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Severed Sundays – January 8th
Hello hello! It’s Severed Sundays, which means a new recap on progress for the Severed Chains platform. Like we mentioned in the livestream this past Friday, Monoxide and I had some setbacks, but we managed a bit of progress anyway. This will be a lighter update. No new recommended build this week. Although Monoxide made…
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Severed Sundays – January 1st
Hello and welcome to our first news article for 2023! Drew here, wishing everyone a Happy New Year as we continue trying to escape 2016. Monoxide and I have been quite busy, so pardon our belated recap.
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Severed Sundays – December 18th
Drew: Originally, we were going to have a slow-down after the incredible progress over the last two weeks of updates to Severed Chains. Turns out, the modding community came up with a lot of improvements both internal and apparent. Let’s dive in. Internal Upgrades Monoxide: Disk unpacking and file pre-processing: we now unpack all game…
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Severed Sundays
Jump to: December 2nd – December 9th Hello and welcome to a new blog series! Drew here, alongside a few other volunteers. We’re working together to create a digest of recurring progress on the Severed Chains platform – the custom re-written game engine that is well on its way to running LoD better than emulators…
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October Arts Event: Spooky
Spook things up this October with our latest arts event! Give me the Zackwell fanart – ALL OF IT!