Modding

Like many games, Legend of Dragoon can be modded to alter the experience. Changes to dialog, sound, textures, models, combat difficulty, and even story elements are possible through modding. At present, the LoD community is transitioning away from emulator-based modding and toward modding via Severed Chains. This is because emulators have many limitations as to what’s possible or feasible, while SC makes modding simpler and more vast. We have a Github profile where relevant projects aka repositories are located. The main repo is Severed Chains; there are additional repos for works in progress such as the SC launcher and the TMD Model Viewer.

Current Mods

Some modifications are available directly within SC because they are considered high-demand items. This includes changes like Dart being a removable party member in combat, fast text speed without holding down the X / Confirm button, et cetera. Mods with personal style choices, such as Zychronix’s Hard Mode, can be added with a separate download and enabled/disabled in SC under the Mods section when starting a new campaign.

Mods built into SC

Click to expand: List of mods that currently ship with Severed Chains
  • Render Scaling (not resolution upscaling)
  • Save Anywhere
  • Fast-Forward
  • Text Options
    • Fast Text Speed
    • Auto-Advance Text
  • Combat
    • Disable Status Effects
    • Encounter Rate: Retail, Intended (higher), Average (same as retail with bugfixes), None
    • Inventory Size (1-9,999 consumable items)
    • Additions
      • No Reticle (no square guides, just white-flash accuracy indicator)
      • HUD-less (all UI elements removed)
      • Automatic Additions
      • Automatic D-attacks (Press confirm button once on the interactive screen to trigger)
  • Experimental (only available in config settings or debugger)
    • Dart removable from party
    • Additions – custom color for guide markers
    • Additions – custom color for counterattack markers
    • Battle UI – custom BG color
    • Dialog Boxes – custom color for background gradient
    • Start combat with any foe, from world map or submap screens
    • Select battlefield for next combat encounter
    • Warp to any submap
    • Combat Debugger: change ally/foe stats in realtime
    • Submap Debugger: change model and particle source size, position, rotation, and collision status
    • Gamestate Editor: adjust various states the game is currently in.

Standalone Mods For Download

Installing mods

To install mods from the list above, start by downloading them and unzipping them. Everything inside the mods folder should be copied to your directory where SC is located, in its respective mods folder. Then, start SC. At the New Campaign screen, you can select “Mods” and choose which mods to enable.

Upcoming Mods

Click to expand a list of upcoming mods. Note that the list is not a guarantee, and is subject to change based on volunteer interest and availability. This is an abbreviated sampling of our aggregated mod wishlist.
  • MoGuRuu Dabas functionality
  • Widescreen (combat, menus, world map)
  • Upscaled background images, 3D model textures, and UI elements
  • PVP combat
  • Minigame leaderboards
  • Battle Composer
  • Achievements
  • Lock mods/settings at campaign start (ironman mode / achievements)
  • Camera control
  • Quit to Title Screen
  • Lore Hub
  • Bestiary
  • Improved Tutorials
  • Buy-back in shops
  • Large-scale battles
  • Volume slider
  • Custom playable characters, foes, attacks, voiceovers, textures, battlefields, items, et cetera

The Modding API for Severed Chains

A new modding API is in development for Severed Chains. It is a nexus of growing capabilities that unify and simplify the mod-creation process. The idea is to make it easier for everyone to create mods for LoD, from dialog changes to combat stat adjustments to 3D models and beyond. Although the API is not quite ready for public use, it will be made available as soon as possible. It will receive more attention once the OpenGL hardware rendering feature – and thus Rec. Build #3 – are completed.

What Kinds of Mods Are Possible?

Many kinds of mods and QoL improvements can be made, especially with Severed Chains. Soon, it’ll be possible to change or add just about anything: dialog, playable characters, bosses and minor mobs, additions, special abilties, game modes, even story content!

Difficulty options are already possible in Severed Chains. Zychronix’ Hard Mode was just adapted for SC featuring tougher foes in battle. HUD-less additions are also in, presenting a significant new challenge for veterans of addition mastery. In the future, it’ll even be possible to create new game mechanics.

Texture modding will include the background images the player walks amongst, 3D model textures, and particles. Improved or brand-new assets of this category will assist in revamping LoD’s overall appearance toward modern graphics standards. A test was completed involving upscaled background images, confirming that the Upscale project can be adapted for SC once higher priorities are finished.

3D models range from characters, to objects, to battlefields and beyond. Naturally, the models in LoD are now outdated despite holding up well in their own time. New models will have more polygons, and help represent a modern/HD appearance. Here is an example of what the boss Urobolus could look like. In the future, it will be possible to place improved versions of existing models or even brand-new designs!

It is possible to edit just about every piece of text in the game. From smaller mods like typo corrections to complete re-interpretations of all the dialog, these lines can be edited in the future to create script mods. This also extends to non-character lines such as combat subtitles (All-out attack!) or the text that comes up when acquiring treasure chests and Goods. There are two script mods made for emulation, one of which is expected to be adapted for SC when the tools become available.

Audio modding comes in many forms. This can include music, ambience, sound effects, and voiceovers. Such mods can replace existing files, or they can be called up as a new instance of sound that didn’t exist in the base game. Multiple audio mods are potentially arriving, between Nogard’s Fandub team and another team from a different community.

Legacy Modding Methods

Historically, modding for LoD has primarily been performed via romhacks. Although SC has taken center-stage as the new destination for LoD modding, it’s important to immortalize some of the community’s achievements in modding pre-SC. These tools still work, but it is not recommended to use them as SC is a simpler, more powerful way to achieve the same things.

Dragoon Modifier

Dragoon Modifier, or DraMod for short, is an evolution of the first popular mod for LoD: Zychronix’ Hard Mode. It is a companion app that runs while the game is emulated on PC. Originally just a combat difficulty increase, it led to an even harder difficulty called Hell Mode. Later, Zychronix agreed to make the program open-source so additional modders could help develop it into a new, unified modding suite: Dragoon Modifier. It ended up being chock-full of interesting features like Replace Dart and solo/duo mode.

DraMod was forecast to be our best way to mod for LoD, until Severed Chains came along. Even though the emulator version of DraMod is being sunset, it doesn’t mean DraMod will cease to exist. Many of its unique features have been placed within SC as core features, and Hard/Hell mode are being adapted for SC.

LoDModS

LoDModS is a ROM-based tool, unlike DraMod which is RAM-based (live edits). Built by theflyingzamboni, LoDModS instead makes changes on the disc image files that persist between playthroughs. Players can inject something like a script mod for dialog and it’ll always reflect those edits every time the game is played. Originally, this tool was going to be bundled into DraMod, but these plans were canceled once SC arrived.

Active Projects (All)
[Help Wanted**]