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'''Dragoons''' are | '''Dragoons''' are those recognized by a Dragoon Spirit and are thus capable of fusing with it to become a "Dragon Knight." These fusions gain the ability to fly, cast powerful spells, and command Dragons. Even the equipment on their person is affected, resulting in magically potent weapons and armor. The capabilities of Dragoons can vary, as sometimes powers differ even between two wielders of the same Dragoon Spirit while other times they are identical. Each has spells related to their [[Element]], but in general they can be broadly organized into attacks for dealing damage and inflicting effects, recovery for healing and curing ailments, and protection for reducing damage. However when transforming into a Dragoon the consciousness of the Dragon and wielder also fuse, resulting in a battle of wills for control. As Soa gave Dragons low intelligence and an urge to destroy, a Dragon dominated Dragoon wreaks indiscriminate havoc. While there were once many Dragoons during the [[Dragon Campaign]], they along with the seven legendary Dragoons who spearheaded the war of liberation against the ruling winglies all vanished once the war ended.<ref name="LoDOG">''Legend of Dragoon Official Guidebook'', (ASCII, 2000), p.421.</ref> | ||
==History== | |||
===The Age of Winglies, more than ~11,000 years ago=== | |||
The first Dragoon Spirit was obtained in [[Gloriano]], when humanity discovered that the eyes of Dragons combined into one at the moment of death and could be taken at that critical moment.<ref name="LoDOG" /> These powerful artifacts granted those who they recognized the power to transform into a Dragon Knight, a Dragoon. Armed with the power of Dragoons, the enslaved races fought against their oppressors in what would come to be known as the Dragon Campaign. | |||
== | ===The Dragon Campaign, ~11,000 years ago=== | ||
The Dragon Campaign began when [[Diaz]], Emperor of Holy Imperial Gloriano, declared war on the winglies at [[Fort Magrad]]. Dragoons and their Dragons clashed against the winglies and their [[Virage]], the backwash of which would continue to distort nature for thousands of years. The climax of the war came when the Dragoons assaulted the Royal Capital Kadessa, and sent it crashing to the ground. While most of the seven legendary Dragoons lost their lives, the [[Melbu Frahma|wingly dictator]] was defeated resulting in the surrender of the remaining winglies. | |||
The seven legendary Dragoons consisted of [[Zieg Feld]], [[Shirley]], [[Syuveil]], [[Rose]], [[Kanzas]], [[Belzac]], and [[Damia]]. Each possibly fought alongside a personal Dragon, although the only confirmed one was for Rose: [[Michael]], the child of the Darkness Dragon which became Rose's Dragoon Spirit. They fought together in the final battle at Kadessa, where Michael assisted in defeating the Virage. | |||
===The Age of Humans, Present Day=== | |||
Dragoons had not been seen since the end of the Dragon Campaign, and even Dragons had dwindled so much that many believed they were extinct. | |||
==Dragoon Ranks== | |||
Note: This information is not found in game and instead comes from the official guidebook. | |||
As with Dragons, a Dragoon Spirit's rank is determined by the number of eyes a Dragon possessed.<ref name="LoDOG" /> Dragoons can also command Dragons as their subordinates. To do so, the Dragon in question must match the Dragoon's element and be of a lower rank. There are 7 ranks as seen in chart below. | |||
{| class="wikitable" | |||
|- | |||
! Eyes !! Rank !! Known Dragons/Spirits | |||
|- | |||
| 7 || 1st || [[Divine Dragon]], [[Goods#divinedragonds|Divine Dragon DS]]<ref>''Legend of Dragoon Official Guidebook'', (ASCII, 2000), p.393.</ref> | |||
|- | |||
| 6 || 2nd "God Dragon" || [[Goods#reddragonds|Red Dragon DS]], [[Goods#darkdragonds|Dark Dragon DS]], [[Goods#jadedragonds|Jade Dragon DS]], [[Goods#silverdragonds|Silver Dragon DS]], [[Goods#violetdragonds|Violet Dragon DS]], [[Goods#golddragonds|Gold Dragon DS]], and [[Goods#bluedragonds|Blue Dragon DS]]<ref name="LoDOG" /> | |||
|- | |||
| 5 || 3rd || [[Michael]]<ref>''Legend of Dragoon Official Guidebook'', (ASCII, 2000), p.400.</ref> | |||
|- | |||
| 4 || 4th "Ultimate Dragon" || [[Regole]]<ref>''Legend of Dragoon Official Guidebook'', (ASCII, 2000), p.401.</ref> | |||
|- | |||
| 3 || 5th "Dragon King" || [[Feyrbrand]]<ref>''Legend of Dragoon Official Guidebook'', (ASCII, 2000), p.399.</ref> | |||
|- | |||
| 2 || 6th || - | |||
|- | |||
| 1 || 7th || Pseudo Dragons<ref>''Legend of Dragoon Official Guidebook'', (ASCII, 2000), p.415.</ref> | |||
|} | |||
==Mechanics== | |||
===Dragoon Spirits=== | |||
Before transforming into a Dragoon, a party member must obtain their corresponding Dragoon Spirit. These are listed under [[Goods]] and are exclusively awarded for story progression except for the [[Gold Dragon DS]] which can also be obtained via purchase in [[Lohan]] after defeating [[Gehrich]]. | |||
===Spirit Points=== | |||
Once a character's Dragoon Spirit has been obtained, they can begin earning Spirit Points (SP) in battle. These points go toward filling the new SP meter which allows a character to enter Dragoon form when full. While it takes 100 SP to fill the meter once, each Dragoon level a party member earns allows an additional 100 points to be stored to fill their meter multiple times. As taking a turn while transformed drains 100 SP from the meter, resulting in a de-transformation should the SP reach 0, each level of the SP meter effectively represents the number of remaining turns a character will remain in Dragoon form. When transforming, any stored SP that is not an increment of 100 is lost. For example, transforming with the meter filled to 180 will immediately reduce it to 100. | |||
'''Sources of SP'''<br> | |||
*[[Additions]] will award varying amounts.<br> | |||
*Shana and Miranda earn SP for each successful attack with the amount increasing with their Dragoon level.<br> | |||
*A [[Items#spiritpotion|Spirit Potion]] awards 100 SP.<br> | |||
*A [[Items#recoveryball|Recovery Ball]] can award 100 SP at a random chance.<br> | |||
*The [[Equipment#spiritring|Spirit Ring]] awards 20 SP at the start of each turn.<br> | |||
*Certain [[Equipment]] can award SP...<br> | |||
**when damaged magically such as the [[Equipment#knighthelm|Knight Helm]], [[Equipment#gigantohelm|Giganto Helm]], [[Equipment#jeweledcrown|Jeweled Crown]], [[Equipment#soulheadband|Soul Headband]], [[Equipment#robe|Robe]], and [[Equipment#rubyring|Ruby Ring]].<br> | |||
**when damaged physically such as the [[Equipment#sparkledress|Sparkle Dress]], [[Equipment#mastersvest|Master's Vest]], [[Equipment#gigantoarmor|Giganto Armor]], and [[Equipment#saintarmor|Saint Armor]].<br> | |||
*Certain Equipment increase the SP gained when using Additions or attacks such as the [[Equipment#fairysword|Fairy Sword]], [[Equipment#prettyhammer|Pretty Hammer]], [[Equipment#energygirdle|Energy Girdle]], and [[Equipment#wargodssash|Wargod's Sash]]. | |||
===Dragoon Level=== | |||
Each party member begins at Dragoon level (D'level) 1 and can level up to a maximum of 5. While in Dragoon form the attack, defense, magic attack, and magic defense stats gain a multiplier that increases with higher D'levels. Dragoons start with one magic spell and learn an additional spell every level except for level 4. Kongol is an exception as he does not learn a new spell at level 2. Each party member has a hidden threshold of accumulated SP that once earned increases their D'level by 1. SP continues to be accumulated towards leveling up even if the SP meter is currently maxed out so it is never necessary to actually transform in order to increase D'level. Dragoon stat bonuses and spells are viewable from the "Status" option on the System Screen. | |||
===Transformation=== | |||
Once transformed, a character cannot de-transform except by running out of SP or by having their HP reduced to 0. While transformed, they cannot use the "Item", "Defend", or "Escape" commands. Instead, they gain two commands exclusive to Dragoon form; "D'Attack" and "Magic". | |||
===D'Attack=== | |||
For party members other than Shana and Miranda: a "Spirit Meter," composed of a light and a compass, appears on screen and upon pressing the X button the first time the light will begin revolving clockwise inside of the compass. The objective is to press the X button each time the light returns to the starting position. D'Attacks may yield up to five strikes, except in the case of Kongol, who has a maximum of four. While a perfect D'Attack appears to be accompanied by an elemental effect, the attack does not deal elemental damage unless an elemental weapon is equipped. The D'Attack damage formula makes use of variable multipliers such as the fear status or the power up state, which are explained below. | |||
'''Variable Multipliers''' | |||
*Target Fear - if the Target has the Fear Status then (2) otherwise (1) | |||
*Power - if no Power items used = (1), otherwise [(1) + (Attacker Power + Target Power)] | |||
**Attacker Power - if the Attacker has power up then (1 / 2) or if power down then -(1 / 2) | |||
**Target Power - if the Target has power up then -(1 / 2) or if power up then (1 / 2) | |||
*Field - if the attack element neither matches nor is the opposite of special field = (1), otherwise [(1) + (Attack Element)] | |||
**Attack Element - if the attack element matches the special field then (1 / 2) or if it's the opposite element then -(1 / 2) | |||
*Element - if the Target Element neither matches nor is the opposite of attack element = (1), otherwise [(1) + (Target Element)] | |||
**Target Element - if the Target's Element matches the attack element then -(1 / 2) or if it's the opposite element then (1 / 2) | |||
'''D'Attack Damage Formulas''' | |||
{| class="wikitable" | |||
|- | |||
! For !! Formulas | |||
|- | |||
| Non-Archers || floor[floor{floor[round{floor[floor{[0.05(Successful Inputs^2) - 0.05Successful Inputs + 1] * 100 * DRGNAT% / 100} * AT / 100] * (LV + 5) * 5 / DF} * Target Fear * Power] * Field} * Element] | |||
|- | |||
| Archers || floor[floor{floor[round{floor[(AT * DRGNAT% / 100)] * (LV + 5) * 5 / DF} * Target Fear * Power] * Field} * Element] | |||
|} | |||
*Note: AT in this formula refers to the total displayed in the status screen and should not be multiplied by the DRGNAT% before input since DRGNAT% is already accounted for. | |||
For simplicity, the section of the formula that accounts for successful inputs, "[0.05(Successful Inputs^2) - 0.05Successful Inputs + 1] * 100," can be replaced with the outputs provided by the chart below. Further below is an abbreviated formula for ease of legibility if using the input replacement chart. | |||
{| class="wikitable" | |||
|- | |||
! Inputs || Output | |||
|- | |||
| 1 || 100 | |||
|- | |||
| 2 || 110 | |||
|- | |||
| 3 || 130 | |||
|- | |||
| 4 || 160 | |||
|- | |||
| 5 || 200 | |||
|} | |||
'''D'Attack Damage Formula (abbreviated)''' | |||
{| class="wikitable" | |||
|- | |||
! Abbreviated Formula | |||
|- | |||
| floor[floor{floor[round{floor[floor{Output * DRGNAT% / 100} * AT / 100] * (LV + 5) * 5 / DF} * Target Fear * Power] * Field} * Element] | |||
|} | |||
*Note: AT in this formula refers to the total displayed in the status screen and should not be multiplied by the DRGNAT% before input since DRGNAT% is already accounted for. | |||
===Magic=== | |||
Magic opens a menu to cast a spell. Spells consume Magic Points, or "MP," and cannot be cast without them. The spell damage formula makes use of variable multipliers such as the fear status or the power up state, which are explained below. | |||
'''Variable Multipliers''' | |||
*Target Fear - if the Target has the Fear Status then (2) otherwise (1) | |||
*Power - if no Power items used = (1), otherwise [(1) + (Attacker Power + Target Power)] | |||
**Attacker Power - if the Attacker has power up then (1 / 2) or if power down then -(1 / 2) | |||
**Target Power - if the Target has power up then -(1 / 2) or if power up then (1 / 2) | |||
*Field - if the attack element neither matches nor is the opposite of special field = (1), otherwise [(1) + (Attack Element)] | |||
**Attack Element - if the attack element matches the special field then (1 / 2) or if it's the opposite element then -(1 / 2) | |||
*Element - if the Target Element neither matches nor is the opposite of attack element = (1), otherwise [(1) + (Target Element)] | |||
**Target Element - if the Target's Element matches the attack element then -(1 / 2) or if it's the opposite element then (1 / 2) | |||
'''Spell Damage Formula'''<br> | |||
Note: DRGNMAT% refers to the number seen on the status menu under the Dragoon column and on the MAT row. For Multipliers, please use the Dragoon Spells chart below the damage formula. The "STR %" shown when selecting spells in game is not used in the damage calculation. Instead they could be used to gauge the strength of spells in relation to one another for that specific character, but some of the values contain errors and so generally cannot be considered reliable. | |||
{| class="wikitable" | |||
|- | |||
! Formula | |||
|- | |||
| floor{floor[floor{floor[floor{floor[(MAT * DRGNMAT% /100)] * (LV + 5) * 5 / MDF} * Multiplier / 100] * Target Fear * Power} * Field] * Element} | |||
|} | |||
== | '''Dragoon Spells''' | ||
{| class="wikitable" style{{=}}"width: 1200px;" | |||
! style="width:12%" | Dart<br>(Red Dragon DS) !! Multiplier !! style="width:9%" | Target !! Effect !! Cost !! Acquisition | |||
|- | |||
| Flame Shot || 200 || Single Enemy || Inflicts {{Fire}}-elemental magic damage. || 10 || Initial | |||
|- | |||
| Explosion || 100 || All Enemies || Inflicts {{Fire}}-elemental magic damage. || 20 || D'level 2 | |||
|- | |||
| Final Burst || 300 || Single Enemy || Inflicts {{Fire}}-elemental magic damage. || 30 || D'level 3 | |||
|- | |||
| Red-Eye Dragon || 300 || All Enemies || Inflicts {{Fire}}-elemental magic damage. || 80 || D'level 5 | |||
|- | |||
! Dart<br>(Divine Dragon DS) !! Multiplier !! Target !! Effect !! Cost !! Acquisition | |||
|- | |||
| Divine DG Ball || 400 || All Enemies || Inflicts {{Non-elemental}} magic damage. || 50 || Initial | |||
|- | |||
| Divine DG Cannon || 600 || Single Enemy || Inflicts {{Non-elemental}} magic damage. || 50 || Initial | |||
|- | |||
! Lavitz/Albert !! Multiplier !! Target !! Effect !! Cost !! Acquisition | |||
|- | |||
| Wing Blaster || 100 || All Enemies || Inflicts {{Wind}}-elemental magic damage. || 20 || Initial | |||
|- | |||
| Rose Storm || - || All Allies || Halves *most incoming damage to each target. This effect persists for a target until they take 3 turns and is not removed upon death. Despite the graphical appearance, this effect still applies to allies whose HP is 0 and will be present if they are resurrected. || 20 || D'level 2 | |||
|- | |||
| Gaspless || 300 || Single Enemy || Inflicts {{Wind}}-elemental magic damage. || 30 || D'level 3 | |||
|- | |||
| Jade Dragon || 300 || All Enemies || Inflicts {{Wind}}-elemental magic damage. || 80 || D'level 5 | |||
|- | |||
! Rose !! Multiplier !! Target !! Effect !! Cost !! Acquisition | |||
|- | |||
| Astral Drain || 200 || Single Enemy<br>All Allies || Inflicts {{Darkness}}-elemental magic damage.<br>If target ally's HP is not 0 and they are not [[Status Ailments#Petrification|Petrified]]: restore (floor{Damage dealt to enemy / [# of party members whose HP is not 0 and not Petrified]}) HP || 10 || Initial | |||
|- | |||
| Death Dimension || 100 || All Enemies || Inflicts {{Darkness}}-elemental magic damage and 100% chance to inflict [[Status Ailments#Fear|Fear]]. || 20 || D'level 2 | |||
|- | |||
| Demon's Gate || - || All Enemies || 100% chance to inflict [[Status Ailments#Non-Status Ailments|Instant Death]]. || 30 || D'level 3 | |||
|- | |||
| Dark Dragon || 400 || Single Enemy || Inflicts {{Darkness}}-elemental magic damage. || 80 || D'level 5 | |||
|- | |||
! Shana/Miranda !! Multiplier !! Target !! Effect !! Cost !! Acquisition | |||
|- | |||
| Moon Light || - || Single || '''If target's HP is 0:''' revive at 50% HP.<br>'''If target's HP is not 0:''' cure all [[Status Ailments]] and restore 100% of maximum HP. || 10 || Initial | |||
|- | |||
| Star Children || 100 || All Enemies || Inflicts {{Light}}-elemental magic damage. || 20 || D'level 2 | |||
|- | |||
| Gates of Heaven || - || All Allies || '''If target's HP is 0:''' revive at 50% HP.<br>'''If target's HP is not 0:''' cure all Status Ailments and restore 50% of maximum HP. || 30 || D'level 3 | |||
|- | |||
| W Silver Dragon || 300 || All Enemies<br>All Allies || Inflicts {{Light}}-elemental magic damage.<br>If target's HP is not 0 and they are not Petrified: restore 100% of maximum HP. || 80 || D'level 5 | |||
|- | |||
! Haschel !! Multiplier !! Target !! Effect !! Cost !! Acquisition | |||
|- | |||
| Atomic Mind || 100 || Single Enemy || Inflicts {{Thunder}}-elemental magic damage. || 10 || Initial | |||
|- | |||
| Thunder Kid || 200 || Single Enemy || Inflicts {{Thunder}}-elemental magic damage and 100% chance to inflict [[Status Ailments#Stun|Stun]]. || 20 || D'level 2 | |||
|- | |||
| Thunder God || 300 || Single Enemy || Inflicts {{Thunder}}-elemental magic damage. || 30 || D'level 3 | |||
|- | |||
| Violet Dragon || 400 || Single Enemy || Inflicts {{Thunder}}-elemental magic damage. || 80 || D'level 5 | |||
|- | |||
! Meru !! Multiplier !! Target !! Effect !! Cost !! Acquisition | |||
|- | |||
| Freezing Ring || 200 || Single Enemy || Inflicts {{Water}}-elemental magic damage. || 10 || Initial | |||
|- | |||
| Rainbow Breath || - || All Allies || If target's HP is not 0: cure all Status Ailments and restore 50% of maximum HP. || 20 || D'level 2 | |||
|- | |||
| Diamond Dust || 200 || All Enemies || Inflicts {{Water}}-elemental magic damage. || 30 || D'level 3 | |||
|- | |||
| Blue Sea Dragon || 400 || Single Enemy || Inflicts {{Water}}-elemental magic damage. || 80 || D'level 5 | |||
|- | |||
! Kongol !! Multiplier !! Target !! Effect !! Cost !! Acquisition | |||
|- | |||
| Grand Stream || 150 || All Enemies || Inflicts {{Earth}}-elemental magic damage. || 20 || Initial | |||
|- | |||
| Meteor Strike || 200 || All Enemies || Inflicts {{Earth}}-elemental magic damage. || 20 || D'level 3 | |||
|- | |||
| Golden Dragon || 300 || All Enemies || Inflicts {{Earth}}-elemental magic damage. || 80 || D'level 5 | |||
|} | |||
*Rose Storm halves incoming damage by enabling the Power Up variable multiplier for party members when enemy damage calculation occurs. This can be observed in game as the item [[Items#powerup|Power Up]] and Rose Storm do not stack. Additionally, attacks which do not include the Power Up state in their damage calculations such as any [[Rare Monsters|Rare Monster]]'s Rare Attack and [[Ghost Commander]]'s Haunting Bolt completely ignore Rose Storm. | |||
The | ===Special=== | ||
The "Special" command only appears once all three party members have their SP meters at maximum capacity and none are in Dragoon form. Using it transforms all party members into Dragoon form and changes the background into the Dragoon Space<ref>''Legend of Dragoon Official Guidebook'', (ASCII, 2000), p.56.</ref> matching the element of the character who initiated the command. The instigator's D'attacks will be completed automatically, bypassing the interactive spirit meter. When the instigator de-transforms, their Dragoon Space ends and the background reverts to its original appearance. | |||
'''Variable Multipliers'''<br> | |||
The "Field" multiplier seen in several damage formulas is only applied when Dragoon Space is in effect. Despite the graphical appearance of Dragoon Space for Dragoon Spells that have "Dragon" in their name, the Field multiplier does not apply. | |||
*Field - if the attack element neither matches nor is the opposite of special field = (1), otherwise [(1) + (Attack Element)] | |||
**Attack Element - if the attack element matches the special field then (1 / 2) or if it's the opposite element then -(1 / 2) | |||
Dragoon Space approximately increases elemental damage matching the character's element by 50%, while halving damage of the opposing element. For example, Dart's Dragoon Space increases {{Fire}}-elemental damage while reducing {{Water}}-elemental damage for all allies and enemies. Therefore, party members whose elements oppose one another will weaken each other when in their respective Dragoon Space. | |||
==Gallery== | |||
== Gallery == | |||
== Trivia == | ==Trivia== | ||
#One of the influences for the art style of Dragoons was H.R. Giger.<ref>''Design Plex #34'', (BNN, Feb. 2000), p.83.</ref> Earlier in development, Dragoons were slated to have a more grotesque appearance to an extent. Concept art of this style can be seen here: [[Missing Link]]. A portion of this art style remains as Miranda's torso armor in Dragoon form. | |||
#All Dragoons have a maximum flight speed of 1,200 kilometers per hour, meaning they can just barely break the sound barrier, and some even have the ability to teleport.<ref>''Weekly Famitsu #578'', (ASCII, Dec. 1999), p.238.</ref> | |||
==References== | |||
[[Category:Mechanics]] | |||
Latest revision as of 00:38, 19 April 2026
Dragoons are those recognized by a Dragoon Spirit and are thus capable of fusing with it to become a "Dragon Knight." These fusions gain the ability to fly, cast powerful spells, and command Dragons. Even the equipment on their person is affected, resulting in magically potent weapons and armor. The capabilities of Dragoons can vary, as sometimes powers differ even between two wielders of the same Dragoon Spirit while other times they are identical. Each has spells related to their Element, but in general they can be broadly organized into attacks for dealing damage and inflicting effects, recovery for healing and curing ailments, and protection for reducing damage. However when transforming into a Dragoon the consciousness of the Dragon and wielder also fuse, resulting in a battle of wills for control. As Soa gave Dragons low intelligence and an urge to destroy, a Dragon dominated Dragoon wreaks indiscriminate havoc. While there were once many Dragoons during the Dragon Campaign, they along with the seven legendary Dragoons who spearheaded the war of liberation against the ruling winglies all vanished once the war ended.[1]
History
The Age of Winglies, more than ~11,000 years ago
The first Dragoon Spirit was obtained in Gloriano, when humanity discovered that the eyes of Dragons combined into one at the moment of death and could be taken at that critical moment.[1] These powerful artifacts granted those who they recognized the power to transform into a Dragon Knight, a Dragoon. Armed with the power of Dragoons, the enslaved races fought against their oppressors in what would come to be known as the Dragon Campaign.
The Dragon Campaign, ~11,000 years ago
The Dragon Campaign began when Diaz, Emperor of Holy Imperial Gloriano, declared war on the winglies at Fort Magrad. Dragoons and their Dragons clashed against the winglies and their Virage, the backwash of which would continue to distort nature for thousands of years. The climax of the war came when the Dragoons assaulted the Royal Capital Kadessa, and sent it crashing to the ground. While most of the seven legendary Dragoons lost their lives, the wingly dictator was defeated resulting in the surrender of the remaining winglies.
The seven legendary Dragoons consisted of Zieg Feld, Shirley, Syuveil, Rose, Kanzas, Belzac, and Damia. Each possibly fought alongside a personal Dragon, although the only confirmed one was for Rose: Michael, the child of the Darkness Dragon which became Rose's Dragoon Spirit. They fought together in the final battle at Kadessa, where Michael assisted in defeating the Virage.
The Age of Humans, Present Day
Dragoons had not been seen since the end of the Dragon Campaign, and even Dragons had dwindled so much that many believed they were extinct.
Dragoon Ranks
Note: This information is not found in game and instead comes from the official guidebook. As with Dragons, a Dragoon Spirit's rank is determined by the number of eyes a Dragon possessed.[1] Dragoons can also command Dragons as their subordinates. To do so, the Dragon in question must match the Dragoon's element and be of a lower rank. There are 7 ranks as seen in chart below.
| Eyes | Rank | Known Dragons/Spirits |
|---|---|---|
| 7 | 1st | Divine Dragon, Divine Dragon DS[2] |
| 6 | 2nd "God Dragon" | Red Dragon DS, Dark Dragon DS, Jade Dragon DS, Silver Dragon DS, Violet Dragon DS, Gold Dragon DS, and Blue Dragon DS[1] |
| 5 | 3rd | Michael[3] |
| 4 | 4th "Ultimate Dragon" | Regole[4] |
| 3 | 5th "Dragon King" | Feyrbrand[5] |
| 2 | 6th | - |
| 1 | 7th | Pseudo Dragons[6] |
Mechanics
Dragoon Spirits
Before transforming into a Dragoon, a party member must obtain their corresponding Dragoon Spirit. These are listed under Goods and are exclusively awarded for story progression except for the Gold Dragon DS which can also be obtained via purchase in Lohan after defeating Gehrich.
Spirit Points
Once a character's Dragoon Spirit has been obtained, they can begin earning Spirit Points (SP) in battle. These points go toward filling the new SP meter which allows a character to enter Dragoon form when full. While it takes 100 SP to fill the meter once, each Dragoon level a party member earns allows an additional 100 points to be stored to fill their meter multiple times. As taking a turn while transformed drains 100 SP from the meter, resulting in a de-transformation should the SP reach 0, each level of the SP meter effectively represents the number of remaining turns a character will remain in Dragoon form. When transforming, any stored SP that is not an increment of 100 is lost. For example, transforming with the meter filled to 180 will immediately reduce it to 100.
Sources of SP
- Additions will award varying amounts.
- Shana and Miranda earn SP for each successful attack with the amount increasing with their Dragoon level.
- A Spirit Potion awards 100 SP.
- A Recovery Ball can award 100 SP at a random chance.
- The Spirit Ring awards 20 SP at the start of each turn.
- Certain Equipment can award SP...
- when damaged magically such as the Knight Helm, Giganto Helm, Jeweled Crown, Soul Headband, Robe, and Ruby Ring.
- when damaged physically such as the Sparkle Dress, Master's Vest, Giganto Armor, and Saint Armor.
- when damaged magically such as the Knight Helm, Giganto Helm, Jeweled Crown, Soul Headband, Robe, and Ruby Ring.
- Certain Equipment increase the SP gained when using Additions or attacks such as the Fairy Sword, Pretty Hammer, Energy Girdle, and Wargod's Sash.
Dragoon Level
Each party member begins at Dragoon level (D'level) 1 and can level up to a maximum of 5. While in Dragoon form the attack, defense, magic attack, and magic defense stats gain a multiplier that increases with higher D'levels. Dragoons start with one magic spell and learn an additional spell every level except for level 4. Kongol is an exception as he does not learn a new spell at level 2. Each party member has a hidden threshold of accumulated SP that once earned increases their D'level by 1. SP continues to be accumulated towards leveling up even if the SP meter is currently maxed out so it is never necessary to actually transform in order to increase D'level. Dragoon stat bonuses and spells are viewable from the "Status" option on the System Screen.
Transformation
Once transformed, a character cannot de-transform except by running out of SP or by having their HP reduced to 0. While transformed, they cannot use the "Item", "Defend", or "Escape" commands. Instead, they gain two commands exclusive to Dragoon form; "D'Attack" and "Magic".
D'Attack
For party members other than Shana and Miranda: a "Spirit Meter," composed of a light and a compass, appears on screen and upon pressing the X button the first time the light will begin revolving clockwise inside of the compass. The objective is to press the X button each time the light returns to the starting position. D'Attacks may yield up to five strikes, except in the case of Kongol, who has a maximum of four. While a perfect D'Attack appears to be accompanied by an elemental effect, the attack does not deal elemental damage unless an elemental weapon is equipped. The D'Attack damage formula makes use of variable multipliers such as the fear status or the power up state, which are explained below.
Variable Multipliers
- Target Fear - if the Target has the Fear Status then (2) otherwise (1)
- Power - if no Power items used = (1), otherwise [(1) + (Attacker Power + Target Power)]
- Attacker Power - if the Attacker has power up then (1 / 2) or if power down then -(1 / 2)
- Target Power - if the Target has power up then -(1 / 2) or if power up then (1 / 2)
- Field - if the attack element neither matches nor is the opposite of special field = (1), otherwise [(1) + (Attack Element)]
- Attack Element - if the attack element matches the special field then (1 / 2) or if it's the opposite element then -(1 / 2)
- Element - if the Target Element neither matches nor is the opposite of attack element = (1), otherwise [(1) + (Target Element)]
- Target Element - if the Target's Element matches the attack element then -(1 / 2) or if it's the opposite element then (1 / 2)
D'Attack Damage Formulas
| For | Formulas |
|---|---|
| Non-Archers | floor[floor{floor[round{floor[floor{[0.05(Successful Inputs^2) - 0.05Successful Inputs + 1] * 100 * DRGNAT% / 100} * AT / 100] * (LV + 5) * 5 / DF} * Target Fear * Power] * Field} * Element] |
| Archers | floor[floor{floor[round{floor[(AT * DRGNAT% / 100)] * (LV + 5) * 5 / DF} * Target Fear * Power] * Field} * Element] |
- Note: AT in this formula refers to the total displayed in the status screen and should not be multiplied by the DRGNAT% before input since DRGNAT% is already accounted for.
For simplicity, the section of the formula that accounts for successful inputs, "[0.05(Successful Inputs^2) - 0.05Successful Inputs + 1] * 100," can be replaced with the outputs provided by the chart below. Further below is an abbreviated formula for ease of legibility if using the input replacement chart.
| Inputs | Output |
|---|---|
| 1 | 100 |
| 2 | 110 |
| 3 | 130 |
| 4 | 160 |
| 5 | 200 |
D'Attack Damage Formula (abbreviated)
| Abbreviated Formula |
|---|
| floor[floor{floor[round{floor[floor{Output * DRGNAT% / 100} * AT / 100] * (LV + 5) * 5 / DF} * Target Fear * Power] * Field} * Element] |
- Note: AT in this formula refers to the total displayed in the status screen and should not be multiplied by the DRGNAT% before input since DRGNAT% is already accounted for.
Magic
Magic opens a menu to cast a spell. Spells consume Magic Points, or "MP," and cannot be cast without them. The spell damage formula makes use of variable multipliers such as the fear status or the power up state, which are explained below.
Variable Multipliers
- Target Fear - if the Target has the Fear Status then (2) otherwise (1)
- Power - if no Power items used = (1), otherwise [(1) + (Attacker Power + Target Power)]
- Attacker Power - if the Attacker has power up then (1 / 2) or if power down then -(1 / 2)
- Target Power - if the Target has power up then -(1 / 2) or if power up then (1 / 2)
- Field - if the attack element neither matches nor is the opposite of special field = (1), otherwise [(1) + (Attack Element)]
- Attack Element - if the attack element matches the special field then (1 / 2) or if it's the opposite element then -(1 / 2)
- Element - if the Target Element neither matches nor is the opposite of attack element = (1), otherwise [(1) + (Target Element)]
- Target Element - if the Target's Element matches the attack element then -(1 / 2) or if it's the opposite element then (1 / 2)
Spell Damage Formula
Note: DRGNMAT% refers to the number seen on the status menu under the Dragoon column and on the MAT row. For Multipliers, please use the Dragoon Spells chart below the damage formula. The "STR %" shown when selecting spells in game is not used in the damage calculation. Instead they could be used to gauge the strength of spells in relation to one another for that specific character, but some of the values contain errors and so generally cannot be considered reliable.
| Formula |
|---|
| floor{floor[floor{floor[floor{floor[(MAT * DRGNMAT% /100)] * (LV + 5) * 5 / MDF} * Multiplier / 100] * Target Fear * Power} * Field] * Element} |
Dragoon Spells
| Dart (Red Dragon DS) |
Multiplier | Target | Effect | Cost | Acquisition |
|---|---|---|---|---|---|
| Flame Shot | 200 | Single Enemy | Inflicts Fire -elemental magic damage. | 10 | Initial |
| Explosion | 100 | All Enemies | Inflicts Fire -elemental magic damage. | 20 | D'level 2 |
| Final Burst | 300 | Single Enemy | Inflicts Fire -elemental magic damage. | 30 | D'level 3 |
| Red-Eye Dragon | 300 | All Enemies | Inflicts Fire -elemental magic damage. | 80 | D'level 5 |
| Dart (Divine Dragon DS) |
Multiplier | Target | Effect | Cost | Acquisition |
| Divine DG Ball | 400 | All Enemies | Inflicts Non-Elemental magic damage. | 50 | Initial |
| Divine DG Cannon | 600 | Single Enemy | Inflicts Non-Elemental magic damage. | 50 | Initial |
| Lavitz/Albert | Multiplier | Target | Effect | Cost | Acquisition |
| Wing Blaster | 100 | All Enemies | Inflicts Wind -elemental magic damage. | 20 | Initial |
| Rose Storm | - | All Allies | Halves *most incoming damage to each target. This effect persists for a target until they take 3 turns and is not removed upon death. Despite the graphical appearance, this effect still applies to allies whose HP is 0 and will be present if they are resurrected. | 20 | D'level 2 |
| Gaspless | 300 | Single Enemy | Inflicts Wind -elemental magic damage. | 30 | D'level 3 |
| Jade Dragon | 300 | All Enemies | Inflicts Wind -elemental magic damage. | 80 | D'level 5 |
| Rose | Multiplier | Target | Effect | Cost | Acquisition |
| Astral Drain | 200 | Single Enemy All Allies |
Inflicts Darkness -elemental magic damage. If target ally's HP is not 0 and they are not Petrified: restore (floor{Damage dealt to enemy / [# of party members whose HP is not 0 and not Petrified]}) HP |
10 | Initial |
| Death Dimension | 100 | All Enemies | Inflicts Darkness -elemental magic damage and 100% chance to inflict Fear. | 20 | D'level 2 |
| Demon's Gate | - | All Enemies | 100% chance to inflict Instant Death. | 30 | D'level 3 |
| Dark Dragon | 400 | Single Enemy | Inflicts Darkness -elemental magic damage. | 80 | D'level 5 |
| Shana/Miranda | Multiplier | Target | Effect | Cost | Acquisition |
| Moon Light | - | Single | If target's HP is 0: revive at 50% HP. If target's HP is not 0: cure all Status Ailments and restore 100% of maximum HP. |
10 | Initial |
| Star Children | 100 | All Enemies | Inflicts Light -elemental magic damage. | 20 | D'level 2 |
| Gates of Heaven | - | All Allies | If target's HP is 0: revive at 50% HP. If target's HP is not 0: cure all Status Ailments and restore 50% of maximum HP. |
30 | D'level 3 |
| W Silver Dragon | 300 | All Enemies All Allies |
Inflicts Light -elemental magic damage. If target's HP is not 0 and they are not Petrified: restore 100% of maximum HP. |
80 | D'level 5 |
| Haschel | Multiplier | Target | Effect | Cost | Acquisition |
| Atomic Mind | 100 | Single Enemy | Inflicts Thunder -elemental magic damage. | 10 | Initial |
| Thunder Kid | 200 | Single Enemy | Inflicts Thunder -elemental magic damage and 100% chance to inflict Stun. | 20 | D'level 2 |
| Thunder God | 300 | Single Enemy | Inflicts Thunder -elemental magic damage. | 30 | D'level 3 |
| Violet Dragon | 400 | Single Enemy | Inflicts Thunder -elemental magic damage. | 80 | D'level 5 |
| Meru | Multiplier | Target | Effect | Cost | Acquisition |
| Freezing Ring | 200 | Single Enemy | Inflicts Water -elemental magic damage. | 10 | Initial |
| Rainbow Breath | - | All Allies | If target's HP is not 0: cure all Status Ailments and restore 50% of maximum HP. | 20 | D'level 2 |
| Diamond Dust | 200 | All Enemies | Inflicts Water -elemental magic damage. | 30 | D'level 3 |
| Blue Sea Dragon | 400 | Single Enemy | Inflicts Water -elemental magic damage. | 80 | D'level 5 |
| Kongol | Multiplier | Target | Effect | Cost | Acquisition |
| Grand Stream | 150 | All Enemies | Inflicts Earth -elemental magic damage. | 20 | Initial |
| Meteor Strike | 200 | All Enemies | Inflicts Earth -elemental magic damage. | 20 | D'level 3 |
| Golden Dragon | 300 | All Enemies | Inflicts Earth -elemental magic damage. | 80 | D'level 5 |
- Rose Storm halves incoming damage by enabling the Power Up variable multiplier for party members when enemy damage calculation occurs. This can be observed in game as the item Power Up and Rose Storm do not stack. Additionally, attacks which do not include the Power Up state in their damage calculations such as any Rare Monster's Rare Attack and Ghost Commander's Haunting Bolt completely ignore Rose Storm.
Special
The "Special" command only appears once all three party members have their SP meters at maximum capacity and none are in Dragoon form. Using it transforms all party members into Dragoon form and changes the background into the Dragoon Space[7] matching the element of the character who initiated the command. The instigator's D'attacks will be completed automatically, bypassing the interactive spirit meter. When the instigator de-transforms, their Dragoon Space ends and the background reverts to its original appearance.
Variable Multipliers
The "Field" multiplier seen in several damage formulas is only applied when Dragoon Space is in effect. Despite the graphical appearance of Dragoon Space for Dragoon Spells that have "Dragon" in their name, the Field multiplier does not apply.
- Field - if the attack element neither matches nor is the opposite of special field = (1), otherwise [(1) + (Attack Element)]
- Attack Element - if the attack element matches the special field then (1 / 2) or if it's the opposite element then -(1 / 2)
Dragoon Space approximately increases elemental damage matching the character's element by 50%, while halving damage of the opposing element. For example, Dart's Dragoon Space increases Fire -elemental damage while reducing Water -elemental damage for all allies and enemies. Therefore, party members whose elements oppose one another will weaken each other when in their respective Dragoon Space.
Gallery
Trivia
- One of the influences for the art style of Dragoons was H.R. Giger.[8] Earlier in development, Dragoons were slated to have a more grotesque appearance to an extent. Concept art of this style can be seen here: Missing Link. A portion of this art style remains as Miranda's torso armor in Dragoon form.
- All Dragoons have a maximum flight speed of 1,200 kilometers per hour, meaning they can just barely break the sound barrier, and some even have the ability to teleport.[9]
References
- ↑ 1.0 1.1 1.2 1.3 Legend of Dragoon Official Guidebook, (ASCII, 2000), p.421.
- ↑ Legend of Dragoon Official Guidebook, (ASCII, 2000), p.393.
- ↑ Legend of Dragoon Official Guidebook, (ASCII, 2000), p.400.
- ↑ Legend of Dragoon Official Guidebook, (ASCII, 2000), p.401.
- ↑ Legend of Dragoon Official Guidebook, (ASCII, 2000), p.399.
- ↑ Legend of Dragoon Official Guidebook, (ASCII, 2000), p.415.
- ↑ Legend of Dragoon Official Guidebook, (ASCII, 2000), p.56.
- ↑ Design Plex #34, (BNN, Feb. 2000), p.83.
- ↑ Weekly Famitsu #578, (ASCII, Dec. 1999), p.238.