Additions: Difference between revisions
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(+Almost total overhaul- largely left the counter attack section alone but did move a few around per updated enemy definitions and also included hyper link embeds. Most other sections received editing, rewrites, and reorganizing as needed. Added Damage Formula section. Will address the absence of SP values in a future update.) |
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'''Additions''' are the | '''Additions''' are named attacks that chain multiple hits together through successive quick time events where each successful input increases the attack damage and Spirit Points (SP) gained; although SP is only awarded for characters who possess a [[Dragoon|Dragoon Spirit]]. With the exception of [[Shana]] and [[Miranda]] who do not have Additions, they are initiated by the Attack command. Additions vary in number of inputs, rhythm, pattern, damage, and SP gain. Each is specific to one party member with the exception of [[Lavitz]] and [[Albert]] whose Additions are identical except for differing rhythm and counterattack opportunities. | ||
'''Appearance''' | |||
When an | When an Addition begins, a ''"timing sight"'' appears: a stationary blue square overlaid on the attack target and another larger square that rotates and collapses toward the first square. The objective is to press the indicated button, usually the X button, when the larger square overlaps the smaller square. The color of the square when pressing the button determines if it was perfect (white,) too slow (blue,) or too fast (gray.) Failure ends the chain of attacks and the opportunity to deal more damage is lost. A button icon also appears that can be used instead of the timing sight by pressing the button when the icon changes. | ||
'''Levels''' | |||
Beginning at level 1, Additions increase in level after being successfully performed 20 times up to a maximum level of 5. Leveling up an Addition can increase its damage, SP gain, or both. However, the level up does not come into effect from crossing the threshold until after the battle ends. For example, entering a battle with an Addition at 19 performances means it will remain level 1 for that battle no matter how many times it is performed despite only needing 1 more to reach level 2. While the level itself only updates after battle ends, performances are still recorded past the threshold to level up. Additions also cannot be changed during battle as they can only be equipped in the Additions menu of the System Screen. | |||
'''Accessory Interactions''' | |||
While the accessories [[Equipment#wargodcalling|Wargod Calling]] and [[Equipment#ultimatewargod|Ultimate Wargod]] both complete Additions automatically, the Wargod Calling deals half damage, accumulates half as much SP, and does not level the Addition. | |||
The | ==Counterattacks== | ||
Sometimes enemies respond to Additions by "counterattacking," indicated by a red flash, a whooshing sound, a brief pause, and the timing sight becoming red. The next input must still be timed correctly, but requires the circle button instead of the X button. Success allows the Addition to proceed normally and the timing sight reverts to blue, while failure ends the Addition and the attacking character receives damage using the formula below. This formula makes use of variable multipliers such as the fear status or the power up state, which are explained below. | |||
'''Variable Multipliers''' | |||
= | *Target Fear - if the Target has the Fear Status then (2) otherwise (1) | ||
*Attacker Fear - if the Attacker has the Fear Status then = (1 / 2) otherwise (1) | |||
*Power - if no Power items used = (1), otherwise [(1) + (Attacker Power + Target Power)] | |||
**Attacker Power - if the Attacker has power up then (1 / 2) or if power down then -(1 / 2) | |||
**Target Power - if the Target has power up then -(1 / 2) or if power up then (1 / 2) | |||
'''Addition Counter Formula''' | |||
{| class="wikitable" | |||
|- | |||
! Formula | |||
|- | |||
| floor{floor[floor{floor[(AT^2 * 250 / DF)] / 100} * Target Fear * Attacker Fear] * Power} | |||
|} | |||
*For clarity, the attacker in the Addition Counter formula refers to the enemy countering the addition, and target refers to the character being countered. | |||
'''Behavior'''<br> | |||
While not revealed in game, there are some helpful rules for remembering counterattack behavior: | |||
# A counterattack can only occur once per Addition. (The circle button will never need to be input more than once per attack.) | |||
# Counterattacks never occur on the first or last timed button press. As a consequence, Additions that possess 2 or fewer presses will never be counterattacked. | |||
# Sometimes enemies will not counterattack even if given an opportunity. | |||
# Some enemies cannot counterattack. | |||
'''Oppurtunities''' | |||
Most enemies capable of counterattacking can use any of the 28 possible opportunities showcased in the chart below. However, there are 37 enemies who do not have some of these opportunities, and instead can be sorted into groups based on the number they possess: 23, 19, 16, 13, 9, 4, 3, 2, and 1. Enemies in a group have identical counterattack opportunities. Higher numbered groups possess all the opportunities that those in lowered numbered groups have. For example, if an enemy in group 13 can counterattack the 2nd button press of [[Dart]]'s Crush Dance, so can all enemies belonging to the higher numbered groups (16, 19, 23, and 28.) | |||
{| class="wikitable" style="text-align:center" | |||
|- | |||
!colspan="13" | Counterattack Opportunities | |||
|- | |||
! User || Addition || Button Press || 28 || 23 || 19 || 16 || 13 || 9 || 4 || 3 || 2 || 1 | |||
|- | |||
= | | Dart || Volcano || 2 || Yes || Yes || Yes || Yes || Yes || Yes || Yes || Yes || Yes || Yes | ||
|- | |||
| Dart || Crush Dance || 2 || Yes || Yes || Yes || Yes || Yes || Yes || Yes || Yes || Yes || No | |||
|- | |||
| Dart || Crush Dance || 3 || Yes || Yes || Yes || Yes || Yes || Yes || No || No || No || No | |||
|- | |||
| Dart || Moon Strike || 2 || Yes || Yes || No || No || No || No || No || No || No || No | |||
|- | |||
| Dart || Moon Strike || 3 || Yes || Yes || No || No || No || No || No || No || No || No | |||
|- | |||
| Lavitz || Rod Typhoon || 2 || Yes || No || No || No || No || No || No || No || No || No | |||
|- | |||
| Lavitz || Rod Typhoon || 3 || Yes || No || No || No || No || No || No || No || No || No | |||
|- | |||
| Lavitz || Gust of Wind Dance || 2 || Yes || Yes || Yes || Yes || Yes || Yes || No || No || No || No | |||
|- | |||
| Lavitz || Gust of Wind Dance || 5 || Yes || No || No || No || No || No || No || No || No || No | |||
|- | |||
| Lavitz || Flower Storm || 2 || Yes || Yes || Yes || Yes || Yes || Yes || No || No || No || No | |||
|- | |||
| Lavitz || Flower Storm || 3 || Yes || Yes || Yes || Yes || No || No || No || No || No || No | |||
|- | |||
| Lavitz || Flower Storm || 4 || Yes || Yes || Yes || Yes || No || No || No || No || No || No | |||
|- | |||
| Lavitz || Flower Storm || 5 || Yes || Yes || Yes || Yes || Yes || No|| No || No || No || No | |||
|- | |||
| Lavitz || Flower Storm || 6 || Yes || Yes || Yes || Yes || Yes || No || No || No || No || No | |||
|- | |||
| Rose || Hard Blade || 2 || Yes || Yes || Yes || Yes || Yes || No || No || No || No || No | |||
|- | |||
| Rose || Demon's Dance || 3 || Yes || Yes || No || No || No || No || No || No || No || No | |||
|- | |||
| Rose || Demon's Dance || 4 || Yes || Yes || Yes || Yes || Yes || Yes || No || No || No || No | |||
|- | |||
| Rose || Demon's Dance || 5 || Yes || Yes || Yes || Yes || Yes || Yes || No || No || No || No | |||
|- | |||
| Rose || Demon's Dance || 6 || Yes || Yes || Yes || No || No || No || No || No || No || No | |||
|- | |||
| Meru || Cool Boogie || 2 || Yes || Yes || No || No || No || No || No || No || No || No | |||
|- | |||
| Meru || Cool Boogie || 3 || Yes || Yes || Yes || Yes || No || No || No || No || No || No | |||
|- | |||
| Meru || Cat's Cradle || 3 || Yes || Yes || Yes || No || No || No || No || No || No || No | |||
|- | |||
| Meru || Cat's Cradle || 4 || Yes || No || No || No || No || No || No || No || No || No | |||
|- | |||
| Meru || Perky Step || 2 || Yes || Yes || Yes || Yes || Yes || Yes || Yes || No || No || No | |||
|- | |||
| Haschel || Summon 4 Gods || 2 || Yes || Yes || Yes || No || No || No || No || No || No || No | |||
|- | |||
| Haschel || Hex Hammer || 2 || Yes || No || No || No || No || No || No || No || No || No | |||
|- | |||
| Albert || Gust of Wind Dance || 2 || Yes || Yes || Yes || Yes || Yes || Yes || Yes || Yes || No || No | |||
|- | |||
| Albert || Flower Storm || 2 || Yes || Yes || Yes || Yes || Yes || No || No || No || No || No | |||
|- | |||
|} | |||
Note: The following table is sorted alphabetically, but for groups other than 28 priority was given to enemies with matching models to showcase that enemies who share common features were often given the same counterattack opportunities. | |||
{| class="wikitable" | |||
{| class="wikitable | |- | ||
!colspan="2" | Minor Enemies by Group | |||
|- | |||
! | 28 | |||
| [[Aqua King]], [[Baby Dragon]], [[Basilisk]], [[Beastie Dragon]], [[Berserk Mouse]], [[Berserker]], [[Commander#Minor Enemy (Marshland)|Commander]] ([[Marshland]],) [[Crafty Thief#Minor Enemy (Home of Giganto)|Crafty Thief]] ([[Home of Giganto]]), [[Crescent Bee]], [[Crocodile]], [[Cute Cat]], [[Death]], [[Death Purger]], [[Dragon Soldier]], [[Earth Shaker]], [[Erupting Chick]], [[Fairy]], [[Flying Rat]], [[Forest Runner]], [[Freeze Knight]], [[Frilled Lizard]], [[Gangster]], [[Gargoyle]], [[Goblin]], [[Guftas]], [[Guillotine]], [[Harpy]], [[Hell Hound]], [[Hellena Warden]] (1st visit,) [[Hellena Warden#Minor Enemy (with Fruegel)|Hellena Warden]] (with Fruegel,) [[Hellena Warden#Minor Enemy (Hellena Prison 2nd Visit)|Hellena Warden]] (2nd visit,) [[Human Hunter]], [[Hyper Skeleton]], [[Icicle Ball]], [[Killer Bird]], [[Knight of Sandora#Minor Enemy (Black Castle)|Knight of Sandora]] ([[Black Castle]],) [[Land Skater]], [[Living Statue]], [[Mad Skull]], [[Mandrake]], [[Mantis]], [[Maximum Volt]], [[Mega Sea Dragon]], [[Mermaid]], [[Merman]], [[Metal Fang]], [[Minotaur]], [[Mole]], [[Moss Dresser]], [[Mountain Ape]], [[Mr. Bone]], [[Myconido]], [[Orc]], [[Piggy]], [[Plague Rat]], [[Potbelly]], [[Professor]], [[Psyche Druid]], [[Puck]], [[Rodriguez]], [[Run Fast]], [[Salamander]], [[Sandora Elite]] ([[Black Castle]],) [[Sandora Soldier]] ([[Hoax]],) [[Sandora Soldier#Minor Enemy (Marshland)|Sandora Soldier]] (Marshland & Fire Element,) [[Sandora Soldier#Minor Enemy (Marshland)|Sandora Soldier]] (Marshland & Water Element,) [[Screw Shell]], [[Sea Dragon]], [[Senior Warden#Minor Enemy (Hellena Prison 2nd Visit)|Senior Warden]] (2nd visit,) [[Skeleton]], [[Spider Urchin]], [[Spiky Beetle]], [[Stinger]], [[Strong Man]], [[Succubus]], [[Swift Dragon]], [[Terminator]], [[Toad Stool]], [[Trent]], [[Ugly Balloon]], [[Vampire Kiwi]], [[White Ape]], [[Wildman]], [[Windy Weasel]], [[Wounded Bear]] | |||
|- | |- | ||
! | ! | 23 | ||
| [[Scissorhands]], [[Scorpion]], [[Dark Elf]], [[Gnome]], [[Loner Knight]], [[Magician Bogy]], [[Rocky Turtle]] | |||
|- | |- | ||
| | ! | 19 | ||
| [[Assassin Cock]], [[Fowl Fighter]], [[Fire Spirit]], [[Specter]], [[Glare]], [[Slug]], [[Unicorn]] | |||
|- | |- | ||
| | ! | 16 | ||
| [[Deadly Spider]], [[Evil Spider]], [[Madman]], [[Red Hot]], [[Slime]], [[Magma Fish]], [[Sea Piranha]], [[Cactus]], [[Undead]] | |||
|- | |- | ||
| | ! | 13 | ||
| [[Lizard Man]], [[Jelly]] | |||
|- | |- | ||
| | ! | 9 | ||
| [[Arrow Shooter]], [[Will-o'-Wisp]] | |||
|- | |- | ||
| | ! | 4 | ||
| [[Bowling]], [[Dragonfly]] | |||
|- | |- | ||
| | ! | 3 | ||
| [[Crystal Golem]], [[Screaming Bat]], [[Tricky Bat]] | |||
|- | |||
! | 2 | |||
| [[Witch]] | |||
|- | |||
! | 1 | |||
| [[Spring Hitter]] | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable" | |||
{| class="wikitable | |||
|- | |- | ||
! | !colspan="2" | Rare Monsters by Group | ||
|- | |||
! | 28 | |||
| [[Blue Bird]], [[OOPARTS]], [[Rainbow Bird]], [[Red Bird]], [[Yellow Bird]] | |||
|- | |||
! | 16 | |||
| [[Cursed Jar]], [[Lucky Jar]], [[Treasure Jar]] | |||
|- | |||
|} | |||
{| class="wikitable" | |||
|- | |- | ||
| | !colspan="2" | Bosses by Group | ||
|- | |- | ||
| | ! | 28 | ||
| [[Archangel]], [[Atlow]], [[Belzac]], [[Caterpillar]], [[Claire]], [[Damia]], [[Danton]], [[Dark Doel]], [[Dragon Spirit#Boss (Divine Dragon)|Dragon Spirit]] (Divine Dragon,) [[Dragon Spirit]] (Feyrbrand,) [[Dragon Spirit#Boss (Regole)|Dragon Spirit]] (Regole,) [[Emperor Doel]], [[Fruegel]] (1st visit,) [[Fruegel#Boss (Hellena Prison 2nd Visit)|Fruegel]] (2nd visit,) [[Gehrich]], [[Ghost Commander]], [[Gorgaga]], [[Caterpillar#Boss Transformation (Imago)|Imago]], [[Kamuy]], [[Kanzas]], [[Kubila]], [[Magician Faust]] (Real,) [[Mappi]] ([[Barrens]],) [[Mappi#Boss (Home of Giganto)|Mappi]] (with Gehrich,) [[Polter Helm|Polter Armor]], [[Polter Helm]], [[Polter Helm|Polter Sword]], [[Sandora Elite]] (Hoax,) [[Selebus]], [[Serfius]], [[Syuveil]], [[Vector]], [[Zieg Feld]] | |||
|- | |- | ||
| | |} | ||
{| class="wikitable" | |||
|- | |- | ||
| | !colspan="2" | Boss Extras by Group | ||
|- | |- | ||
| | ! | 28 | ||
| [[Last Kraken#Boss Extra (Cleone)|Cleone]], [[Crafty Thief]] (with Mappi), [[Ghost Commander#Boss Extra (Ghost Knight)|Ghost Knight]], [[Senior Warden]] (with Fruegel) | |||
|- | |- | ||
|} | |} | ||
==Party Member Additions== | |||
{| class="wikitable mw-collapsible" | Note: Additions marked with a *symbol are never countered. | ||
The Dmg% shown in the Additions menu is the combination of the "hit" and "Multiplier" variables when assuming that the Addition is performed perfectly. These variables are explained further below under "Damage Formula." | |||
{| class="wikitable mw-collapsible" style="text-align:center" | |||
|- | |- | ||
! | !colspan="5" | Dart | ||
|- | |- | ||
! Name !! Presses !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition | |||
|- | |- | ||
| | | *Double Slash || 1 || 202% || 35 || Initial | ||
|- | |- | ||
| | | Volcano || 3 || 250% || 36 || Level 2 | ||
|- | |- | ||
| | | *Burning Rush || 2 || 150% || 102 || Level 8 | ||
|- | |- | ||
| | | Crush Dance || 4 || 250% || 100 || Level 15 | ||
|- | |- | ||
| *Madness Hero || 5 || 100% || 204 || Level 22 | |||
|- | |||
| Moon Strike || 6 || 350% || 20 || Level 29 | |||
|- | |||
| *Blazing Dynamo || 7 || 450% || 150 || Perform all prior additions 80 times | |||
|} | |} | ||
{| class="wikitable mw-collapsible" style="text-align:center" | |||
|- | |||
!colspan="5" | Lavitz | |||
|- | |||
! Name !! Presses !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition | |||
|- | |||
| *Harpoon || 1 || 150% || 50 || Initial | |||
|- | |||
| *Spinning Cane || 2 || 200% || 35 || Level 5 | |||
|- | |||
| Rod Typhoon || 4 || 202% || 100 || Level 7 | |||
|- | |||
| Gust of Wind Dance || 6 || 350% || 35 || Level 11 | |||
|- | |||
| Flower Storm || 7 || 405% || 202 || Perform all prior additions 80 times | |||
|- | |||
|} | |||
{| class="wikitable mw-collapsible" style="text-align:center" | |||
{| class="wikitable mw-collapsible" | |||
|- | |- | ||
! | !colspan="5" | Albert | ||
|- | |- | ||
! Name !! Presses !! SP (Maxed) !! Dmg% (Maxed) !! Acquisition | |||
|- | |- | ||
| | | *Harpoon || 1 || 150% || 50 || Initial | ||
|- | |- | ||
| | | *Spinning Cane || 2 || 200% || 35 || Level 5 | ||
|- | |||
| *Rod Typhoon || 4 || 202% || 100 || Level 7 | |||
|- | |||
| Gust of Wind Dance || 6 || 350% || 35 || Level 11 | |||
|- | |||
| Flower Storm || 7 || 405% || 202 || Perform all prior additions 80 times | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable mw-collapsible" style="text-align:center" | |||
|- | |||
!colspan="5" | Rose | |||
|- | |||
! Name !! Presses !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition | |||
|- | |||
| *Whip Smack || 1 || 200% || 35 || Initial | |||
|- | |||
| *More & More || 2 || 150% || 102 || Level 14 | |||
|- | |||
| Hard Blade || 5 || 300% || 35 || Level 19 | |||
|- | |||
| Demon's Dance || 7 || 500% || 100 || Perform all prior additions 80 times | |||
|} | |||
{| class="wikitable mw-collapsible" style="text-align:center" | |||
{| class="wikitable mw-collapsible" | |||
|- | |- | ||
! | !colspan="5" | Haschel | ||
|- | |- | ||
! Name !! Presses !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition | |||
|- | |- | ||
| * | | *Double Punch || 1 || 150% || 50 || Initial | ||
|- | |- | ||
| | | *Flurry of Styx || 2 || 202% || 20 || Level 14 | ||
|- | |- | ||
| | | Summon Four Gods || 3 || 100% || 100 || Level 18 | ||
|- | |- | ||
| | | *5 Ring Shattering || 4 || 300% || 50 || Level 22 | ||
|- | |- | ||
| Omni Sweep || | | Hex Hammer || 6 || 400% || 15 || Level 27 | ||
all prior additions | |- | ||
| Omni-Sweep || 7 || 501% || 150 || Perform all prior additions 80 times | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable mw-collapsible" style="text-align:center" | |||
|- | |||
!colspan="5" | Meru | |||
|- | |||
! Name !! Presses !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition | |||
|- | |||
| *Double Smack || 1 || 150% || 34 || Initial | |||
|- | |||
| *Hammer Spin || 3 || 202% || 70 || Level 21 | |||
|- | |||
| Cool Boogie || 4 || 100% || 200 || Level 26 | |||
|- | |||
| Cat's Cradle || 6 || 351% || 20 || Level 30 | |||
|- | |||
| Perky Step || 7 || 600% || 100 || Perform all prior additions 80 times | |||
|} | |||
{| class="wikitable mw-collapsible" style="text-align:center" | |||
{| class="wikitable mw-collapsible" | |||
|- | |- | ||
! | !colspan="5" | Kongol | ||
|- | |- | ||
! Name !! Presses !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition | |||
|- | |- | ||
| | | *Pursuit || 1 || 150% || 50 || Initial | ||
|- | |- | ||
| | | *Inferno || 3 || 200% || 20 || Level 23 | ||
|- | |||
| *Bone Crush || 5 || 300% || 100 || Perform all prior additions 80 times | |||
|- | |||
|} | |||
==Damage Formula== | |||
The variable multipliers which apply to the Additions formula, such as the fear status or the power up state, are explained below. Two additional variables, "hit" and "Multiplier," require larger tables and are explained beneath the formula. | |||
'''Variable Multipliers''' | |||
*Target Fear - if the Target has the Fear Status then (2) otherwise (1) | |||
*Attacker Fear - if the Attacker has the Fear Status then = (1 / 2) otherwise (1) | |||
*Power - if no Power items used = (1), otherwise [(1) + (Attacker Power + Target Power)] | |||
**Attacker Power - if the Attacker has power up then (1 / 2) or if power down then -(1 / 2) | |||
**Target Power - if the Target has power up then -(1 / 2) or if power up then (1 / 2) | |||
*Field - if the attack element neither matches nor is the opposite of special field = (1), otherwise [(1) + (Attack Element)] | |||
**Attack Element - if the attack element matches the special field then (1 / 2) or if it's the opposite element then -(1 / 2) | |||
*Element - if the Target Element neither matches nor is the opposite of attack element = (1), otherwise [(1) + (Target Element)] | |||
**Target Element - if the Target's Element matches the attack element then -(1 / 2) or if it's the opposite element then (1 / 2) | |||
*Destroyer Mace - if Haschel has [[Equipment#destroyermace|Destroyer Mace]] equipped and HP in the Blue range (1), if in Yellow range (3 / 2), if in Red range (2) | |||
'''Formula'''<br> | |||
Note: Multiplier in the following formula does not refer to addition multi% as seen in Additions menu; instead each addition has a hidden value detailed in the Addition Multiplier & Hit Data charts below. | |||
{| class="wikitable" | |||
|- | |- | ||
! Addition Damage Formula | |||
|- | |- | ||
| | | floor[floor{floor[floor{floor[round{floor[floor{[hit 1 + hit 2 + ... hit n] * Multiplier / 100} * AT / 100] * (LV + 5) * 5 / DF} * Target Fear * Attacker Fear] * Power} * Field] * Element} * Destroyer Mace] | ||
|} | |} | ||
'''Addition Hit Data'''<br> | |||
This chart shows the hidden values for each hit's damage. Assuming the addition does not "miss" entirely, the first hit is guaranteed even with no input. Each successful input adds one more hit, and adds to the initial number from the first hit. For example with two successful inputs, Crush Dance would have a value of 90 (30 + 30 + 30) for the damage formula. The "Perfect" column to the far right shows the combined value assuming all inputs are performed successfully. | |||
{| class="wikitable" | |||
{| class="wikitable | ! Dart Additions !! Hit 1 !! Hit 2 !! Hit 3 !! Hit 4 !! Hit 5 !! Hit 6 !! Hit 7 !! Hit 8 !! Perfect | ||
|- | |||
| Double Slash || 100 || +50 || || || || || || || 150 | |||
|- | |||
| Volcano || 50 || +50 || +50 || +50 || || || || || 200 | |||
|- | |||
| Burning Rush || 50 || +50 || +50 || || || || || || 150 | |||
|- | |||
| Crush Dance || 30 || +30 || +30 || +30 || +30 || || || || 150 | |||
|- | |||
| Madness Hero || 20 || +20 || +20 || +20 || +10 || +10 || || || 100 | |||
|- | |||
| Moon Strike || 30 || +30 || +30 || +30 || +30 || +30 || +20 || || 200 | |||
|- | |||
| Blazing Dynamo || 40 || +30 || +30 || +30 || +30 || +30 || +30 || +30 || 250 | |||
|- | |||
! Lavitz/Albert Additions !! Hit 1 !! Hit 2 !! Hit 3 !! Hit 4 !! Hit 5 !! Hit 6 !! Hit 7 !! Hit 8 !! Perfect | |||
|- | |||
| Harpoon || 75 || +25 || || || || || || || 100 | |||
|- | |||
| Spinning Cane || 50 || +25 || +25 || || || || || || 100 | |||
|- | |||
| Rod Typhoon || 30 || +30 || +30 || +30 || +30 || || || || 150 | |||
|- | |||
| Gust of Wind Dance || 30 || +30 || +30 || +30 || +30 || +30 || +20 || || 200 | |||
|- | |||
| Flower Storm || 30 || +30 || +30 || +40 || +40 || +40 || +40 || +50 || 300 | |||
|- | |||
! Rose Additions !! Hit 1 !! Hit 2 !! Hit 3 !! Hit 4 !! Hit 5 !! Hit 6 !! Hit 7 !! Hit 8 !! Perfect | |||
|- | |||
| Whip Smack || 75 || +25 || || || || || || || 100 | |||
|- | |||
| More & More || 50 || +50 || +50 || || || || || || 150 | |||
|- | |||
| Hard Blade || 20 || +20 || +20 || +20 || +10 || +10 || || || 100 | |||
|- | |- | ||
| Demon’s Dance || 30 || +30 || +30 || +30 || +20 || +20 || +20 || +20 || 200 | |||
|- | |- | ||
! Haschel Additions !! Hit 1 !! Hit 2 !! Hit 3 !! Hit 4 !! Hit 5 !! Hit 6 !! Hit 7 !! Hit 8 !! Perfect | |||
|- | |- | ||
| | | Double Punch || 75 || +25 || || || || || || || 100 | ||
|- | |- | ||
| | | Flurry of Styx || 100 || +25 || +25 || || || || || || 150 | ||
|- | |- | ||
| Summon 4 Gods || 25 || +25 || +25 || +25 || || || || || 100 | |||
|- | |||
| 5 Ring Shattering || 30 || +30 || +30 || +30 || +30 || || || || 150 | |||
|- | |||
| Hex Hammer || 30 || +30 || +30 || +30 || +30 || +30 || +20 || || 200 | |||
|- | |||
| Omni Sweep || 30 || +30 || +30 || +40 || +40 || +40 || +40 || +50 || 300 | |||
|- | |||
! Meru Additions !! Hit 1 !! Hit 2 !! Hit 3 !! Hit 4 !! Hit 5 !! Hit 6 !! Hit 7 !! Hit 8 !! Perfect | |||
|- | |||
| Double Smack || 75 || +25 || || || || || || || 100 | |||
|- | |||
| Hammer Spin || 50 || +50 || +25 || +25 || || || || || 150 | |||
|- | |||
| Cool Boogie || 20 || +20 || +20 || +20 || +20 || || || || 100 | |||
|- | |||
| Cat’s Cradle || 30 || +20 || +20 || +20 || +20 || +20 || +20 || || 150 | |||
|- | |||
| Perky Step || 30 || +30 || +30 || +30 || +20 || +20 || +20 || +20 || 200 | |||
|- | |||
! Kongol Additions !! Hit 1 !! Hit 2 !! Hit 3 !! Hit 4 !! Hit 5 !! Hit 6 !! Hit 7 !! Hit 8 !! Perfect | |||
|- | |||
| Pursuit || 75 || +25 || || || || || || || 100 | |||
|- | |||
| Inferno || 40 || +20 || +20 || +20 || || || || || 100 | |||
|- | |||
| Bone Crush || 50 || +30 || +30 || +30 || +30 || +30 || || || 200 | |||
|} | |} | ||
'''Addition Multipliers''' | |||
= | {| class="wikitable" | ||
! Dart Additions !! Lv 1 !! Lv 2 !! Lv 3 !! Lv 4 !! Lv 5 | |||
|- | |||
| Double Slash | |||
| 100 || 105 || 110 || 120 || 135 | |||
|- | |||
| Volcano | |||
| 100 || 105 || 110 || 115 || 125 | |||
|- | |||
| Burning Rush | |||
| 100 || 100 || 100 || 100 || 100 | |||
|- | |||
| Crush Dance | |||
| 100 || 115 || 130 || 145 || 167 | |||
|- | |||
| Madness Hero | |||
| 100 || 100 || 100 || 100 || 100 | |||
|- | |||
| Moon Strike | |||
| 100 || 120 || 140 || 160 || 175 | |||
|- | |||
| Blazing Dynamo | |||
| 100 || 120 || 140 || 160 || 180 | |||
|- | |||
! Lavitz/Albert Additions !! Lv 1 !! Lv 2 !! Lv 3 !! Lv 4 !! Lv 5 | |||
|- | |||
| Harpoon | |||
| 100 || 110 || 120 || 130 || 150 | |||
|- | |||
| Spinning Cane | |||
| 100 || 125 || 150 || 175 || 200 | |||
|- | |||
| Rod Typhoon | |||
| 100 || 108 || 116 || 124 || 135 | |||
|- | |||
| Gust of Wind Dance | |||
| 100 || 120 || 140 || 160 || 175 | |||
|- | |||
| Flower Storm | |||
| 100 || 108 || 116 || 124 || 135 | |||
|- | |||
! Rose Additions !! Lv 1 !! Lv 2 !! Lv 3 !! Lv 4 !! Lv 5 | |||
|- | |||
| Whip Smack | |||
| 100 || 125 || 150 || 175 || 200 | |||
|- | |||
| More & More | |||
| 100 || 100 || 100 || 100 || 100 | |||
|- | |||
| Hard Blade | |||
| 100 || 150 || 200 || 250 || 300 | |||
|- | |||
| Demon’s Dance | |||
| 100 || 140 || 180 || 220 || 250 | |||
|- | |||
! Haschel Additions !! Lv 1 !! Lv 2 !! Lv 3 !! Lv 4 !! Lv 5 | |||
|- | |||
| Double Punch | |||
| 100 || 110 || 120 || 130 || 150 | |||
|- | |||
| Flurry of Styx | |||
| 100 || 108 || 116 || 124 || 135 | |||
|- | |||
| Summon 4 Gods | |||
| 100 || 100 || 100 || 100 || 100 | |||
|- | |||
| 5 Ring Shattering | |||
| 100 || 125 || 150 || 175 || 200 | |||
|- | |||
| Hex Hammer | |||
| 100 || 125 || 150 || 175 || 200 | |||
|- | |||
| Omni Sweep | |||
| 100 || 115 || 130 || 145 || 167 | |||
|- | |||
! Meru Additions !! Lv 1 !! Lv 2 !! Lv 3 !! Lv 4 !! Lv 5 | |||
|- | |||
| Double Smack | |||
| 100 || 110 || 120 || 130 || 150 | |||
|- | |||
| Hammer Spin | |||
| 100 || 108 || 116 || 124 || 135 | |||
|- | |||
| Cool Boogie | |||
| 100 || 100 || 100 || 100 || 100 | |||
|- | |||
| Cat’s Cradle | |||
| 100 || 130 || 160 || 190 || 234 | |||
|- | |||
| Perky Step | |||
| 100 || 150 || 200 || 250 || 300 | |||
|- | |||
! Kongol Additions !! Lv 1 !! Lv 2 !! Lv 3 !! Lv 4 !! Lv 5 | |||
|- | |||
| Pursuit | |||
| 100 || 110 || 120 || 130 || 150 | |||
|- | |||
| Inferno | |||
| 100 || 125 || 150 || 175 || 200 | |||
|- | |||
| Bone Crush | |||
| 100 || 110 || 120 || 130 || 150 | |||
|} | |||
Latest revision as of 21:04, 14 April 2026
Additions are named attacks that chain multiple hits together through successive quick time events where each successful input increases the attack damage and Spirit Points (SP) gained; although SP is only awarded for characters who possess a Dragoon Spirit. With the exception of Shana and Miranda who do not have Additions, they are initiated by the Attack command. Additions vary in number of inputs, rhythm, pattern, damage, and SP gain. Each is specific to one party member with the exception of Lavitz and Albert whose Additions are identical except for differing rhythm and counterattack opportunities.
Appearance When an Addition begins, a "timing sight" appears: a stationary blue square overlaid on the attack target and another larger square that rotates and collapses toward the first square. The objective is to press the indicated button, usually the X button, when the larger square overlaps the smaller square. The color of the square when pressing the button determines if it was perfect (white,) too slow (blue,) or too fast (gray.) Failure ends the chain of attacks and the opportunity to deal more damage is lost. A button icon also appears that can be used instead of the timing sight by pressing the button when the icon changes.
Levels Beginning at level 1, Additions increase in level after being successfully performed 20 times up to a maximum level of 5. Leveling up an Addition can increase its damage, SP gain, or both. However, the level up does not come into effect from crossing the threshold until after the battle ends. For example, entering a battle with an Addition at 19 performances means it will remain level 1 for that battle no matter how many times it is performed despite only needing 1 more to reach level 2. While the level itself only updates after battle ends, performances are still recorded past the threshold to level up. Additions also cannot be changed during battle as they can only be equipped in the Additions menu of the System Screen.
Accessory Interactions While the accessories Wargod Calling and Ultimate Wargod both complete Additions automatically, the Wargod Calling deals half damage, accumulates half as much SP, and does not level the Addition.
Counterattacks
Sometimes enemies respond to Additions by "counterattacking," indicated by a red flash, a whooshing sound, a brief pause, and the timing sight becoming red. The next input must still be timed correctly, but requires the circle button instead of the X button. Success allows the Addition to proceed normally and the timing sight reverts to blue, while failure ends the Addition and the attacking character receives damage using the formula below. This formula makes use of variable multipliers such as the fear status or the power up state, which are explained below.
Variable Multipliers
- Target Fear - if the Target has the Fear Status then (2) otherwise (1)
- Attacker Fear - if the Attacker has the Fear Status then = (1 / 2) otherwise (1)
- Power - if no Power items used = (1), otherwise [(1) + (Attacker Power + Target Power)]
- Attacker Power - if the Attacker has power up then (1 / 2) or if power down then -(1 / 2)
- Target Power - if the Target has power up then -(1 / 2) or if power up then (1 / 2)
Addition Counter Formula
| Formula |
|---|
| floor{floor[floor{floor[(AT^2 * 250 / DF)] / 100} * Target Fear * Attacker Fear] * Power} |
- For clarity, the attacker in the Addition Counter formula refers to the enemy countering the addition, and target refers to the character being countered.
Behavior
While not revealed in game, there are some helpful rules for remembering counterattack behavior:
- A counterattack can only occur once per Addition. (The circle button will never need to be input more than once per attack.)
- Counterattacks never occur on the first or last timed button press. As a consequence, Additions that possess 2 or fewer presses will never be counterattacked.
- Sometimes enemies will not counterattack even if given an opportunity.
- Some enemies cannot counterattack.
Oppurtunities Most enemies capable of counterattacking can use any of the 28 possible opportunities showcased in the chart below. However, there are 37 enemies who do not have some of these opportunities, and instead can be sorted into groups based on the number they possess: 23, 19, 16, 13, 9, 4, 3, 2, and 1. Enemies in a group have identical counterattack opportunities. Higher numbered groups possess all the opportunities that those in lowered numbered groups have. For example, if an enemy in group 13 can counterattack the 2nd button press of Dart's Crush Dance, so can all enemies belonging to the higher numbered groups (16, 19, 23, and 28.)
| Counterattack Opportunities | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| User | Addition | Button Press | 28 | 23 | 19 | 16 | 13 | 9 | 4 | 3 | 2 | 1 |
| Dart | Volcano | 2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| Dart | Crush Dance | 2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No |
| Dart | Crush Dance | 3 | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No |
| Dart | Moon Strike | 2 | Yes | Yes | No | No | No | No | No | No | No | No |
| Dart | Moon Strike | 3 | Yes | Yes | No | No | No | No | No | No | No | No |
| Lavitz | Rod Typhoon | 2 | Yes | No | No | No | No | No | No | No | No | No |
| Lavitz | Rod Typhoon | 3 | Yes | No | No | No | No | No | No | No | No | No |
| Lavitz | Gust of Wind Dance | 2 | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No |
| Lavitz | Gust of Wind Dance | 5 | Yes | No | No | No | No | No | No | No | No | No |
| Lavitz | Flower Storm | 2 | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No |
| Lavitz | Flower Storm | 3 | Yes | Yes | Yes | Yes | No | No | No | No | No | No |
| Lavitz | Flower Storm | 4 | Yes | Yes | Yes | Yes | No | No | No | No | No | No |
| Lavitz | Flower Storm | 5 | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No |
| Lavitz | Flower Storm | 6 | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No |
| Rose | Hard Blade | 2 | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No |
| Rose | Demon's Dance | 3 | Yes | Yes | No | No | No | No | No | No | No | No |
| Rose | Demon's Dance | 4 | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No |
| Rose | Demon's Dance | 5 | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No |
| Rose | Demon's Dance | 6 | Yes | Yes | Yes | No | No | No | No | No | No | No |
| Meru | Cool Boogie | 2 | Yes | Yes | No | No | No | No | No | No | No | No |
| Meru | Cool Boogie | 3 | Yes | Yes | Yes | Yes | No | No | No | No | No | No |
| Meru | Cat's Cradle | 3 | Yes | Yes | Yes | No | No | No | No | No | No | No |
| Meru | Cat's Cradle | 4 | Yes | No | No | No | No | No | No | No | No | No |
| Meru | Perky Step | 2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No |
| Haschel | Summon 4 Gods | 2 | Yes | Yes | Yes | No | No | No | No | No | No | No |
| Haschel | Hex Hammer | 2 | Yes | No | No | No | No | No | No | No | No | No |
| Albert | Gust of Wind Dance | 2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No |
| Albert | Flower Storm | 2 | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No |
Note: The following table is sorted alphabetically, but for groups other than 28 priority was given to enemies with matching models to showcase that enemies who share common features were often given the same counterattack opportunities.
| Rare Monsters by Group | |
|---|---|
| 28 | Blue Bird, OOPARTS, Rainbow Bird, Red Bird, Yellow Bird |
| 16 | Cursed Jar, Lucky Jar, Treasure Jar |
| Bosses by Group | |
|---|---|
| 28 | Archangel, Atlow, Belzac, Caterpillar, Claire, Damia, Danton, Dark Doel, Dragon Spirit (Divine Dragon,) Dragon Spirit (Feyrbrand,) Dragon Spirit (Regole,) Emperor Doel, Fruegel (1st visit,) Fruegel (2nd visit,) Gehrich, Ghost Commander, Gorgaga, Imago, Kamuy, Kanzas, Kubila, Magician Faust (Real,) Mappi (Barrens,) Mappi (with Gehrich,) Polter Armor, Polter Helm, Polter Sword, Sandora Elite (Hoax,) Selebus, Serfius, Syuveil, Vector, Zieg Feld |
| Boss Extras by Group | |
|---|---|
| 28 | Cleone, Crafty Thief (with Mappi), Ghost Knight, Senior Warden (with Fruegel) |
Party Member Additions
Note: Additions marked with a *symbol are never countered. The Dmg% shown in the Additions menu is the combination of the "hit" and "Multiplier" variables when assuming that the Addition is performed perfectly. These variables are explained further below under "Damage Formula."
| Dart | ||||
|---|---|---|---|---|
| Name | Presses | Dmg% (Maxed) | SP (Maxed) | Acquisition |
| *Double Slash | 1 | 202% | 35 | Initial |
| Volcano | 3 | 250% | 36 | Level 2 |
| *Burning Rush | 2 | 150% | 102 | Level 8 |
| Crush Dance | 4 | 250% | 100 | Level 15 |
| *Madness Hero | 5 | 100% | 204 | Level 22 |
| Moon Strike | 6 | 350% | 20 | Level 29 |
| *Blazing Dynamo | 7 | 450% | 150 | Perform all prior additions 80 times |
| Lavitz | ||||
|---|---|---|---|---|
| Name | Presses | Dmg% (Maxed) | SP (Maxed) | Acquisition |
| *Harpoon | 1 | 150% | 50 | Initial |
| *Spinning Cane | 2 | 200% | 35 | Level 5 |
| Rod Typhoon | 4 | 202% | 100 | Level 7 |
| Gust of Wind Dance | 6 | 350% | 35 | Level 11 |
| Flower Storm | 7 | 405% | 202 | Perform all prior additions 80 times |
| Albert | ||||
|---|---|---|---|---|
| Name | Presses | SP (Maxed) | Dmg% (Maxed) | Acquisition |
| *Harpoon | 1 | 150% | 50 | Initial |
| *Spinning Cane | 2 | 200% | 35 | Level 5 |
| *Rod Typhoon | 4 | 202% | 100 | Level 7 |
| Gust of Wind Dance | 6 | 350% | 35 | Level 11 |
| Flower Storm | 7 | 405% | 202 | Perform all prior additions 80 times |
| Rose | ||||
|---|---|---|---|---|
| Name | Presses | Dmg% (Maxed) | SP (Maxed) | Acquisition |
| *Whip Smack | 1 | 200% | 35 | Initial |
| *More & More | 2 | 150% | 102 | Level 14 |
| Hard Blade | 5 | 300% | 35 | Level 19 |
| Demon's Dance | 7 | 500% | 100 | Perform all prior additions 80 times |
| Haschel | ||||
|---|---|---|---|---|
| Name | Presses | Dmg% (Maxed) | SP (Maxed) | Acquisition |
| *Double Punch | 1 | 150% | 50 | Initial |
| *Flurry of Styx | 2 | 202% | 20 | Level 14 |
| Summon Four Gods | 3 | 100% | 100 | Level 18 |
| *5 Ring Shattering | 4 | 300% | 50 | Level 22 |
| Hex Hammer | 6 | 400% | 15 | Level 27 |
| Omni-Sweep | 7 | 501% | 150 | Perform all prior additions 80 times |
| Meru | ||||
|---|---|---|---|---|
| Name | Presses | Dmg% (Maxed) | SP (Maxed) | Acquisition |
| *Double Smack | 1 | 150% | 34 | Initial |
| *Hammer Spin | 3 | 202% | 70 | Level 21 |
| Cool Boogie | 4 | 100% | 200 | Level 26 |
| Cat's Cradle | 6 | 351% | 20 | Level 30 |
| Perky Step | 7 | 600% | 100 | Perform all prior additions 80 times |
| Kongol | ||||
|---|---|---|---|---|
| Name | Presses | Dmg% (Maxed) | SP (Maxed) | Acquisition |
| *Pursuit | 1 | 150% | 50 | Initial |
| *Inferno | 3 | 200% | 20 | Level 23 |
| *Bone Crush | 5 | 300% | 100 | Perform all prior additions 80 times |
Damage Formula
The variable multipliers which apply to the Additions formula, such as the fear status or the power up state, are explained below. Two additional variables, "hit" and "Multiplier," require larger tables and are explained beneath the formula.
Variable Multipliers
- Target Fear - if the Target has the Fear Status then (2) otherwise (1)
- Attacker Fear - if the Attacker has the Fear Status then = (1 / 2) otherwise (1)
- Power - if no Power items used = (1), otherwise [(1) + (Attacker Power + Target Power)]
- Attacker Power - if the Attacker has power up then (1 / 2) or if power down then -(1 / 2)
- Target Power - if the Target has power up then -(1 / 2) or if power up then (1 / 2)
- Field - if the attack element neither matches nor is the opposite of special field = (1), otherwise [(1) + (Attack Element)]
- Attack Element - if the attack element matches the special field then (1 / 2) or if it's the opposite element then -(1 / 2)
- Element - if the Target Element neither matches nor is the opposite of attack element = (1), otherwise [(1) + (Target Element)]
- Target Element - if the Target's Element matches the attack element then -(1 / 2) or if it's the opposite element then (1 / 2)
- Destroyer Mace - if Haschel has Destroyer Mace equipped and HP in the Blue range (1), if in Yellow range (3 / 2), if in Red range (2)
Formula
Note: Multiplier in the following formula does not refer to addition multi% as seen in Additions menu; instead each addition has a hidden value detailed in the Addition Multiplier & Hit Data charts below.
| Addition Damage Formula |
|---|
| floor[floor{floor[floor{floor[round{floor[floor{[hit 1 + hit 2 + ... hit n] * Multiplier / 100} * AT / 100] * (LV + 5) * 5 / DF} * Target Fear * Attacker Fear] * Power} * Field] * Element} * Destroyer Mace] |
Addition Hit Data
This chart shows the hidden values for each hit's damage. Assuming the addition does not "miss" entirely, the first hit is guaranteed even with no input. Each successful input adds one more hit, and adds to the initial number from the first hit. For example with two successful inputs, Crush Dance would have a value of 90 (30 + 30 + 30) for the damage formula. The "Perfect" column to the far right shows the combined value assuming all inputs are performed successfully.
| Dart Additions | Hit 1 | Hit 2 | Hit 3 | Hit 4 | Hit 5 | Hit 6 | Hit 7 | Hit 8 | Perfect |
|---|---|---|---|---|---|---|---|---|---|
| Double Slash | 100 | +50 | 150 | ||||||
| Volcano | 50 | +50 | +50 | +50 | 200 | ||||
| Burning Rush | 50 | +50 | +50 | 150 | |||||
| Crush Dance | 30 | +30 | +30 | +30 | +30 | 150 | |||
| Madness Hero | 20 | +20 | +20 | +20 | +10 | +10 | 100 | ||
| Moon Strike | 30 | +30 | +30 | +30 | +30 | +30 | +20 | 200 | |
| Blazing Dynamo | 40 | +30 | +30 | +30 | +30 | +30 | +30 | +30 | 250 |
| Lavitz/Albert Additions | Hit 1 | Hit 2 | Hit 3 | Hit 4 | Hit 5 | Hit 6 | Hit 7 | Hit 8 | Perfect |
| Harpoon | 75 | +25 | 100 | ||||||
| Spinning Cane | 50 | +25 | +25 | 100 | |||||
| Rod Typhoon | 30 | +30 | +30 | +30 | +30 | 150 | |||
| Gust of Wind Dance | 30 | +30 | +30 | +30 | +30 | +30 | +20 | 200 | |
| Flower Storm | 30 | +30 | +30 | +40 | +40 | +40 | +40 | +50 | 300 |
| Rose Additions | Hit 1 | Hit 2 | Hit 3 | Hit 4 | Hit 5 | Hit 6 | Hit 7 | Hit 8 | Perfect |
| Whip Smack | 75 | +25 | 100 | ||||||
| More & More | 50 | +50 | +50 | 150 | |||||
| Hard Blade | 20 | +20 | +20 | +20 | +10 | +10 | 100 | ||
| Demon’s Dance | 30 | +30 | +30 | +30 | +20 | +20 | +20 | +20 | 200 |
| Haschel Additions | Hit 1 | Hit 2 | Hit 3 | Hit 4 | Hit 5 | Hit 6 | Hit 7 | Hit 8 | Perfect |
| Double Punch | 75 | +25 | 100 | ||||||
| Flurry of Styx | 100 | +25 | +25 | 150 | |||||
| Summon 4 Gods | 25 | +25 | +25 | +25 | 100 | ||||
| 5 Ring Shattering | 30 | +30 | +30 | +30 | +30 | 150 | |||
| Hex Hammer | 30 | +30 | +30 | +30 | +30 | +30 | +20 | 200 | |
| Omni Sweep | 30 | +30 | +30 | +40 | +40 | +40 | +40 | +50 | 300 |
| Meru Additions | Hit 1 | Hit 2 | Hit 3 | Hit 4 | Hit 5 | Hit 6 | Hit 7 | Hit 8 | Perfect |
| Double Smack | 75 | +25 | 100 | ||||||
| Hammer Spin | 50 | +50 | +25 | +25 | 150 | ||||
| Cool Boogie | 20 | +20 | +20 | +20 | +20 | 100 | |||
| Cat’s Cradle | 30 | +20 | +20 | +20 | +20 | +20 | +20 | 150 | |
| Perky Step | 30 | +30 | +30 | +30 | +20 | +20 | +20 | +20 | 200 |
| Kongol Additions | Hit 1 | Hit 2 | Hit 3 | Hit 4 | Hit 5 | Hit 6 | Hit 7 | Hit 8 | Perfect |
| Pursuit | 75 | +25 | 100 | ||||||
| Inferno | 40 | +20 | +20 | +20 | 100 | ||||
| Bone Crush | 50 | +30 | +30 | +30 | +30 | +30 | 200 |
Addition Multipliers
| Dart Additions | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Double Slash | 100 | 105 | 110 | 120 | 135 |
| Volcano | 100 | 105 | 110 | 115 | 125 |
| Burning Rush | 100 | 100 | 100 | 100 | 100 |
| Crush Dance | 100 | 115 | 130 | 145 | 167 |
| Madness Hero | 100 | 100 | 100 | 100 | 100 |
| Moon Strike | 100 | 120 | 140 | 160 | 175 |
| Blazing Dynamo | 100 | 120 | 140 | 160 | 180 |
| Lavitz/Albert Additions | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
| Harpoon | 100 | 110 | 120 | 130 | 150 |
| Spinning Cane | 100 | 125 | 150 | 175 | 200 |
| Rod Typhoon | 100 | 108 | 116 | 124 | 135 |
| Gust of Wind Dance | 100 | 120 | 140 | 160 | 175 |
| Flower Storm | 100 | 108 | 116 | 124 | 135 |
| Rose Additions | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
| Whip Smack | 100 | 125 | 150 | 175 | 200 |
| More & More | 100 | 100 | 100 | 100 | 100 |
| Hard Blade | 100 | 150 | 200 | 250 | 300 |
| Demon’s Dance | 100 | 140 | 180 | 220 | 250 |
| Haschel Additions | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
| Double Punch | 100 | 110 | 120 | 130 | 150 |
| Flurry of Styx | 100 | 108 | 116 | 124 | 135 |
| Summon 4 Gods | 100 | 100 | 100 | 100 | 100 |
| 5 Ring Shattering | 100 | 125 | 150 | 175 | 200 |
| Hex Hammer | 100 | 125 | 150 | 175 | 200 |
| Omni Sweep | 100 | 115 | 130 | 145 | 167 |
| Meru Additions | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
| Double Smack | 100 | 110 | 120 | 130 | 150 |
| Hammer Spin | 100 | 108 | 116 | 124 | 135 |
| Cool Boogie | 100 | 100 | 100 | 100 | 100 |
| Cat’s Cradle | 100 | 130 | 160 | 190 | 234 |
| Perky Step | 100 | 150 | 200 | 250 | 300 |
| Kongol Additions | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
| Pursuit | 100 | 110 | 120 | 130 | 150 |
| Inferno | 100 | 125 | 150 | 175 | 200 |
| Bone Crush | 100 | 110 | 120 | 130 | 150 |