--Leave blank for now.-->
 
== Trivia ==
#The scene with the refugee family is missable. If you exit to the world map toward Limestone Cave without interacting with the family, they will be gone when you reenter Prairie.
#
#
 
== References ==
[[Category:Locations]][[Category:Missing Information]]

Latest revision as of 20:59, 15 February 2024

Prairie
Prairie1.png
Services
Collectibles
Combat


The Prairie is an expansive grassland north of Seles. Lightly trodden paths are spread throughout, and the trees are sparsely spaced. Downhill from a swiftly flowing river resides a small woodcutter's hut. The Prairie is more open and bright in comparison to the Forest, though both serve as routes to reaching Seles.



Story

Immediately fleeing Hellena, Dart, Lavitz, and Shana enter the prairie. They attempt to outrun the guards, but in their escape, an enemy arrow wounds Lavitz on the heel. He tries to downplay the attack but is unable to walk freely. Dart and Shana immediately try to come to his aid, though Lavitz is stubborn and argues - Dart offers to carry Lavitz and insists that Shana goes first, and both remarks are met with a rebuttal. However, the guards eventually catch up from behind, forcing the trio to hide in the tall grass. The scene is still for a few seconds until one of the guards notices some slight movement, and the party braces to attack as he calls out and approaches, only for a small rabbit-like creature to jump out from the grass. The guards backtrack in desperation to find the fugitives, not knowing they had been just a few feet away.
Read More

The prairie is home to a small shack with a fenced horse and cart. There are dirt pathways along with some built from stone. As they near the shack, Lavitz re-examines his wound, which has served to be problematic. Shana brings Lavitz into the wooden shack to preform some first aid; the shack itself is built simplistically and cozy in nature.

In the shack's safety, with the guards off their trail, Shana inquires Dart about his last five years. Dart shares that he departed on a journey for revenge to find the Black monster, a mysterious creature who deprived Dart of his first home and family in Neet. A cutscene is then triggered that displays the town of Neet 18 years ago with the entire village is submerged in flames, the only kindling of light in that night amid the burnt carcasses of former buildings. Dart, only five years old, escapes the village with his mother and father - though his father returned to the town, his mother following soon after to assist those left behind in the blaze. Unfortunately, the black monster lay in waiting for them as young Dart also awaited the return of his parents, anticipating dawn against the winter snow. When Dart returned to Neet, there were no remnants of his family other than a shining stone; his father's keepsake, a glistening red orb that he carries to this day. Dart shows this orb to the party, the white rays of reflected sunlight streamlining daggers against the dark shadows inside the shack.

After hearing Dart's recollection, Shana expresses that she understood and knew someday this truth would be revealed. Lavitz also inquires about Dart's journey, this time about closure, to which Dart admits he still has not found. Neet is explained to be a town in the North, likely not a part of Serdio. This brief mention of geography acts as a gateway for Dart to question the current state of Serdio. Lavitz explains that currently, their kingdom of Basil is embroiled in a civil war with Imperial Sandora after the truce was broken when Emperor Doel obtained a dragon, shifting the balance of power and giving the opportunity for Doel's ambitious hunger to spread. Dart mentions the dragon he ran into on his way to Seles, alarming Lavitz and validating his worries that Doel is advancing. Lavitz determines that he must return to Bale to report to King Albert, encouraging Dart and Shana to also come with as Minister Noish may have information regarding the Black Monster; without any hesitation, Dart agrees.

The party attempts to make way through to the city only to find their way blocked by a raging river that is far too wide to cross. After some exploring, Dart finds a dead tree and intuitively uses an ax retrieved from the shed to chop it down and build a bridge for them to cross the river. The plan works perfectly, and the party crosses, quickly making their way out of the prairie, but not before first encountering a small refugee group: a father, mother and son.

If the party stops to talk to them, Lavitz tries to find out if the family needs help. The father begins to blame the knighthood that Lavitz is part of for their troubles, but his wife begs pardon for his temper, explaining they are refugees from Imperial Sandora. Lavitz explains King Albert is hospitable to both friend and foe, and extends that hospitality by offering the son some food before inviting the family to stay at his home in Bale. The father is taken aback at first by Lavitz' kindness, but eventually accepts his offer joyfully. After leaving the family, the party continues onward to the Limestone Cave.


Collapse story content

Collectibles

Treasure Chests

Main article: Treasure Chests


There are 3 treasure chests in this area.

Contents Acquisition Image
100G The winding path if coming from Hellena, go straight through the rock.
Area4(Prairie)Chest1.png
Total Vanishing Hidden in the bottom left hand corner around the Shack.
Area4(Prairie)Chest2.png
Angel's Prayer Up a path shortly after crossing the log bridge.
Area4(Prairie)Chest3.png

Combat

Minor Mobs

Name Element Exp. Gold Drops
Crescent Bee Wind 10 6 Spinning Gale (8%)
Vampire Kiwi Dark 8 9 Healing Potion (8%)
Mole Earth 11 9 angelsprayer|Angel's Prayer (8%)
Mantis Earth 12 6 Pellet (8%)

Battle Formation

Unit A Unit B Unit C
Vampire Kiwi
Mole
Crescent Bee
Mantis
Vampire Kiwi Vampire Kiwi
Vampire Kiwi Crescent Bee
Mantis Crescent Bee
Mole Mole
Vampire Kiwi Vampire Kiwi Mole
Mantis Vampire Kiwi

Gallery

Trivia

  1. The scene with the refugee family is missable. If you exit to the world map toward Limestone Cave without interacting with the family, they will be gone when you reenter Prairie.

References